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Jace911

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Everything posted by Jace911

  1. What sort of Obligations are your party members carrying around? Tug on those.
  2. IIRC Kanan says that they're in the "upper atmosphere" of the asteroid and I don't recall any of the miners needing helmets, so I guess asteroids are surrounded by breathable atmo in Star Wars? Maybe some kind of life support generators or whatever.
  3. There are ways to become official citizens of a given country. However, if you were to stick with the purely racial concept, then there really is no way for you to just “become” African-American, unless you actually have some of that racial heritage in your ancestry. There really is no way for you to just “become” a member of the Cherokee tribe, unless you can prove that you have ancestors who were themselves recognized members of the Cherokee tribe. So, in your game, is it a purely racial thing? Is it a cultural thing? Is it a political nation/state thing? These would be important questions for you to answer. Except being "Mandalorian" has nothing to do with species, so this is irrelevant. Being a Mandalorian is about adopting a culture and a lifestyle; there's no logical reason that a Wookiee or a Barabel or a %&$#ing Gungan can't become one. The fact that the overwhelming majority of them are human has more to do with the fact that their culture is more or less limited to Mandalore, which itself is overwhelmingly human, rather than any sort of species bias. Hell, if you really need some sort of mechanical acknowledgement of the Mandalorian lifestyle you're better off creating a custom specialization with its own career skills and talent tree.
  4. Isn't "madalorian" a clan rather than a racial thing? Wouldn't Madalorian be better suited as a class rather than a Race build I'd say that it is more a racial thing, seeing as they have their own planet, culture, lifestyle, general behavior, that sort of thing. You can't just "become" Mandalorian Americans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" American. Brits have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" British. Germans have their own country, culture, lifestyle, general behavior, that sort of thing. You can't just "become" German. ...Nope, still sounds silly. :V
  5. I think there's a slight difference between a tragic anti-hero killing people out of a twisted sense of responsibility and a protagonist who flips their lid and guns down someone who called them a mean name.
  6. Are you allowed to just show off your deltoid tuberosity like that? I'm not even going to mention that exposed lesser tubercle. Don't bone-shame me you ableist piece of &%$#
  7. This episode didn't feel rushed like the last two, which was good. Unfortunately, unlike the last two, it was very "meh".
  8. If they've already got a crystal then the simplest way to gatekeep lightsaber ownership is to require that the players hunt down a set of schematics so that they can build the **** thing in the first place. If you don't have instructions or a mentor to show you what needs to be done, having the parts won't do you any good at all. Especially given the element of mysticism where you're supposed to "tune" your crystal or whatever.
  9. I dunno; I'm all for including alternate schools of thought with the Force in one's games, but lightsabers have always struck me as a Jedi thing. Before Maul the only non-Jedi who held a lightsaber was Vader, which made sense because he himself was a fallen Jedi. I always liked this distinction between the dark side and the Force, where the Jedi are the chivalrous knights with their civilized weapons and villains like Palpatine are cackling old wizards or corrupted blackguards like Vader. This is all personal interpretation of course. If I was playing in a game with alternative Force users I'd hope to see them distinguished from the Jedi and Sith; giving them lightsabers wouldn't really be a step in that direction.
  10. Rather than tie the ability to craft a lightsaber with specific Force abilities, I would just require that they spend a certain amount of XP on Force-related specializations, talents, powers, etc to reflect that they've achieved the overall level of training required rather than bottlenecking every character into picking the same three powers. As much as I hate to bring up the Mary Sue himself, Corran Horn is a prime example of a Jedi who would be completely %&$#ed by these rules. :V
  11. But the player did say that he didn't want to kill the NPC, but hurt him. The GM didn't want to resolve it narratively through the dice. Okay, so the player character shoots a guy in the knee over a schoolyard insult. He's still an unhinged psychopath.
  12. Could be. I just watched the clip without sound, but I'm pretty sure the first visual sign of the blaster is after the lightsaber comes out. Looks like shove luke, lightsaber ignites, blaster comes out, man dies. Again, pretty bad viewing conditions here at work, so I could be wrong. Been a few years since I've watched ANH. I don't remember the guy firing a shot before the saber comes out, but I'm willing to admit I could be wrong there. At the heart of it, though - that kind of violence is unremarkable enough that the music starts back up a few seconds later and people carry on like nothing happened. You can hear the blaster shot just before Ben swings the saber and takes off his arm. Look, my point isn't that sudden violence is out of place. My point is that in this scenario the PC was not Han Solo or Obi-Wan Kenobi--he was Doctor Evazan. He flipped out over nothing and gunned someone down because there wasn't a Jedi Knight or roguish anti-hero to stop him. That's not the kind of PC I would want in my game, nor one I think anyone else would want to deal with. The people in the bar don't react because Evazan and Greedo were about to murder someone and got what was (Proportionately) coming to them--there's a distinct air of "don't start sh!t, don't get shot". If Evazan had gunned down Luke, I imagine nobody there would've been comfortable drinking in the same cantina.
  13. I made this thread in the intent of it being humerous. By your reaction to what I posted indicates that you're the sore loser. "no u" stopped being compelling around the third grade, boyo. :V but if you insist
  14. So has anybody here actually seen the movie for the context of this scene? Yo.
  15. And the award for "Sorest Loser" goes to...ThePatriot! Everyone give him a big hand!
  16. Ok, alternate scenario, same logic. For sake of argument, let's pretend you like pizza and HATE mushrooms. Me: "Hey, wanna get lunch?" You: "Sure. How about pizza?" Me: "Awesome!" *Orders pepperoni and mushroom pizza* You: "Hey, I didn't want mushrooms." Me: "Then you should have %&$#ing said that." Also, regarding Greedo pointing the blaster at Han - Yes, he was! And what did Han do to him? Nothing! Han was about to get murderhobo'd, he just won Initiative. Either way, some fool was getting killed in a bar. I'd like to state that I was saying that it is something that obviously happens in Star Wars - I was not making any sort of judgement on whether it was justified or not. I'm realllly trying to not be argumentative, and to that effect I'm going to limit future input to the occasional off-the-cuff joke in this thread, but it doesn't seem like you want to address any counterpoints, and want to treat this like it was a pub down the street in a realistic community, not the type of setting it is. Funny how you're not trying to be argumentative while accusing me of doing the exact thing you just did. :V Saying "oh well Star Wars is a setting where people get gunned down all the time" is only true if you strip out all context of the cantina scene and insert rationality into the OP's example where there is none. From an in-character perspective, the PC murdered a man for grade school name-calling. From an out-of-character perspective, the player was relying on metanarrative mechanics instead of roleplaying his character. Either way you shake this the fault is not on the GM's end. Ok, despite my own better judgement, I'm going to try one last time to show where I'm coming from here. The blame lies equally on GM and player here. The player because he followed the "standard RPG format of declaring actions" without clearly expressing his intention from the first word. The GM because he was pretty obviously annoyed with the turn of events and decided to fill in the narrative (in a cooperative narrative game) without the player's input. Things like this almost never come down a single point of failure. I don't think we're going to see eye-to-eye on the whole Cantina thing, though I'm still pretty sure Obi-Wan was the first to draw a lethal weapon in what was to all appearances a simple brawl. Obi-Wan pulled his lightsaber because Doctor Whatshisname pulled a blaster. The bartender shouts "no blasters!" and dives under the bar, Doc fires, Obi-Wan chops his arm off. It's a pretty rational escalation.
  17. Lies and slander, Gary was present on the second Death Star. It's confusing, I know, but here are their pictures. This is Gary, killed by Luke Skywaker: And this is Garry, Gary's twin brother, killed by Lando Calrissian and his murderous band: Both were unique individuals, and both will be missed and forever memorialized. You moron, you switched them around!
  18. Lies and slander, Gary was present on the second Death Star.
  19. So innocent they were going to blow up a planet...like they already had done once before. You're not doing your case any favours by tossing out words like "innocent" when it clearly does not apply. The only people guilty of blowing up Alderaan is Tarkin, Vader, and the guys working the superlaser controls. All the rest like stormtroopers, TIE pilots, janitors, food service people, and construction workers were innocent. Luke "Greatest Murderhobo" Skywalker killed more people in 10 seconds than his old man did in 20 years as a Sith. I honestly thought you were joking at first. I legitimately don't know what to say. I am joking. I'm using their logic. Whose? Because all I see is a false equivocacy fired out into empty space.
  20. So innocent they were going to blow up a planet...like they already had done once before. You're not doing your case any favours by tossing out words like "innocent" when it clearly does not apply. The only people guilty of blowing up Alderaan is Tarkin, Vader, and the guys working the superlaser controls. All the rest like stormtroopers, TIE pilots, janitors, food service people, and construction workers were innocent. Luke "Greatest Murderhobo" Skywalker killed more people in 10 seconds than his old man did in 20 years as a Sith. I honestly thought you were joking at first. I legitimately don't know what to say.
  21. Ok, alternate scenario, same logic. For sake of argument, let's pretend you like pizza and HATE mushrooms. Me: "Hey, wanna get lunch?" You: "Sure. How about pizza?" Me: "Awesome!" *Orders pepperoni and mushroom pizza* You: "Hey, I didn't want mushrooms." Me: "Then you should have %&$#ing said that." Also, regarding Greedo pointing the blaster at Han - Yes, he was! And what did Han do to him? Nothing! Han was about to get murderhobo'd, he just won Initiative. Either way, some fool was getting killed in a bar. I'd like to state that I was saying that it is something that obviously happens in Star Wars - I was not making any sort of judgement on whether it was justified or not. I'm realllly trying to not be argumentative, and to that effect I'm going to limit future input to the occasional off-the-cuff joke in this thread, but it doesn't seem like you want to address any counterpoints, and want to treat this like it was a pub down the street in a realistic community, not the type of setting it is. Funny how you're not trying to be argumentative while accusing me of doing the exact thing you just did. :V Saying "oh well Star Wars is a setting where people get gunned down all the time" is only true if you strip out all context of the cantina scene and insert rationality into the OP's example where there is none. From an in-character perspective, the PC murdered a man for grade school name-calling. From an out-of-character perspective, the player was relying on metanarrative mechanics instead of roleplaying his character. Either way you shake this the fault is not on the GM's end.
  22. Plus, let's be fair, two of the iconic heroes in the films set the precedent that killing folks in a bar is a thing that happens. Whether it's something that SHOULD happen in real life is irrelevant, because it surely happens in Star Wars. Dress it up as much as you want, but it's as much a part of the setting as glowsticks and goofy hats. I must have imagined the bit in A New Hope where Greedo was pointing a blaster at Han's chest from across the table, gloating about how he was about to kill him. I sincerely apologize. Well the biggest murderhobo in the OT is Luke Skywalker. He killed all those innocent Death Star workers with two proton torpedos. Son of a ***** got all the XP too.
  23. Plus, let's be fair, two of the iconic heroes in the films set the precedent that killing folks in a bar is a thing that happens. Whether it's something that SHOULD happen in real life is irrelevant, because it surely happens in Star Wars. Dress it up as much as you want, but it's as much a part of the setting as glowsticks and goofy hats. I must have imagined the bit in A New Hope where Greedo was pointing a blaster at Han's chest from across the table, gloating about how he was about to kill him. I sincerely apologize.
  24. Stepping away from the debate for a moment to get back to the original issue: 1. GM has an NPC insult a player character, most likely expecting insults in return or a fistfight--either one would be an interesting diversion 2. PC's ego is fragile so he decides he's going to pull his blaster, a weapon which we've seen is 99% lethal in Star Wars, and shoot at his attacker Now at this second point we have the argument that the PC was expecting to get the PokeMon battle music and grid map, where he and Rando Calrissian would engage blaster shots until one of them "fainted". 3. GM clearly was not expecting this and obviously doesn't want to waste time rolling up a pointless combat, so he skips to the logical conclusion where the PC guns down poor Rando in the bar 4. PC cries foul, because he wanted a PokeMon battle where being shot with blasters isn't lethal because ???? But okay, let's entertain this fantasy. Let's say that they engage in this combat encounter, the PC shoots at Rando, and since Rando is most likely a mook (Because why on Earth would he be anything else) he dies in one shot, maybe two from a blaster pistol after subtracting his 2-3 Soak. GOTO 4, where the PC then insists that he would have been shooting to stun. GM: "Then you should have %&$#ing said that." Of course all of this is irrelevant to the point of whether the PC's response was proportionate and reasonable, which the answer is a very solid "holy $#!@ no". In no reality is responding to insults from a nobody in a bar with gunfire a rational decision, regardless of whether he was shooting to wound or kill or stun or whatever. It's the act of someone so unhinged they're liable to fly off the handle if you so much as gave them a dirty look, which is the sort of character I would stat if I wanted my PCs to feel good about killing someone. I'm honestly pretty floored by the people insisting that this is a completely normal and understandable decision to make, and I must express my sincere desire to never play in any of your games. They sound like Tarantino-esque nightmares.
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