steakywhizzletooth
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Posts posted by steakywhizzletooth
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Sato Swarm
Author: Steakywhizzle
Faction: Rebel Alliance
Points: 397/400Commander: Commander Sato
Assault Objective: Blockade Run
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous TerritoryAssault Frigate Mark II B (72 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
= 90 total ship costAssault Frigate Mark II B (72 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
= 90 total ship cost[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
= 56 total ship costGR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 27 total ship cost1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)
2 X-Wing Squadrons ( 26 points)
8 Z-95 Headhunter Squadrons ( 56 points)
1 Lietenant Blount ( 14 points)Card view link
Untested headhunter build with some questionable objective cards ---- ill give it a try next game --let me know what you guys think!
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Any good build ideas for this new official scenario? keep in mind its tough to predict weakness' of certain builds in a big old FFA----
im thinking for the first try to just roll a ISD2 to the station nice and slow ? let them get the objective and try and shoot as many of them down as possible
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you know , i tryed a similar build to this except i had ISD-I , Motti really comes into his own around round 5 when your are shield-less and have 10-11 dmg , but the rebels are usually trying to stay on the map at that point usually-- victory class is woefully slow but can deliver the black dice , but you HAVE to move them in a fashion to protect the rear of the ISD. Either a Reverse flying V, or a cross deployment where the imperial is at 3 speed, moves pointy end to pointy end (with all yaws) with the other 2 victorys, to the point ends stay in the right directions, using the black dice as a defense basically to any who try to flank ISD
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ISD-II (120)
- Admiral Ozzel (20)
- Electrionic Countermeasures (7)
- Gunnery Team (7)
- Relentless (3)
Raider-I (44)---------------------x5 !! {240}
- Ordinance Experts (4)
Objectives
- Dangerous Territory (blue)
- Hyperspace Assault ( yellow
- Most Wanted (red)
keep all 5 in a tight formation and charge with the front, reroll black! or reroll those pesky squadrons!
having 6 ships is nice , even if you dont have the initiative, so simply overwhelm an mc-80 or whatever happens to be the single target.....as for multiple targets im not sure.....
the key here is moving them all basically line abreast so when 2 or 3 get blooped , you can remain healthy in the rear and hopefully move and attack the softens rebel scum
i have played one battle with it so far and im fairly certain its vulnerable to a swarm of mc-30's...but im sure that battle may come
would these be an unexpected build in a tournament format?
let me know what you think of ozzels raiders !
http://imgur.com/vke1lAw-- picture of the fleet (haven't figured out how to put up pictures first post haha)

Sato Mini Swarm
in Star Wars: Armada Fleet Builds
Posted
ahh .... yes probably the better choice for the gunnery spot