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JediPartisan

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  1. Like
    JediPartisan reacted to Cleto0 in Covert Ops   
    I do agree with quite a bit of what you say here. I do think they will be overused because infinite range snipers are really good. I also do not like all the potential tankyness of Iden being able to hide ID-10 around a corner to get heavy cover. I do think there is some competition now for commander and operative slots because Iden and Cassian are both commanders. This means lists like Luke + Leia will have to be traded out and imperial lists like double bounty or Middle Management will have to make big trade offs. One of the most popular recent lists is double tank, which greatly benefits from Veers, but they have no points to spare for Iden. More units are better than fewer imo and I am eagerly waiting for them to drop so we can actually argue about things we know 😄. Speculation is just speculation and I hope there are no hard feelings here. Have a good weekend friend. 
  2. Like
    JediPartisan got a reaction from Cleto0 in Covert Ops   
    So I figure I won’t argue with you, since you have your own perspective on these new units and you make some compelling points. I will say this though as my final comments, I think it’s a mistake to reintroduce infinite range snipers into the game especially Operative/Commanders. You’re now trading three infinite range snipers for one that has for the most part unlimited lives (compared to garden variety snipers) and now that other snipers do not have unlimited range we’ll have no way to combat these new menaces. And your argument about spending so much and keeping them at such a range, does not wash. Most commanders do not do much damage (save for the combat monster type - Obi, Luke, Vader, Grievous etc) and the best you can hope from them is 1 or 2 hits, so this will be more than enough to justify the cost. Further, Jyn and Iden are very similar (save sniping). Both have some of the same abilities and both are very tankie. Jyn may seem very tough, but I have personally seen her die after one or two shots, just like I’ve seen red defence dice let their unit down. I’ve also seen Jyn take hit after hit and not die, just like I’ve seen red dice. This is all a mater of perspective and for the most part. I think that once these units hit the table they will be a “must play”, like Tauns & Shores/etc or unlimited range snipers before them, but I hope you’re right and these new units aren’t that big of a deal. 🤞 Peace out.✌️☮️
  3. Like
    JediPartisan got a reaction from thepopemobile100 in Covert Ops   
    That’s an argument I’ve heard a lot especially with clones, and it’s really funny. I’ve heard people argue that BARCs cost more because they can get Fire Supported by clones. In other words, players should pay for clones and their ability to FS, but they should also pay that price for FS on the unit that will be Fire Supported. That’s paying twice for the same ability and that’s exactly what you’re suggesting with Jyn.
    They did say it was reserved for special weapons, but is a unit that can fire every round really special or is a Command Card that can only be played once special. Those units may cost more, but how many Commander/Operative units are range 2 or 3 at best? How often do they get to fire in a game? They can’t fire every round, so it isn’t 6 times. Also one of those 2 new units might be a grand total of 60 points. We’ll have to wait for confirmation.
    2 auto crits? I’m not sure what kind of dice you’re using, but that seems unlikely to me. So because Cassian can get 1 aim by moving (instead of just taking an aim) that makes him OP. Also if you’re again talking about synergies which means abilities should be paid for twice. What about Veers, he adds aims to snipers lots. By your estimation Scout snipers should also have the cost added to them. You can’t have it both ways. Perhaps getting Gunslinger on his 1 pip is the cause of getting Cumbersome, but that means he’s getting that nerf when he’s not playing that command card as well. There are better ways to limit his 1 pip. Maybe say he can’t use a High Velocity weapon with gunslinger, problem solved and every other round isn’t nerfed. I will grant you it might be his low point cost that also contributed to the Cumbersome, but we still have to wait for confirmation on that total.
    You and I will probably never agree on balance issues, so I won’t even argue with you, but I will say Rebels need more strong units and if they want to add Cassian at 50 points, I also think it’s a mistake, because the changes that need to be made to Rebels, need to be made more across the entire faction, not just by creating new super units. Then if you don’t take a super unit, you’re not competitive. No, they need to make every unit competitive to play in all factions. There should never be a dud unit.

    All I can do right now is go by what we see, and for now Jyn and Iden are very comparable (with the exception of having a sniper rifle). The rest, yeah, you may be right, but again having a sniper rifle will mean that round 1 Iden can attack. Jyn can attack round 1 as well with use of Infiltrate, but she will also get shot back at. Infinite range should never be on a unit’s weapon. If you don’t agree, then we should again, agree to disagree.
    Sorry, I’m not following you on this one. If you’re saying it’s 115 points, it’s not. Iden is 100 points, the sniper rifle is an added 15 and that’s hella cheap, but I may have over reacted to the price since I think giving an infinite range weapon (again) is a bad idea. I was thinking snipers pay 28, but 20 of that is for the mini and 8 is for the weapon (I guess - at least since the last points change), but I think the infinite range weapon should never have been re-added to the game and because of that the price should be impossibly high. The weapon should be range 5 max, which is still bad on that unit, but not very unbalanced like infinite range.
     
    I’m sorry but are you really complaining about Cassian maybe getting two aims in a turn and maybe rolling 2 crits in the current meta with Shores/Mortars/Comms Relay?
  4. Haha
    JediPartisan got a reaction from Tirion in Covert Ops   
    That’s an argument I’ve heard a lot especially with clones, and it’s really funny. I’ve heard people argue that BARCs cost more because they can get Fire Supported by clones. In other words, players should pay for clones and their ability to FS, but they should also pay that price for FS on the unit that will be Fire Supported. That’s paying twice for the same ability and that’s exactly what you’re suggesting with Jyn.
    They did say it was reserved for special weapons, but is a unit that can fire every round really special or is a Command Card that can only be played once special. Those units may cost more, but how many Commander/Operative units are range 2 or 3 at best? How often do they get to fire in a game? They can’t fire every round, so it isn’t 6 times. Also one of those 2 new units might be a grand total of 60 points. We’ll have to wait for confirmation.
    2 auto crits? I’m not sure what kind of dice you’re using, but that seems unlikely to me. So because Cassian can get 1 aim by moving (instead of just taking an aim) that makes him OP. Also if you’re again talking about synergies which means abilities should be paid for twice. What about Veers, he adds aims to snipers lots. By your estimation Scout snipers should also have the cost added to them. You can’t have it both ways. Perhaps getting Gunslinger on his 1 pip is the cause of getting Cumbersome, but that means he’s getting that nerf when he’s not playing that command card as well. There are better ways to limit his 1 pip. Maybe say he can’t use a High Velocity weapon with gunslinger, problem solved and every other round isn’t nerfed. I will grant you it might be his low point cost that also contributed to the Cumbersome, but we still have to wait for confirmation on that total.
    You and I will probably never agree on balance issues, so I won’t even argue with you, but I will say Rebels need more strong units and if they want to add Cassian at 50 points, I also think it’s a mistake, because the changes that need to be made to Rebels, need to be made more across the entire faction, not just by creating new super units. Then if you don’t take a super unit, you’re not competitive. No, they need to make every unit competitive to play in all factions. There should never be a dud unit.

    All I can do right now is go by what we see, and for now Jyn and Iden are very comparable (with the exception of having a sniper rifle). The rest, yeah, you may be right, but again having a sniper rifle will mean that round 1 Iden can attack. Jyn can attack round 1 as well with use of Infiltrate, but she will also get shot back at. Infinite range should never be on a unit’s weapon. If you don’t agree, then we should again, agree to disagree.
    Sorry, I’m not following you on this one. If you’re saying it’s 115 points, it’s not. Iden is 100 points, the sniper rifle is an added 15 and that’s hella cheap, but I may have over reacted to the price since I think giving an infinite range weapon (again) is a bad idea. I was thinking snipers pay 28, but 20 of that is for the mini and 8 is for the weapon (I guess - at least since the last points change), but I think the infinite range weapon should never have been re-added to the game and because of that the price should be impossibly high. The weapon should be range 5 max, which is still bad on that unit, but not very unbalanced like infinite range.
     
    I’m sorry but are you really complaining about Cassian maybe getting two aims in a turn and maybe rolling 2 crits in the current meta with Shores/Mortars/Comms Relay?
  5. Like
    JediPartisan reacted to RyantheFett in Covert Ops   
    I usually play it safe when it comes to negative comments. Personally I would say Jyn is bad and the other Rebel leaders are all far better. In fact, if covert ops does allow any unit to become commander I am waaaaay more tempted to put him in a list with operative Luke. The only thing that is holding me back is K2S0's abilities and Cassian's pips. So far they do not look good for her..........or pathfinders, but we shall see.
    I much rather have Iden defense then Jyn who may survive an AT-ST all game or die turn 1 to troopers lol. Only thing to really see is what dice Iden can throw at close range and if her other command cards are good.
  6. Haha
    JediPartisan got a reaction from RyantheFett in Covert Ops   
    So wait, it can get worse?😆 
    Iden did just seem better, but as I don’t play either faction anymore, I wasn’t sure how Jyn played anymore. Also I don’t really have a dog in that fight, but it just looked... lopsided (as far as balance goes).
  7. Like
    JediPartisan got a reaction from Smough in Covert Ops   
    Why is Cassian’s sniper rifle Cumbersome? At 10 points, it’s incredibly cheap, but cumbersome is a nasty Keyword just to reduce cost by 5 or so (the “or so” is the value difference between 1r1b and 2b) points, compared to Iden’s rifle. 
    Anyone notice Jyn’s weapon for K2 is Suppressive?
    Perhaps Cassian is 50 points and is out before a points change where the generic rebel commander will be reduced to 40 points. Giving a dodge is not as good as giving an aim, just sayin’. There are many units in the rebel faction that should have a points reduction, but starting at 50, maybe Cassian should have a points increase.😆
    Should Jyn really be worth 10 more points then Iden? I’m not really sure, but I lean toward, no. And please don’t say that Iden’s sniper rifle costs an extra 15 points. An infinite range sniper rifle is worth way more than 15. Scouts and Commando need to pay 28 for a range 5 weapon. Iden just seems a better version of Jyn, though I can be convinced otherwise.
     
  8. Like
    JediPartisan reacted to TauntaunScout in Covert Ops   
    If they don't use terror as a tactic then they are not terrorists. Blowing up a military installation such as a Death Star using conventional military spacecraft is not terrorism.  Blowing up Alderaan so that you can inspire enough terror elsewhere in the galaxy to achieve your policy goals is terrorism.
  9. Haha
    JediPartisan got a reaction from Stasy in We got an announcement article.........and its Paint   
    I’m not sure what Star Wars Lesion is, but it sounds painful. Is that what happens if you don’t conform?
  10. Like
    JediPartisan got a reaction from Fistofriles in We got an announcement article.........and its Paint   
    The amusing thing is that FFG thought everyone would be so excited, they gave us advanced notice that these articles were coming.
    Don’t get me wrong, I’m pleased that they’re making paints, but they don’t think something... more, is required?
    Maybe a Specialists pack for the two new factions would have been a better idea, but instead, paint, a worlds article and two more OT units?
    Heavy on the🧂 please.
     
  11. Haha
    JediPartisan got a reaction from ScummyRebel in We got an announcement article.........and its Paint   
    I’m not sure what Star Wars Lesion is, but it sounds painful. Is that what happens if you don’t conform?
  12. Like
    JediPartisan got a reaction from Alpha17 in We got an announcement article.........and its Paint   
    The amusing thing is that FFG thought everyone would be so excited, they gave us advanced notice that these articles were coming.
    Don’t get me wrong, I’m pleased that they’re making paints, but they don’t think something... more, is required?
    Maybe a Specialists pack for the two new factions would have been a better idea, but instead, paint, a worlds article and two more OT units?
    Heavy on the🧂 please.
     
  13. Like
    JediPartisan got a reaction from lunitic501 in We got an announcement article.........and its Paint   
    The amusing thing is that FFG thought everyone would be so excited, they gave us advanced notice that these articles were coming.
    Don’t get me wrong, I’m pleased that they’re making paints, but they don’t think something... more, is required?
    Maybe a Specialists pack for the two new factions would have been a better idea, but instead, paint, a worlds article and two more OT units?
    Heavy on the🧂 please.
     
  14. Like
    JediPartisan got a reaction from RyantheFett in We got an announcement article.........and its Paint   
    The amusing thing is that FFG thought everyone would be so excited, they gave us advanced notice that these articles were coming.
    Don’t get me wrong, I’m pleased that they’re making paints, but they don’t think something... more, is required?
    Maybe a Specialists pack for the two new factions would have been a better idea, but instead, paint, a worlds article and two more OT units?
    Heavy on the🧂 please.
     
  15. Like
    JediPartisan got a reaction from Darth Sanguis in We got an announcement article.........and its Paint   
    The amusing thing is that FFG thought everyone would be so excited, they gave us advanced notice that these articles were coming.
    Don’t get me wrong, I’m pleased that they’re making paints, but they don’t think something... more, is required?
    Maybe a Specialists pack for the two new factions would have been a better idea, but instead, paint, a worlds article and two more OT units?
    Heavy on the🧂 please.
     
  16. Like
    JediPartisan got a reaction from AldousSnow in Super battledroids what am I missing?   
    The B2s hit like a truck and have much better dice than the fleets. Fleets have 2 white (outside their heavy) whereas the B2s have 1 black and 1 white, meaning a better chance of getting a hit. With the B2s you may not actually get close enough to shoot. If your opponent is any good they will kill the B2s before they’re in striking range, but the value of the B2s is not in their attack. If they do attack it’s all gravy and they’ll more than likely kill their value in points if not more. The true vale of B2s is to present a high value target other than your B1s. This allows your B1s to secure objectives and shoot without much opposition. The B2s ability to effectively have cover 3 and two health each means they can take a lot before they go, and each attack they take is an attack not made on your weaker (more killable) B1s. And if by some chance your B2s get into range 2, your opponent will regret it since they can delete units with 3 red, 3 black and 3 white.
    Also the B2’s othe Heavy may not tap. They have the new Cycle keyword and may limit you to shooting every other round. This is oddly better than tapping as on the off rounds every mini in the unit (including the heavy) can just use their native gun for 4 black and 4 white and it doesn’t require you to use an action. Of course whether it taps, or how Cycle works is all just speculation.
  17. Like
    JediPartisan got a reaction from Lukez in Cassian Andor/Iden Versio Pre-Order   
    Here in Canada we pay $13.59 (or there abouts) for a 1 mini expansion, so $22.09 isn’t too bad for a 2 mini expansion (including cards and cardboard parts), especially if everything is going to sprues (prices are going up for sprues).
  18. Like
    JediPartisan got a reaction from Caimheul1313 in Cassian Andor/Iden Versio Pre-Order   
    Though I’m glad to see both of those characters, and I know Lucas Film is requiring FFG to do more OT content, and there have been delays, but it’s irritating to not get more CW content. Both new factions are in desperate need of new content, and sooner than later. When the OT stuff came out, I don’t remember waiting a couple months to get new content.😒
    That being said, I like that we’re getting more droids and droid companions at that.😍
  19. Like
    JediPartisan got a reaction from Vector Strike in Cassian Andor/Iden Versio Pre-Order   
    Though I’m glad to see both of those characters, and I know Lucas Film is requiring FFG to do more OT content, and there have been delays, but it’s irritating to not get more CW content. Both new factions are in desperate need of new content, and sooner than later. When the OT stuff came out, I don’t remember waiting a couple months to get new content.😒
    That being said, I like that we’re getting more droids and droid companions at that.😍
  20. Like
    JediPartisan got a reaction from Lochlan in Cassian Andor/Iden Versio Pre-Order   
    Though I’m glad to see both of those characters, and I know Lucas Film is requiring FFG to do more OT content, and there have been delays, but it’s irritating to not get more CW content. Both new factions are in desperate need of new content, and sooner than later. When the OT stuff came out, I don’t remember waiting a couple months to get new content.😒
    That being said, I like that we’re getting more droids and droid companions at that.😍
  21. Like
    JediPartisan got a reaction from starbat861 in Community Expansion: Rancor - WIP   
    😆That’s good, but I’m not sure why people would be afraid of the drool, when the creature is terrifying as it is.😁 That ability would also slow units down, so they can’t run very fast from the Rancor unless panicked and they generally won’t get an aim, to more easily/quickly take down the rancor. It’s a good idea, but maybe Keyword “Terrifying”?
  22. Like
    JediPartisan got a reaction from Caimheul1313 in Community Expansion: Rancor - WIP   
    Now we need a Rakghoul plague.

  23. Thanks
    JediPartisan got a reaction from Decarior in R2 Mistake or Deliberate   
    Wow that was a fast response!!
    Rules Question:
    R2’s unit card has the Repair ability as a full action, but in the RRG on page 59 under Repair X:Capacity Y it reads, “Repair x: capacity y is a free card ability and can be used as a free action during a unit’s activation.”
    Also 3PO’s unit card reads, “Calculate The Odds Choose a friendly trooper unit...”, but the RRG on page 19 under Calculate The Odds reads, “As a card action, a unit with the calculate odds keyword can choose a friendly unit...” Are these misprints, and if so, which is the misprint, the reminder text or the RRG?
    A full action seemed a little steep of a requirement for R2’s repair, when you can get the same effect for half the cost on two R5 Astromech Droids (8 points each and R2 is 35). Thanks in advance for your help.
    Great question, thanks for reaching out. You’ve discovered two errors in the Rules Reference:
    1. Repair X: Capacity Y should specify that it can be either a card action or a free card action. In R2-D2s case, it is intended to be a card action. This is because it repairs 2 wounds and/or tokens, repairs R2 himself, and because we want players to have to make a tough decision about what they are doing with R2 during his activation.
    2. The RR should specify TROOPER unit.
     We’ll correct the RR accordingly as soon as possible.
     Cheers,
    Alex Davy
    Game Designer
    Fantasy Flight Games
  24. Thanks
    JediPartisan got a reaction from Caimheul1313 in R2 Mistake or Deliberate   
    Wow that was a fast response!!
    Rules Question:
    R2’s unit card has the Repair ability as a full action, but in the RRG on page 59 under Repair X:Capacity Y it reads, “Repair x: capacity y is a free card ability and can be used as a free action during a unit’s activation.”
    Also 3PO’s unit card reads, “Calculate The Odds Choose a friendly trooper unit...”, but the RRG on page 19 under Calculate The Odds reads, “As a card action, a unit with the calculate odds keyword can choose a friendly unit...” Are these misprints, and if so, which is the misprint, the reminder text or the RRG?
    A full action seemed a little steep of a requirement for R2’s repair, when you can get the same effect for half the cost on two R5 Astromech Droids (8 points each and R2 is 35). Thanks in advance for your help.
    Great question, thanks for reaching out. You’ve discovered two errors in the Rules Reference:
    1. Repair X: Capacity Y should specify that it can be either a card action or a free card action. In R2-D2s case, it is intended to be a card action. This is because it repairs 2 wounds and/or tokens, repairs R2 himself, and because we want players to have to make a tough decision about what they are doing with R2 during his activation.
    2. The RR should specify TROOPER unit.
     We’ll correct the RR accordingly as soon as possible.
     Cheers,
    Alex Davy
    Game Designer
    Fantasy Flight Games
  25. Like
    JediPartisan got a reaction from Alpha17 in R2 Mistake or Deliberate   
    Wow that was a fast response!!
    Rules Question:
    R2’s unit card has the Repair ability as a full action, but in the RRG on page 59 under Repair X:Capacity Y it reads, “Repair x: capacity y is a free card ability and can be used as a free action during a unit’s activation.”
    Also 3PO’s unit card reads, “Calculate The Odds Choose a friendly trooper unit...”, but the RRG on page 19 under Calculate The Odds reads, “As a card action, a unit with the calculate odds keyword can choose a friendly unit...” Are these misprints, and if so, which is the misprint, the reminder text or the RRG?
    A full action seemed a little steep of a requirement for R2’s repair, when you can get the same effect for half the cost on two R5 Astromech Droids (8 points each and R2 is 35). Thanks in advance for your help.
    Great question, thanks for reaching out. You’ve discovered two errors in the Rules Reference:
    1. Repair X: Capacity Y should specify that it can be either a card action or a free card action. In R2-D2s case, it is intended to be a card action. This is because it repairs 2 wounds and/or tokens, repairs R2 himself, and because we want players to have to make a tough decision about what they are doing with R2 during his activation.
    2. The RR should specify TROOPER unit.
     We’ll correct the RR accordingly as soon as possible.
     Cheers,
    Alex Davy
    Game Designer
    Fantasy Flight Games
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