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Jace911

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Posts posted by Jace911


  1. Point of order regarding the TIEs/f, but if you look at a picture it's pretty apparent that "360 degree turret" actually means "can shoot forwards and backwards", because if you tried to fire that thing either port or starboard you would blow your own wings off. Something to potentially keep in mind.

    In my current campaign set post TFA I'm taking stats of OT Imperial vehicles and giving them a slight boost whenever I need a FO equivalent, because I want them to feel like more advanced designs. So all the TIEs have a shield point, not just the special forces variant. For the new Star Destroyers I would treat them more like a hazard than an enemy with hit points the players could theoretically defeat.


  2.  

    But the lightsaber vision isn't the only circumstantial evidence. I'm also relying on the intense interest Kylo Ren had in the "girl" who helped BB-8 escape Jakku. He seemed overly concerned all of a sudden, as if maybe he knew there was a Force-sensitive young woman living somewhere on that sparse planet.

    I'm well aware it's all circumstantial, but it ties it all together in a nice package, really.

    Just for giggles, here's what I posted in a prior thread.

     

     

     

    I'm about 99% certain Rey is Luke's daughter. Let's look at the evidence.

    • Right from the start, we know that Star Wars (at least the main movies, as opposed to the upcoming anthologies) is a story about the Skywalker dynasty. Lucas has said so, and Disney has confirmed it. Now, that could mean Ben is the Skywalker in question here, since he is Anakin's grandson, so let's not make any assumptions yet.
    • The lightsaber of Luke and Anakin Skywalker called to Rey, drew her in with the Force. Some have argued that Obi-Wan Kenobi had possession of the weapon longer than either Anakin or Luke, but Kenobi didn't fight with it as far as we know. Not just that, but we know from the Clone Wars series that the crystal of a lightsaber calls to its owner before it's made. (Of course, this could point to the "reincarnated Anakin" theory... but read on!)
    • The vision Rey has is what's most important to this theory. There's a scene in the vision when Kylo and the Knights of Ren are slaughtering the members of the new Jedi Order. Then it cuts to an image of Rey standing in front of them, and we see from Rey's point of view Kylo reaching out to grab her. The scene then cuts to Jakku. Rey is young - six or seven years old - and being dragged off by Unkar Plutt. Rey is shouting for them not to leave her. Who? In the background we see a ship taking off. Did anyone notice how much this ship looked like a First Order transport? It sure did to me! How can that be?

      Well... here's the crux of it all. If she is indeed Luke's daughter, then she does have family members left. Luke. Leia. Ben Solo... aka Kylo Ren. My theory is that Kylo, still hearing the call of the Light (which he admitted to his father), couldn't kill his little cousin. Instead, he abducted her, flew her somewhere off into the Outer Rim, and left her behind. If that is indeed a First Order troop transport (and I think it is!), he's the most obvious culprit. So... either Kylo Ren wiped Rey's mind (something he might be able to do, as he appears to be one of the most powerful mental savants we've seen in the Star Wars universe) or she lost some of her memory due to the traumatic experience of it all. But she knows her family - perhaps her cousin? - dropped her off on Jakku. It also explains why Kylo Ren is so suddenly concerned when he finds out BB-8 and FN2187 have escaped with the help of a girl.

    Anyway, there's potentially more to it, but that's what I've got for now.

     

     

    You're reading too much into things that can be explained most directly and simply -- Occam's Razor -- by JJ Abrams being an average filmmaker and storyteller at best, and/or by the way that hitting a list of "Star Wars bullet points" was the #1 priority in the writing and filming TFA.

     

     

    That's not how Occam's Razor works, but I'm not surprised you lack an understanding of even that basic concept given your contempt for conventional literary theory. :V

     

    Oh, and in your haste to jump on the "hate%$ JJ Abrams" bandwagon you've forgotten that he co-wrote TFA with Lawrence Kasdan, the man who wrote Empire Strikes Back. I guess that was a mediocre film as well?

     

    Edit: apparently the forum doesn't automatically censor "hate%$", good to know.


  3.  

    The only wishful thinking is seeing "evidence" for every stupid pet theory imaginable flitting about the shadows and still-frames of a movie. 

     

    Especially when it comes to something as overdone and trite as fans making up crap about the parentage of characters -- as if every story ever made was another example of some teenager's bad fan-fiction.  "My original character is the lost child of Hermoine and Draco from an alternate dimension!"  :blink:

     

    Now it just sounds like you're trying to be contentious for the sake of being contentious

     

    you-dont-say-FB.jpg

     

    What's mind-boggling is that you write as if you're intelligently informed, and yet you argue as if you don't know the nature of the movies we're discussing. Trite and overdone are Star Wars' trademark.

     

    Personally I think this George Lucas chap is an overrated hack who needs to stop stealing ideas from Kurosawa and Nowlan. Doesn't he know true art springs forth pure from the creator's mind, untainted by silly things like "inspiration" and "acquired taste"?


  4.  

     

     

     

    I'm not saying it isn't, I'm just saying your'e engaging in speculation, not truthsaying.

     

    Nobody said it wasn't speculation. It's just weird to see people argue against the evidence that makes the speculation more legitimate, all because they'd just not rather see the story written that way.

     

     

    Or rather, they don't see "evidence" in random unrelated crap and take every second of what's shown on screen as another clue to a deeper mystery that doesn't actually exist.

     

     

    Or they are engaging in wishful thinking. After all, if all the "evidence" is "random unrelated crap", then every Star Wars movie has just become garbage, because all of it is random unrelated crap by that standard.

     

     

     

    The only wishful thinking is seeing "evidence" for every stupid pet theory imaginable flitting about the shadows and still-frames of a movie. 

     

    Especially when it comes to something as overdone and trite as fans making up crap about the parentage of characters -- as if every story ever made was another example of some teenager's bad fan-fiction.  "My original character is the lost child of Hermoine and Draco from an alternate dimension!"  :blink:

     

     

    I'm beginning to wonder if there's anything at all about art that MaxKilljoy doesn't consider overdone and trite.

     

    "Human existence is stale and overplayed, show me something new!"


  5.  

     

    Bah.

     

    The problem with that sort of "never waste time" / "All Hail Chekhov's Gun" approach is that they end up telegraphing their moves and have to walk a tightrope to not end up looking contrived. 

     

    For example, it's so hard for me to watch most television mysteries now because I've reached the point where I can guess the outcome over half the time.

     

    The alternative is a combination of random plot details that go nowhere and outright deus ex machinae, which I somehow doubt you would prefer.

     

    Like, at some point you just have to recognize that maybe it isn't the writers' fault that you watch too much $#%@ing tv. :V

     

     

     

    Or they could stop hitting the same tired tropes and move beyond "paint by numbers" writing...

     

     

    Who is "they"? What tired tropes? What "paint by numbers" writing?

     

    You have this bad habit of speaking about nebulous boogeymen and their offenses rather than providing concrete positions that can actually be debated. It makes one wonder if you're actually interested in a discussion, or if you'd prefer to whinge and stroke your ego over how you're so much smarter than "them".

     

    Or rather, they don't see "evidence" in random unrelated crap and take every second of what's shown on screen as another clue to a deeper mystery that doesn't actually exist.

     

    Man, you must hate literary analysis and criticism. :V


  6. Bah.

     

    The problem with that sort of "never waste time" / "All Hail Chekhov's Gun" approach is that they end up telegraphing their moves and have to walk a tightrope to not end up looking contrived. 

     

    For example, it's so hard for me to watch most television mysteries now because I've reached the point where I can guess the outcome over half the time.

     

    The alternative is a combination of random plot details that go nowhere and outright deus ex machinae, which I somehow doubt you would prefer.

     

    Like, at some point you just have to recognize that maybe it isn't the writers' fault that you watch too much $#%@ing tv. :V


  7. While I agree that canon characters are best left to their respective works, I don't really think the PC Gamer article serves as an effective counterpoint to Young's article, because they're not really talking about the same thing. Brian Young wasn't suggesting the GM have canon characters show up for fanservice coolness factor, he was using Ahsoka as an example of a Gandalf/Obi-Wan mentor figure who can guide the party or teach them.

     

    There are a number of ways a character like this could be useful in a game
    How would you create a character like Ahsoka?
    If I were playing a character like Ahsoka
    Characters like Ahsoka
    How would you use a character like Ahsoka?

     

    and on and on

     

    I mean, it's right there in the title: "The Spirit of Ahsoka Tano". As in the essence of a character like Ahsoka, not literally Ahsoka herself.

     

    (As an aside, whenever I'm tempted to cameo a canon character in my campaign, I remind myself that it's an opportunity to make another memorable NPC with way too much backstory instead. "I could have the briefing given by Mon Mothma...or a Chadra-Fan commander who needs a stuffy protocol droid to translate his adorable squeaking". Or "I could have the Rebel fighter squadron led by Luke Skywalker...or an aging Clone pilot who deserted the Empire and sees it as his duty to restore the Republic he was created to serve". Etc etc)


  8. Hi there,

    in the last game, the PCs stole the original blue prints and the prototyp of the X-Wing from a Sinar Fleet Systems R&D-Tower on Coruscant for the Corellian Resistance in 7 BBY. Unfortunately during escape through the Coruscanti sky, the X-Wing (with the pilot PC) was shot down by TIE Fighters. I gave the player the chance to land it safetly by a daunting pilot check but he hadn't any successes to spare, however, a triumph. I decieded that, the X-Wing crashes somewhere on the surface and he could save himself from death with the ejection seat.

     

    Where could he have landed and where could have the ship crashed? Preferably places which even imperials try to avoid, maybe the job to find both was assigned to bounty hunters...

     

    Thanks in advance for any suggestion!

     

    Level 1313 comes to mind.


  9. Abrams says:

    Rey’s parents are not in Episode VII. So I cannot possibly in this moment tell you who they are. This is all I will say. It is something Rey thinks about too.

     

    http://makingstarwars.net/2016/04/reys-parents-arent-even-in-star-wars-the-force-awakens/

     

     

    He later clarified and said that Rey didn't discover her parents in Episode VII, which we already knew.

     

    Plus this is the guy who insisted Benedict Cucumber totes wasn't playin Khan in nST2, no really guys I swear!!!


  10. We started our campaign as a firefly-esque one, but it quickly didn't go over well because the players wouldn't take the initiative to find work, ask questions about shipping costs and fees nor plan for such things.  So we quickly shifted focus to the story and moving a larger story along and I would reward them in chunks at a time.

     

    I think this game (EotE, AoR and F&D) strongly encourages a sandbox style campaign but sort of breaks down when you add a more structured plot.  Or at least it seems to do so for my players.

     

    I have a very different experience.

    Sure having a structured story is fine but I do allow for sandbox gaming as well. I keep all options upen but there is always a larger narrative infused within the games we play.

    Also I really don't understand how it could be because of to the system (this or any other) that a certain playstyle breaks down. Can you explain what you mean there?

     

    My takeaway is that it's harder to plan a specific, structured plot, due to the wide-ranging nature of starship crews and their many means of conflict resolution. It's much harder to limit players' options and so control the potential outcomes. The dice are a big part of that: you might assign a ridiculously high difficulty to a Charm check to dissuade a crew of marauders from doing you harm, but if your player pulls off a success with five Advantage and two Triumphs, it's hard to say, "No, it doesn't work."

     

    As for the structured part, I've run into that before. One of my games is currently in what I consider the third act (of a four act structure) of the current metaplot, when I feel like the group should be focused on the overarching threat rather than their own Obligations. However, since everyone still has so much of their own stories left to deal with -- find a Force mentor, liberate their droid "siblings," save their slicer guild from the Black Sun -- they've been deliberately advancing the metaplot in such a way that they can realistically take a few days between major actions to take care of personal business.

     

    It definitely helps that I'm perfectly okay with that, since I specifically said in Session Zero that I would make time for everyone's personal arc. But if I were the type of GM who wanted to stress the A-plot that actively involves everyone rather than the B-plots that push one person into the spotlight, I imagine it would get tiring pretty fast. The urge to interrupt their stuff with my story would be strong, which would then put me in opposition to my players. I actually ran into that with a Halo RPG that my friends and I designed and played, and I decided to end the campaign when their characters' personal stories finally made them break away completely from the main story I was trying to tell. (Fortunately, they were okay with that.)

     

    So yeah, as fun as this system is and as much as it matches my personal style, it's not necessarily for everyone.

    The "planning" you're talking about is a bad GM habit anyway, in my opinion. In my mind the best GM knows the cardinal direction he wants the game to move in and steers the players that way while giving them the illusion that they are blazing their own trail, rather than pulling them along by the wrist. Improvisation is where GMs really have a chance to shine anyway.


  11. Remember the Pilot/ Driver talent that lets this happen in 1 round (I think)

     

    If you're referring to "Let's Ride" it actually allows you to mount or dismount an animal, vehicle, or weapon station as an incidental. So it's not really quickstarting the ship so much as it is flying into the pilot's seat.


  12. That's what I was gonna recommend, with Threats delaying it further and perhaps a Despair meaning there is a problem.

     

    Eh, I'd use Threats and Advantage for things like grinding against buildings and ships or blasting stormtroopers back with thruster wash.


  13.  

     

    Pretty sure the odds are better if you have more proficiency dice. 3 or more would make it far more likely

    I'm dusting off old statistics lessons, but IIRC the odds of rolling two Triumphs on two twelve siders (Let's say Triumph=12) is 1/12*1/12=1/144 or .7%. The odds of getting two Triumphs on three dice increases to roughly 1/5 to 1/4 if I'm doing math right.

    So with a pretty significant investment in a skill characters can expect to hit double Triumph less than a quarter of the time. :V I think that merits making sure those occasions are special rather than just "hey, neat".

     

    A single triumph happens around 20% of the time with 3 dice, but double triumph is just under 2%.  Even if you can manage 5 yellow dice, it only rises to 5.3%.  Double-Triumph should always be a substantial reward.

     

     

    This is why I changed majors from math to art. :V


  14. I believe I saw this somewhere, but can't recall now. Perhaps it was in another Star Wars RPG? A fan supplement?

     

    Is there a previous statement somewhere of how many turns it takes to start up a vehicle (especially a starship) from a completely off/cold state? If not, suggestions? 1 turn or Action per 2 silhouette? Maneuvers instead of Actions? Perhaps a rolled Pilot or Mechanics Action to quick start a vehicle?

     

    Rey was able to start the Falcon, which hadn't flown "in years" and was under tarps, in seconds. Granted she had some difficulty taking off, but that's still pretty impressive for somebody who'd never flown before.

     

    I'd say roll a Piloting check; Success means you can take off that round, Failure means it takes two.


  15. Pretty sure the odds are better if you have more proficiency dice. 3 or more would make it far more likely

    I'm dusting off old statistics lessons, but IIRC the odds of rolling two Triumphs on two twelve siders (Let's say Triumph=12) is 1/12*1/12=1/144 or .7%. The odds of getting two Triumphs on three dice increases to roughly 1/5 to 1/4 if I'm doing math right.

    So with a pretty significant investment in a skill characters can expect to hit double Triumph less than a quarter of the time. :V I think that merits making sure those occasions are special rather than just "hey, neat".

    Less than a quarter of the time?  You say this like rolling dice isn't something you do all night while playing this game.   I don't know about your game, but in a 3-4 hour session at my table, my guys roll probably 10 checks, give or take combat (which increases it significantly).  So by your math, (which I'll trust to be correct, I've never bothered with statistics like that really), that's roughly 2 times a night.   That's pretty often in my book.  And actually, that's 4 times a night, because they're each making roughly the same number of checks, so both of them would have the chance to roll those double triumphs.   Seems pretty common to me  :P

    Again, though, that's a quarter of the time with skills they've invested at least three ranks in--my group is four sessions into our campaign and off the top of my head I can't think of any skills they've bumped up that high, and they've been getting 15xp each session (Mostly going into padding other skills and acquiring talents). For us double Triumph really is a rare occurrence, so I treat it as special; and when they improve their skills and start achieving it more often I'm not going to be cheap and reduce the impact just because they're rolling it more often, that's why they invested points in their skills in the first place!


  16. Oh, I'm sorry - I assumed you watched all of Return of the Jedi instead of nodding asleep. There was a section of the movie you missed where the outnumbered stormtroopers fought their way out from a surrounded position and were actually doing pretty well for themselves until they broke up into smaller units to pursue into the woods.

    Outnumbered by teddy bears with sticks, oh no. Whatever shall we do with our superior firepower, training, and heavy vehicles?

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