# Jace911

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1. ## Use of Triumph

I'm dusting off old statistics lessons, but IIRC the odds of rolling two Triumphs on two twelve siders (Let's say Triumph=12) is 1/12*1/12=1/144 or .7%. The odds of getting two Triumphs on three dice increases to roughly 1/5 to 1/4 if I'm doing math right.So with a pretty significant investment in a skill characters can expect to hit double Triumph less than a quarter of the time. :V I think that merits making sure those occasions are special rather than just "hey, neat".
2. ## Use of Triumph

Considering how unlikely it is to roll double Triumphs (1:144 chance if I remember how dice probability works) I'm comfortable spending them to give the players a huge advantage in whatever they're attempting. Recent example: during their infiltration of an Imperial moon base, one of the characters sliced into the central computer to lock down the TIE fighter hangar--that way when they stole a prototype ship from another hangar those TIEs couldn't launch to pursue them. He failed his Computers check, but generated double Triumph on the roll. After much guffawing from the players and consideration from myself, I said something like "Whoops, that wasn't the hangar lockdown command...that was the emergency vent command for the TIE fighter fuel tank." So when they stole the ship the fighter hangar wasn't locked down, but none of the TIEs could take off because their fuel cells were dry and there was nothing left in the hangar reserves.
3. ## Who has seen the official Rogue One trailer yet?

Oh, you mean the incompetent soldiers that were able to take a fortified position through a choke point with minimal losses? The ones that totally curb stomped the rebels on Hoth? Those incompetent soliders? The ones who lost to teddy bears despite having armored support, yes.
4. ## Who has seen the official Rogue One trailer yet?

>stormtroopers >special forces level drugs are bad bro
5. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

Inquisitors strike me as being very static enemies; that is to say, if you're a fledgling Force user they're very dangerous and nearly impossible to overcome, but as you train and grow in your own abilities it's just a matter of surpassing the moderately low bar they represent. The Inquisitors aren't progressing with you, they have their limited training and a spinny lightsaber and that's it because for the most part that's all they need. If they encounter someone more powerful than them, they call for backup in the form of a second or even third Inquisitor. And if that isn't enough, well, there's always Vader.
6. ## Players and the Perpetual Poverty Problem

I was a big believer in the poverty approach for a long time, but recently I've realized that you don't need to keep the players poor to maintain an atmosphere of poverty as long as everyone around them is not also rolling in credits. Using my group as an example, they just finished the first part of Beyond the Rim. Their contract with Reom guarantees them 10,000cr for finding the Sa Nalaor, plus bonuses if they bring back samples of any treasure or anything else interesting aboard (If they bring back Cratala I plan to double their fee). They were paid 1,000cr up front, which they instantly spent on three sets of adverse environment gear, grenades, and other survival knick-knacks since they knew they'd be exploring a hostile jungle world. If they manage to return with Cratala, her work, and metal ingots for Reom they stand to earn something like 25,000cr, which doesn't worry me at all because A. they're still wanted by both the Empire and a certain Hutt they crossed, and that kind of money won't come close to solving those problems, and B. I trust that they'll be frugal with that money and put it to good use as they did with Reom's down payment--their ship has plenty of room for upgrades and they pretty much own the clothes on their backs and the blasters on their belts. Plus there's the fact that equipment isn't nearly as game-breaking as it was in earlier games like Saga.
7. ## Who has seen the official Rogue One trailer yet?

Yo, stop feeding the obvious troll. Either post funny reaction gifs or ignore him.

9. ## Who has seen the official Rogue One trailer yet?

No, and you won`t before little boys stop whining about girls in their star wars movies.... Ok, I`m sorry, that sounded kind of bitter. You have a good point, sir. But we kind of are talking about the movie and the choise of cast and written characters. I am glad we got more than just a token female lead in a huge franchise like this. It makes me respect the creaters even more, to understand these movies really needed more female characters, just to be able to take itself seriously, but also because they have to respect the massive amount female fans out there, and the female fans to come. Pretty sure we covered the whole politics and religion thing in mixed company within the last couple weeks. I'll say it again, I absolutely support freedom and equality and in particular free speech.However, just because you can do something doesn't mean you should. Even if you are on the correct side of a moral issue it doesn't give you a blank check to deny anyone else their opinion, however detestable (or not) some may be, and it certainly doesn't green light angry name calling, because if you're actually trying to make a valid adult point and sway someone's opinion, you're pretty much going to have zero success if the strategy is to name call and vilify. It immediately calls into question as to how much you personally embrace the notion of free speech, as well as, the honesty of your position and whether or not you actually support a cause, or just like using it as a socially acceptable excuse to be an ass to someone else and get away with it. I happily argue over the inconsequential nerd stuff here on these forums that we all do. However, when one looks at the current state of the world, and the stuff that actually matters, I don't think angry finger pointing and screaming is leading us anywhere particularly good, and we have no lack of either and much worse. But....but...other people having an opinion? That's so not fair! Why, they might do something like have reservations about a new Star Wars movie. For which they shall HAVE to be attacked. And for some reason, either my phone or this site's software won't let me post the perfect response in that topic. Ah well, no skin off my ass. Guess I'll just have to live my life instead of getting 8utthurt that some random person on Teh Interwebz has an opinion. He said, having just finished complaining about "Mary Sues" unironically.
10. ## Who has seen the official Rogue One trailer yet?

Funny how there's never any need to justify an endless sea of straight white male leads, but as soon as you cast a woman or a minority or someone LGBT then people start asking "but is the role for them or are you just pandering?"

12. ## Who has seen the official Rogue One trailer yet?

God forbid we have two women leads in this franchise!
13. ## Beyond the Rim - Map of the Retreat?

So last week I got my group started on Beyond the Rim, and it's going great so far. They stopped the Yiyars from abducting IT-3PO (Blasting off from the Wheel in the process to avoid getting tied up by security), and despite the pilot blowing her navigation roll and hitting every stellar body between the Wheel and Cholganna they made good time thanks to the ship's mechanic goosing the hyperdrive. Next time they'll actually make landfall on Cholganna, but as I'm flipping through the book I'm realizing that there's no actual map of the Retreat aside from the tiny microscope image in the broader map of locations. I wanted to give them something to look at when the characters eventually find their way there; does anyone have a larger version that isn't terrible quality?
14. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

There's a certain dignity to those things which the lightcopter decidedly lacks. Necromancy and Force lightning is something you expect from an evil wizard, lightcopters are something I'd expect to see from Team Rocket.
15. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

They really should've premiered the helicopter blades a while ago so we could get the guffawing and ridicule out of the way--I kept getting distracted by my compulsion to roll my eyes. Other than that, holy **** that was even better than I was expecting. Plenty of twists I didn't see coming.
16. ## What does passenger capasity mean to you?

Bunks, the assumed number of sentients the ship's stores can feed for the listed time in ship stats, and the max number of people the life support systems can sustain indefinitely. In the beginning of my campaign the players found themselves in possession of a stolen YV-560 built for ~8 people, with two dozen freed Wookiee slaves stuffed aboard. I told them if they didn't find a place within a day's jump from their starting point they would suffocate on Wookiee fumes and dandruff.
17. ## Suggestions on Arc Climax/Boss Battle?

Never pass up the opportunity to throw an imposing or difficult enemy at the players just because you're afraid it'll stomp them--instead, give them a way to even the odds. Catwalks suspended over the walker they can jump down from? Defense turrets intended to guard the hangar from boarders but can be manned/sliced? The good old explosive barrels? Shutting down the gravity in the hangar? In my experience players will remember a big fight against a tough enemy more than an even fight with someone more their size, even if the former actually ends up being easier because you stacked the deck in their favor. Big enemies make players feel big for defeating them.
18. ## Success: A Foregone Conclusion

Same here. My group just finished the first chapter of Beyond the Rim, and when it came time for the Twi'lek pilot to plot a hyperspace course to Cholganna (They opted for the direct route) she failed by a mile despite her GYYB pool--which meant that her custom hyperspace route that she hastily plotted in an hour happened to brush every stellar body between the Wheel and Cholganna, forcing them to drop out of hyperspace and recalibrate constantly. Fortunately the mechanic nailed his roll to push the engines to their limit so that made up for a lot of the lost time. Regardless of what system I'm playing, I go by a simple mantra: "fail forward". A bad die roll shouldn't pause the game, it should switch the tracks.
19. ## How Much Real Detail v.s. Color

My general rule of thumb is tertiary details that don't inform about characters, location, or plot are irrelevant and can be handwaved off. Tertiary details that give insight into a specific character (Choice of art), a place (More detailed descriptions if players ask), or an event are good as long as they don't distract from the larger picture--nobody cares what kind of leather someone uses as a grip for their lightsaber unless it's some exotic animal only from their homeworld, or an endangered species, or whatever.
20. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

If you consider the idea of a narrative arc for a character "trope driven nonsense' then I really don't have anything else to say to you. I consider the hackneyed paint-by-numbers crap that passes for most "narrative arcs" to be largely worthless. And most of the "character growth" we see in fiction is predictable, and trite, and utterly formulaic. I suppose the rest of us will just have to find comfort in actually enjoying something that you don't. Honestly I don't know if I'll be able to cope.
21. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

Well that episode was a relief. I was beginning to worry after the last three fillers left me with mixed feelings, but I more or less enjoyed the entire episode. I did like the precision accent drift during Hera and Cham's conversation about Ryloth versus the Rebellion--that was a very nice touch.
22. ## Mask of The Pirate Queen any good?

Generally the quality of my games is directly related to the amount of prep work I put into it, but there is absolutely such a thing as overpreparing in a medium like RPGs where the players can unknowingly leap off your intended path into the wilderness. Time and experience has taught me to prepare scenarios that are broad rather than deep, and to have a range of stock characters and ideas I can pull from as needed. When it comes to campaigns I'm also very wary about planning too far ahead--in fact, when I started my current campaign I had no idea where it would go outside of a very general idea (Rogues and scoundrels surviving on the edge of the galactic civil war) until I got to know the characters and got a sense of where their hooks would pull them. Even now I only lay down semi-concrete plans for one or two sessions ahead of time, everything else is flexible by necessity.

24. ## EotE: Cinematic feel?

The dice are there to guide you in creating a story, but they are not the be-all end-all. I get more thrill from hearing the GM narrate my bog standard success than I do rolling a Triumph. Story's only as good as the people who are telling it, and that's you.
25. ## [SPOILERS]: Star Wars: Rebels - Thoughts?

NUMA IS CONFIRMED I AM SCREAMING FOR REAL
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