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CynisKaden

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About CynisKaden

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  1. This thread is stupid. Just reading it makes me want to quit playing this game. It's presence is beginning to seriously depress me.
  2. Vampiroo/ Fangiroo are names that shall claim a seat in 'Manda' forever. Let no one forget them for they shall inspire fear in our enemies.
  3. Vampiroo/ Fangiroo are names that shall claim a seat in 'Manda' forever. Let no one forget them for they shall inspire fear in our enemies.
  4. So my only question about your post is this...ill quote you one more time... "Defender fires back. He has 4 dice with TL, so scores 3 hits. Fenn ducks and weaves at range 1 with 4 dice, getting 2.5 evades plus another for the title." I don't understand where Fenn is getting 2.5 evades before the title kicks in... even with focus for defense that doesn't add up to 2.5. each defense die has 3 evade, 3 blank and 2 focus results so even if your focusing for defense that means you will evade 62.5% of the time. You would not round this up to 2.5, it doesn't work that way. It would be more accurate to say that since their evade possibilities per die are exactly the same , both ships have an evade (title or token respectively) plus focus and Fenn Rau has one more die, he has one more 62.5 % chance to evade the damage that the defender will produce on his unfocused attack die 50% of the time. The challenge with this is things we aren't talking about, the defenders shields truly win the day here because in a prolonged engagement automatic damage soak will win against luck. and the results are so close human piloting will factor but in the long run, if you calculate the odds properly im afraid you will find the defender is actually much more joust efficient. In this vacuum example you have created.
  5. But...its so inexpensive... No one needs to know.
  6. The exact moment ffg installs a time limit on dials is the moment my tie swarm hits the shelf and never sees tournament play again.
  7. Imho the youngster rage swarm idea goes best with tie fos. You can still get 6 ships total but most importantly you can hard turn green the following turn combined with ep leader you can rage everyone but youngster each turn. Youngster can hang back and hide behind a stealth device or something just evading. My two cents.
  8. Red maneuvers dont seem to be fine... If I activate the first ship in the mind link and perform a k turn for example, that stresses the whole mind link, right? So assuming thats the case and then you wanted to perform 2 more k turns your opponent would end up choosing a maneuver for you unless you did a red then a white with the next ships followed lastly by a green but that seems far less powerful.
  9. Tycho Celchu — A-Wing 26 Push the Limit 3 Rage 1 Proton Rockets 3 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 35 Wait...psycho tycho now gets focus, the equivalent of a 3 die target lock, and a ptl action of choice every turn? Which means he can always use proton rockets and choose which other action he needs most. The only disadvantage is his pilot skill 8. Not to bad all things considered.
  10. Yes I did mean epsilon leader. Corrected post.
  11. I completely agree here. Because they lack the green hard turns it would impossible to make this combo truly effective... heres a possibity, maybe the tie fo swarm is more viable now? They do have 2 hard greens. "Youngster" — TIE Fighter 15 Rage 1 Stealth Device 3 Ship Total: 19 Epsilon Squadron Pilot — TIE/fo Fighter 15 Ship Total: 15 Epsilon Squadron Pilot — TIE/fo Fighter 15 Ship Total: 15 Epsilon Squadron Pilot — TIE/fo Fighter 15 Ship Total: 15 Epsilon Squadron Pilot — TIE/fo Fighter 15 Ship Total: 15 "Epsilon Leader" — TIE/fo Fighter 19 Ship Total: 19 5 tie fo's with the equivalent of a target lock and focus every turn and youngster evading every turn. Scary and tougher than tie fighters as well.
  12. Page 19 of the x wing rules reference under "Touching" states this. ◊ Sometimes a round will end with two ships touching each other, parallel, and facing the same direction. After both ships execute a maneuver, boost, or barrel roll, they are not touching (even if their bases are still in physical contact) unless they overlapped. Seems clear that you can "physically touch" without counting as "touching" per the rule book.
  13. I took 7th in my store championship with a standard 58 point Super dash + Corran list. Picked up 2 solid wins 1 mod win and 1 loss. So I did okay. Ill tell you right now im not flying it in the next one because I feel the half points thing is its biggest weakness and the reason that loss wasnt a mod win and the reason my mod win wasnt a solid victory. Not complaining about the rule, its fair but it is a glaring weakness causing me to reconsider flying it more than the once.
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