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Trespasser 989

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Posts posted by Trespasser 989


  1. I've been running this in hyperspace:

    Holo w/ PT

    Lehuse w/ SF Gunner & Markmanship

    Omega Squadron Expert w/ Passive Sensors and Ion Missiles

    Lt. Rivas

    Epsilon Squadron Cadet

     

    Holo, Lehuse, & Rivas are taking fully modded shots most turns. Holo moves last, TL & focuses a target, Rivas gets a TL on the same target, Lehuse uses Rivas' target lock, Passive Sensor SF gets its lock, Rivas reacquires his lock for his attack. Lots of fun, but lots of triggers to remember. Been fairly successful but can't really test it in a tournament setting yet.  Comes in at 194 so you normally have a little room to add things or have a decent bid. 


  2. Ryan here (RAC/Vader), I really enjoyed Mark and I's game. It was intense game-wise, but I felt both of us were very loose and laid back and the game itself was a lot of fun. I was hoping to get picked to battle again in the finals. It'll be interesting to see how he adapts the list to hyperspace and if it'll still be good. I think resistance will be strong in hyperspace. 


  3. Impervium on Soulless One is a must. Most games I've got it to trigger twice, well worth the points cost. Grievous makes a great flanker, my main thing with him is to just play him slower and don't over commit. Use his linked actions only when you can guarantee a flanking, range one shot with rerolls because stress is harder to get rid of and makes you very predictable. 

     


  4. 1 hour ago, millertime059 said:

    Yeah but the popular Rebel Beef archetype doesn’t care.

    Like Palp would be fine at a lower cost. But at 14 points is way too much for such a situational card. Can he be game changing in the right situation? Sure. But you don’t pay 14 points for a card that may be useful in 1/3 of your matches rather than spend those points on an upgrade for each of your aces that is useful every game.

    I've used him to great effect on Maul. Bumps Maul to 4 Force - a nice key to triggering Maul's double attack more often and having force left to mod your shots. Also have taken stressed ships out of the fight by giving them another stress, or hindering an advanced sensors Guri from moving prior to revealing her dial. 


  5. I'm about six games in - I absolutely love this game and how it captures the Star Wars spirit. Recently have been playing as rebels, taking out a death star in the last two games. I finally managed to capture and hold Coruscant for a turn. I just bought some clear stands from ETSY, I'm loving how they make the minis look. 

    https://www.etsy.com/listing/585792786/star-wars-rebellion-ship-stands-base?ref=hp_rf

    I also plan to attempt to paint my minis later this month. We'll see how that goes. 


  6. 1 hour ago, skotothalamos said:

    They said in their Hyperspace Report that Store Championships this Summer would start in June and would have 2.0 compatible prizes. I, for one, would like to make further plans with actual information.

    Same here. I'd like to actually plan out my weekends this summer. At least give us the list of stores running the championships - that info has been known for awhile, just needs to be made public. 


  7. 30 pt Thweek is amazing. 

    - SV MK II

    - Virago

    - Autothrusters

    - FCS

    Go in with a bid and grab the highest pilot skill of the other side. I have most the local Kansas City players cursing Thweek when they see him across from them. 

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