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WileECoyote36

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About WileECoyote36

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  • Birthday 07/07/1989

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  1. I think that's why i was confused, becuase normally they don't affect friendlies except that one situation. Just didn't know if it was different because i landed on it while attached. This all clears it up! Thanks!
  2. A question that kinda relates to this thread. Let's say i shoot a discord with my I1 vulture and it attaches to an enemy ship at I2. The following turn I complete my maneuver and land on the buzz droid that is attached to the enemy ship but I don't bump the enemy ship. So do the buzz droids need to relocate to the back of the enemy ship or do they stay there attached to the front? My hunch is since there are already placed that they ignore my ship and stay there until that ship moves but I just want to clarify.
  3. If you have attached buzz droids on the front guides of an enemy HMP, if they sideslip on their next maneuver, do the buzz droids reattach? Probably not right, because they haven't moved through the buzz droids, they've "slipped" out of them? Also not sure if this was answered anywhere else but thanks!
  4. In going with Bitterfigs suggestions. Here's a new variation: LAAT and Jedi Aces (46) Mace Windu [Delta-7 Aethersprite] (5) R4-P17 (18) Delta-7B (3) Heightened Perception Points: 72 (49) Obi-Wan Kenobi [Delta-7 Aethersprite] (6) R2-A6 (4) Calibrated Laser Targeting (5) Sense Points: 64 (52) "Hound" [Laat/i Gunship] (9) Seventh Fleet Gunner Points: 61 Total points: 197 High ground Obi. And 7b, heightened perception mace with r4-p17. Mace can't use 7th fleet at range one but he can everywhere else. The Laat is the least expensive ship and you could even drop it by another point if you go to the generic. Thoughts?
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