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4fox100

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  1. So back in 1.0 my favorite list was Omega Leader, Carnor Jax, Dark Curse/Wampa, and Zertik Strom. Not very strong offensively but SUPER annoying to play against. I won a few times but lost quite a bit also. But when I lost my opponent would give me this look of frustration and annoyance as if to say 'why...just why???'. Which said to me that my job there was complete. Suffice it to say I was very sad when I found out I couldn't fly it in 2.0. So I took to the good ol' Squad Builder to see if I could make something of similar annoyance. This is what I came up with. TIE Advanced x1 - •Zertik Strom - 44 •Zertik Strom - Pitiless Administrator (42) Fire-Control System (2) Lambda-class T-4a Shuttle - Omicron Group Pilot - 57 Omicron Group Pilot - (43) •Darth Vader (14) TIE/ph Phantom - •“Whisper” - 68 •“Whisper” - Soft-Spoken Slayer (54) Juke (5) •Fifth Brother (9) TIE/ln Fighter - •Seyn Marana - 31 •Seyn Marana - Inferno Four (30) Marksmanship (1) Total: 200/200 View in the X-Wing Squad Builder Like the original list it isn't meant to be hugely competitive, just a huge headache. Whisper is the main damage dealer while the other ships give gray hairs to the opponent. I did play one game with it so far against Ani and 2 ARCS. Went pretty well. The TIE didn't proc at all (mainly due to my flying) but Vader was an absolute clutch player. So what are your guys' thoughts? Anyone else come up with lists to annoy your opponent to death? Doesn't have to be competitive...just as annoying as possible.
  2. I would keep as is except I would take off ID on Han and give him Chewy, trick shot, and the title. Yeah you do lose the bid war But it makes Han harder to kill (plus Han shoots first...thematic). This is just personal preference though. Plus if you really didn't care about points you could still keep ID on him.
  3. Good Evening gents. My FLGS is having a tourney this coming Saturday and I am not sure what to fly. I am down to the following ideas (or variations of) but am not sure which one to pick. Disclaimer: I just got into 2.0 recently (played 1.0 since wave 1 or 2) so I am still working on learning all of the nuances of 2.0. TIE Advanced x1 - •Darth Vader - 77 •Darth Vader - Black Leader (65) Fire-Control System (2) Proton Rockets (7) Hate (3) TIE/ln Fighter - •“Howlrunner” - 40 •“Howlrunner” - Obsidian Leader (40) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) Total: 186/200 View in the X-Wing Squad Builder Delta-7 Aethersprite - •Anakin Skywalker - 87 •Anakin Skywalker - Hero of the Republic (60) •R4-P17 (5) Predictive Shot (4) Delta-7B (18) ARC-170 Starfighter - 104th Battalion Pilot - 51 104th Battalion Pilot - (42) Seventh Fleet Gunner (9) ARC-170 Starfighter - 104th Battalion Pilot - 51 104th Battalion Pilot - (42) Seventh Fleet Gunner (9) Total: 189/200 View in the X-Wing Squad Builder Customized YT-1300 Light Freighter - •Han Solo - 64 •Han Solo - The Corellian Kid (54) Trick Shot (2) •Qi’ra (2) •Lando’s Millennium Falcon (6) Escape Craft - •Outer Rim Pioneer - 30 •Outer Rim Pioneer - Skillful Outlaw (28) Tactical Officer (2) Fang Fighter - •Fenn Rau - 70 •Fenn Rau - Skull Leader (68) Predator (2) Modified TIE/ln Fighter - •Captain Seevor - 30 •Captain Seevor - Noisy Nuisance (30) Total: 194/200 View in the X-Wing Squad Builder Belbullab-22 Starfighter - •General Grievous - 68 •General Grievous - Ambitious Cyborg (47) Outmaneuver (6) •Soulless One (10) •TV-94 (5) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Vulture-class Droid Fighter - Separatist Drone - 26 Separatist Drone - (22) Energy-Shell Charges (4) Total: 198/200 View in the X-Wing Squad Builder Any input is helpful. Thanks gents
  4. I like this idea. I am going to have to try it.
  5. How about this? Customized YT-1300 Light Freighter - Freighter Captain - 58 Freighter Captain - (46) Feedback Array (4) Static Discharge Vanes (8) Fang Fighter - •Fenn Rau - 70 •Fenn Rau - Skull Leader (68) Predator (2) Customized YT-1300 Light Freighter - •Han Solo - 69 •Han Solo - The Corellian Kid (54) Trick Shot (2) •0-0-0 (5) •Qi’ra (2) •Lando’s Millennium Falcon (6) Total: 197/200 View in the X-Wing Squad Builder Bit more teeth as suggested and swapped out the JM5k
  6. So I had a fun idea for a Scum list. Disclaimer, I do not expect this to be amazing only entertaining to fly and use. Fang Fighter - •Fenn Rau - 70 •Fenn Rau - Skull Leader (68) Predator (2) HWK-290 Light Freighter - •Palob Godalhi - 60 •Palob Godalhi - Tethan Resister (40) Trick Shot (2) •Moldy Crow (18) JumpMaster 5000 - Contracted Scout - 63 Contracted Scout - (46) •0-0-0 (5) Feedback Array (4) Static Discharge Vanes (8) Total: 193/200 View in the X-Wing Squad Builder So the idea is to use the Bumpmaster to be a general annoyance. Causing bumps, ion (courtesy of static discharge vanes), and stress (on the slight off chance someone doesn't want me to have a calc. token). Palob does his usual annoying thing and Fenn can swoop in for the kill. As I said I don't expect too much from this list other than it being entertaining. As always all input is welcome
  7. Pardon the ignorance gentleman. I am a 1.0 player that is looking to get back into things. I know back in 1.0 we had things like Parattini, Palp Aces, Thug life, bombing Ks, Defenders, Super Poe, Fenn Rau, etc. I am just curious about what the archetypes and combos are now so I know what to build for and fly against. Thanks and stay frosty gents.
  8. For the unbelievers out there. This is effectively like turtling up with Soontir in 1.0. and for those worried about offense you can still use your remaining force if needed as a quasi-focus...or coordinate (Palp is out there). Now I do not see it as an every turn sort of thing. I do see using it to stay alive if you got caught in a sticky situation.
  9. How about replacing krennic and title with minister tua for added survivability? Would that work? Still leaves 6 points for a bid
  10. Disclaimer. I am an old 1.0 player that only recently started list crafting with 2.0. So I have not figured out all the nuances of the new cards and combos. With that out of the way here is my idea TIE/ph Phantom - •“Whisper” - 68 •“Whisper” - Soft-Spoken Slayer (54) Juke (5) •Fifth Brother (9) Lambda-class T-4a Shuttle - Omicron Group Pilot - 66 Omicron Group Pilot - (43) •Darth Vader (14) •Director Krennic (5) •ST-321 (4) TIE/in Interceptor - •Soontir Fel - 62 •Soontir Fel - Ace of Legend (52) Predator (2) Shield Upgrade (8) Total: 196/200 View in the X-Wing Squad Builder In 1.0 I was a big fan of Squints and Phantoms (even post-nerf). So the flying style fits in my comfort zone. The idea is to use the shuttle to keep the others tokened up while keeping locks for whomever has the condition while the others play hit and run. Kinda feel like there is a bit too many points on the shuttle and not quite sure if Shield Upgrade is the best idea for Fel. Pointers and input is helpful -Stay frosty gents
  11. I personally would consider it a TIE (pardon the pun) between Vess and the Countess. Vess works best in squad that can support him. Usually with pilots like Bacdraft, Omega Leader, Ryad, etc. He is very much an early game ship. Ryad on the other hand can work independently. She is a very versatile ship that can play effectively at any stage. So Vess has more punch and Ryad is more versatile. It depends what you need in your list.
  12. Pretty much. Personally i would scream up the edge of the board with D and take a 1 or 2 turn to the right with B and fly around the rocks on the right hand side of the board. This will force your opponent to be wary and not over commit his first few turns. If he does you can converge on his position in a pincer and hit from multiple sides. If he is cautious play a game of hide and go seek and chip away at a distance.
  13. She also can take sabine. And with Adv. SLAM can end up dropping bombs in areas Nym cannot. Nym may be yhe better ship stat wise but is in no way a superior bomber. Imo they both are about even.
  14. Correction. He was almost invulnerable to single attacks. Focused fire brought him down consistently.
  15. Don't know if it has been said but Miranda in a VCX-100 would be fun. 5 die primary FTW. Vader in a Deci with EU and Expert Handling would be hilarious. Zuckuss on a Scurrg or JM5k with ordnance....or 4-LOM on a Partybus with Zuckuss, Dengar, and Insp Recruit (or other crew if desired)
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