steakywhizzletooth
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Everything posted by steakywhizzletooth
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Sato Mini Swarm
steakywhizzletooth replied to steakywhizzletooth's topic in Star Wars: Armada Fleet Builds
ahh .... yes probably the better choice for the gunnery spot -
Sato Swarm Author: Steakywhizzle Faction: Rebel Alliance Points: 397/400 Commander: Commander Sato Assault Objective: Blockade Run Defense Objective: Planetary Ion Cannon Navigation Objective: Dangerous Territory Assault Frigate Mark II B (72 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Electronic Countermeasures ( 7 points) = 90 total ship cost Assault Frigate Mark II B (72 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Electronic Countermeasures ( 7 points) = 90 total ship cost [ flagship ] GR-75 Medium Transports (18 points) - Commander Sato ( 32 points) - Bright Hope ( 2 points) - Boosted Comms ( 4 points) = 56 total ship cost GR-75 Medium Transports (18 points) - Leia Organa ( 3 points) - Boosted Comms ( 4 points) - Comms Net ( 2 points) = 27 total ship cost 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 2 X-Wing Squadrons ( 26 points) 8 Z-95 Headhunter Squadrons ( 56 points) 1 Lietenant Blount ( 14 points) Card view link Untested headhunter build with some questionable objective cards ---- ill give it a try next game --let me know what you guys think!
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400 pt Imperial Interdiction Build
steakywhizzletooth replied to Englishpete's topic in Star Wars: Armada Fleet Builds
you know , i tryed a similar build to this except i had ISD-I , Motti really comes into his own around round 5 when your are shield-less and have 10-11 dmg , but the rebels are usually trying to stay on the map at that point usually-- victory class is woefully slow but can deliver the black dice , but you HAVE to move them in a fashion to protect the rear of the ISD. Either a Reverse flying V, or a cross deployment where the imperial is at 3 speed, moves pointy end to pointy end (with all yaws) with the other 2 victorys, to the point ends stay in the right directions, using the black dice as a defense basically to any who try to flank ISD -
ISD-II (120) Admiral Ozzel (20) Electrionic Countermeasures (7) Gunnery Team (7) Relentless (3) Raider-I (44)---------------------x5 !! {240} Ordinance Experts (4) Objectives Dangerous Territory (blue) Hyperspace Assault ( yellow Most Wanted (red) keep all 5 in a tight formation and charge with the front, reroll black! or reroll those pesky squadrons! having 6 ships is nice , even if you dont have the initiative, so simply overwhelm an mc-80 or whatever happens to be the single target.....as for multiple targets im not sure..... the key here is moving them all basically line abreast so when 2 or 3 get blooped , you can remain healthy in the rear and hopefully move and attack the softens rebel scum i have played one battle with it so far and im fairly certain its vulnerable to a swarm of mc-30's...but im sure that battle may come would these be an unexpected build in a tournament format? let me know what you think of ozzels raiders ! http://imgur.com/vke1lAw-- picture of the fleet (haven't figured out how to put up pictures first post haha)
