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Tharcas

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About Tharcas

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  1. Cool! Please elaborate. I am always willing to learn by example.
  2. My thoughts exactly. Manipulation of the battlefield is important to a victory, but you really have to be able to exploit the behaviors in your opponent it produces... Personally, that is a goal I work on all the time. Maybe if I worked on it more with this build.
  3. Two thoughts: First, I really don't like the trajectory simulator for this ship. The resistance bomber maneuvers like a barn, and I think it is really hard to line up a "Shot" with this. Also, it is not two hard for you opponent to simply opt out of approaching your bomber in such a way. I think it is a waste of points. You would be better off putting a plasma torpedo on the Red Expert and get two opportunities to hit something pretty hard. Next, was kicking this around this as a way to make use of the transport's coordinate ability to help Vinnie become even more tanky (by giving him an extra action to get both focus AND calculate) while avoiding some of the pitfalls of the transport being not a heavy hitter. This transport wants to do red maneuvers, it abuses the combo of Larma D'Ary and Patter Analyzer to get an action for itself and a coordinate action in. Having revealed a red maneuver in then enjoys the extra dice to roll. Next round Korr Sella help's dump the stress. The transport could also, in theory, come up with a nice juicy range 1 shot after a red maneuver and get an Focus/TL action plus a Jam action using the same D'Ary/PA combo. M9-G8 gives Vinnie more rerolls on offense. Tallie is along for the ride and brings extra firepower and her turret arc for Vinnie's use. RZ-2 A-wing - •Tallissan Lintra - 38 •Tallissan Lintra - Deadly Approach (36) Heroic (1) Crack Shot (1) Resistance Transport - •Cova Nell - 61 •Cova Nell - Evacuation Escort (38) Heroic (1) •Korr Sella (6) •Larma D’Acy (4) •M9-G8 (7) Pattern Analyzer (5) MG-100 StarFortress - •Vennie - 101 •Vennie - Crimson Cutter (60) •C-3PO (6) Proton Bombs (5) Seismic Charges (3) Veteran Turret Gunner (8) •Rey (14) Pattern Analyzer (5) Total: 200/200 View in the X-Wing Squad Builder
  4. Seeing the same thing for many different squadrons. The points calculate one way on the squad build (editing) screen and a different way (for a different total) on the list screen. This does not effect all lists, only some.
  5. I've hoping to try 4 rookies with an astromech and Advanced Optics ever since it was called Weapons Guidance and you needed an Integrated Astromech on almost every freakin' T-70 build. This is AWESOME! It's time to bring on the SABOTAGE! [get it, Asty, Sabotage... savvy?] I also love love love the idea of replacing a T-70 with a transport or the pod... SOOO many more ways to Sabotage! Like this one. Vi is weak and vulnerable true, but if you can keep her close to combat but not in it, she can really mess up the primary advantage of higher initiative pilots (secrecy of their maneuver and ability to take reactive actions). The point of this list is to have the advantage of more ships and firepower granted by low init ships combined with the intelligence you need to take away the advantage of higher init ships. T-70 X-wing - Blue Squadron Rookie - 55 Blue Squadron Rookie - (45) BB Astromech (1) Integrated S-foils (Closed) (0) Plasma Torpedoes (9) T-70 X-wing - Blue Squadron Rookie - 50 Blue Squadron Rookie - (45) BB Astromech (1) Integrated S-foils (Closed) (0) Ion Missiles (4) T-70 X-wing - •Jessika Pava - 63 •Jessika Pava - The Great Destroyer (51) BB Astromech (3) Integrated S-foils (Closed) (0) Plasma Torpedoes (9) Resistance Transport Pod - •Vi Moradi - 32 •Vi Moradi - Starling (27) •Informant (5) Total: 200/200 View in the X-Wing Squad Builder
  6. I was thinking this. This is a potentially messy group to tangle with. It says "I am much more interested in relieving you of your head, then keeping my own." If you try the obvious move to kill Darkligher and miss (or I dodge), well you know... Plus, b-wings and e-wings are cool! E-wing - •Gavin Darklighter - 75 •Gavin Darklighter - Bold Wingman (61) Fire-Control System (2) Proton Torpedoes (13) A/SF-01 B-wing - Blade Squadron Veteran - 62 Blade Squadron Veteran - (43) Marksmanship (1) Passive Sensors (3) Autoblasters (2) Proton Torpedoes (13) A/SF-01 B-wing - Blade Squadron Veteran - 62 Blade Squadron Veteran - (43) Marksmanship (1) Passive Sensors (3) Autoblasters (2) Proton Torpedoes (13) Total: 199/200 View in the X-Wing Squad Builder
  7. Ah see I was thinking Vi would pair well with some Baby Blues with BBs. She is very much a target in this build if you don’t like being spied on, but she is not the fire power. She allow me to tweak my movements with the BBs to set up all sorts of blocks an other shenanigans. https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z296X196WW175WWW234Y258X196WW175WWW234Y258X196WW175WWW101Y348XW37W&sn=New Squadron&obs=
  8. Ah. I see it now in the FAQ... cleverly placed! 🤪
  9. Nice. Would like to see this battle the Resistance 5s. It would be thematic for sure.
  10. Why do upgrades costed based on agility (such as Shields, Hull, and soon R2 Astromechs) cost the same for the Delta-7B as the base Aethersprite? The base is agility 3 the 7B agility 2. These upgrades should be costed for this ship’s types according to agility just like any other ship. I realize this may call for a different mechanic to be added to the app, but I feel this would make things more fair.
  11. If retailers bought and paid for this wave with the stipulation it could be be released June 6th, they can (and should) put it on there shelves and sell it. Barns and Nobel is selling it now.
  12. Ha! Duh. Your right! I’m 2 for 2 on foot in mouth statements on this site today! 🤪
  13. Ha! DUH. I checked my old reference but didn’t download the new one!! 🤪
  14. That makes sense from the game mechanic perspective. Saying the maneuver your dial is legally set to is your revealed maneuver. It prevents us from having to remember and debate what the dial was set to previously. However the rule on revealing your maneuver dial reads differently to me (Rule Rev, pg 3). It implies the maneuver flipped is the revealed maneuver. There is no official language anywhere that I found that says we should use the rather sensible mechanic you suggest. AND I know rules vampires who WILL suck the fun out of even the most casual game with their ‘power’. Can you arm me with a cross a can use to fend off such vampires?
  15. Poe can play at you Vader shenaniganrey too! ;)
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