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Xcapobl

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  1. Like
    Xcapobl got a reaction from Edgehawk in Star Wars Clone Wars: Cyclone Squad OOC   
    Hi all,
    I will be offline for the weekend (starting in about a couple of minutes). As I still haven't gotten answers from @Rabobankrider yet, I think he or someone else would have to make any rolls and/or place an IC part for my charafcter's pending turn now. You know, to keep things flowing.
    As guessed, his intention will be to tend to the wounded, especially the Jedi (Vos) that stood on top of the wrecked cockpit.
    See you back on monday-ish!
  2. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @pyciloo are you going to try and drop your way down the ledges or run down the long way? Currently you've not seen your equipment (beyond the armour you're wearing, but you may well be able to grab one off the droids coming into the room when you reach them. 
    AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short. 
    1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 
    Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1. Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.  Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.  The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 
    @Edgehawk 4s1a @Shlambate 2s2a Tank 1: Armour 4, HT -9/15, SS 8/8 @Petragor07 1s3a @pyciloo 1s2a @Von3679 1s2a Droid squad 3: Soak 4, 12/25 wounds, 3/5 men 1s @Xcapobl 0s2a Just to check in, how is everyone doing with the respect stuff?
  3. Like
    Xcapobl reacted to pyciloo in Star Wars Clone Wars: Cyclone Squad OOC   
    I feel pretty helpless w/o a weapon so I'm definitely on the lookout. Yes, I'll make my way to the ground floor, I need to check out that energy source thing.
  4. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad IC   
    Pressed against one of the ruined walls of the walker; rifle pressed to his chest, CT-2777 glances out of cover for a moment at the tank. Looking back at his brothers, he moves to a crouching stand. "I've got an idea, but I may need some help with it. I'm going to break for the tank, medic, you follow when I get there". Taking a deep breath, CT-2777 kicks up the dirt as he bursts into a frantic sprint, rushing out into the open straight for the ominous tank. The tank lowers its cannons to try and take out the clone, but he is moving too fast for it to track him, in a moment he has scrambled up the smooth metallic surface to the lower of the two hatches. Shouldering his rifle, the soldier struggles to keep purchase on the tank as he strains with all his might to lift the hatch open. There is a creak and clang, but it only shifts a fraction. Turning over his shoulder he shouts back to the others. "This'll take two of us, quickly!"
    Inside of the huge pyramid, Brick can see the shadows of the droids outside of the room. They would be here in only a few seconds. The trooper could see the padawan near by, looking severely weakened by the ordeal. It is down to him to take the lead.  


  5. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short. 
    1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 
    Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1. Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.  Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.  The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 
    @Edgehawk 4s1a @Shlambate 2s2a Tank 1: Armour 4, HT -9/15, SS 8/8 @Petragor07 1s3a @pyciloo 1s2a @Von3679 1s2a Droid squad 3: Soak 4, 12/25 wounds, 3/5 men 1s @Xcapobl 0s2a Ok to keep things moving, @Petragor07 I am going to take CT-2777's turn. 
    @pyciloo, you're up! I you want to try and run down to the ground level, it is four manoeuvres away. Alternatively you can try to drop from walkway to walkway with a hard athletics check with 2 setback. This would halve the amount of time to move to the ground floor. You can alternatively try to move further up, but in the dark it is difficult to say what is up there, if anything. 
  6. Like
    Xcapobl reacted to micheldebruyn in Alternate Method for Triggering Morality   
    Just use a D8 and reroll any 8s. Why make this complicated?
  7. Like
    Xcapobl reacted to Fistofpaper in How do missles work in ship combat   
    Are they scanning the other ship to know about their weaponry? That might be a reason they don't get warning. They aren't prepared because they AREN'T preparing. As for dodging missiles examples... Yep, that's the enemy rolling a failure with less than three advantage. It isn't based on player roll.
  8. Like
    Xcapobl reacted to angelman2 in How do missles work in ship combat   
    Thinking out loud; Perhaps missiles could take some time reaching it's target depending on range?
    Short RNG = torpedo hits instant OR "Guided" at the end of the current round
    Medium RNG = torpedo hits at the start of the attackers turn next round OR "Guided" at the end of the next round
    Long RNG = torpedo hits at the start of the attackers turn in 2 rounds OR "Guided" at the end of the 2nd round from now
    Extreme RNG = torpedo hits at the start of the attackers turn in 3 rounds OR "Guided" at the end of the 3rd round from now

    Did that make sense? Of course, such a system would add some extra clutter and bookeeping to the game, which, frankly, this game doesn't need
     
  9. Like
    Xcapobl reacted to P-47 Thunderbolt in How do missles work in ship combat   
    The main issue with delayed missile hits is that you are now asking the question of "How fast does it go?" and "Why can't I just outrun it?"
    If it takes 3 rounds to get from Extreme to you, why can't you just bolt the other way in your speed 8 A-Wing and get hopelessly out of range?
    Besides, they're limited to Short range anyway, main reason being fuel. Once it's out of fuel, it continues on with momentum but since it's slower than mass driver rounds or laser cannon fire, it's got pretty much no chance of hitting.
    I think the rules are fine as-is, changing them like that would cause a multitude of issues and end up with some really crunchy rules.
  10. Like
    Xcapobl reacted to angelman2 in How do missles work in ship combat   
    You are absolutely right, of course (again). With several rounds until the missiles hit, you can easily (most of the time) double-maneuver your way away and eventually out of range (since the missile in my scheme technically takes 1 Move maneuver eavery turn and you can take 2 such maneuvers under most circumstances), which rather defies the entire point. Never mind me; I was thinking stupid thoughts out loud 😛
  11. Like
    Xcapobl reacted to P-47 Thunderbolt in How do missles work in ship combat   
    In this case, it would be a matter of the missiles missing and then triggering Guided, or simply narrative since a round generally takes around a minute.
    One simple houserule that might help solve your problem would be to make it take a round to get to the target, but I think it's fine as-is.
  12. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad IC   
    With the last of the droids hitting the ground in a twisted heap of metal, the squad is reunited, albeit under trying circumstances. There is a thunderous boom overhead as the droid tank fires with its main cannon. The shot tears through a portion of the AT-TE's roof and smashes into the wall of the pyramid behind the squad. Even with droid gunners it would not take long for the tank to tear the downed walker into pieces. They would have to do something quickly or they would end up like those droids.  


  13. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @Shlambate, I do yes: https://drive.google.com/file/d/1J5FiLt1h-9eQQc1OjR_PBlpS6shZCImJ/view Having put further thought into it I am going to say that all clone classes are open for the free spec you guys get at the start. For jedi it will be limited still, but this is due to the force rating requirement. This means @pyciloo you can keep your spec as it, but can recoup the spending for the second talent tree, and @Petragor07 you may choose another spec to go alongside your current one. 
    @Ive Virdas and @Jedi Ronin, what I currently recommend is building your characters with 150 xp (plus the 45 earnt by the party), and then when you know which wants to play the knight character the additional xp can be added after. Just let me know when you have th sheets ready and I'll give them a look over. 
    AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 0/40, SS Threshold 25/35, sensor range short. 
    1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 
    Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1. Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked.  Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close.  The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 
    @Edgehawk 4s1a @fluglichkeiten 1/13 @Shlambate 2s2a Tank 1: Armour 4, HT -9/15, SS 8/8 1 boost @Petragor07 1s3a @pyciloo 1s2a @Von3679 1s2a Droid squad 3: Soak 4, 12/25 wounds, 3/5 men 1s @Xcapobl 0s2a @Petragor07, you're up! You guys are all still pinned in the walker currently, the tank is at medium range, as is the huge pyramid structure. You can see the doors to get inside, but they are currently shut. You can also move to the walls that surround the structure. They are at medium range and it would take an additional manoeuvre to scale the wall. 
  14. Like
    Xcapobl reacted to Shlambate in Star Wars Clone Wars: Cyclone Squad OOC   
    @Rabobankrider do you have an online copy of all the clone trees we would be able to take as our second free spec I don't have that specific book which details all of them
  15. Like
    Xcapobl reacted to Shlambate in Star Wars Clone Wars: Cyclone Squad IC   
    Slugger unloads another volley into the last bit of standing droids, "SUCK LASER CLANKERS" Slugger would shout as Martha did her work and downed all of the remaining B1's. Once they were all downed Slugger drops down off the the top off the At-TE and slides next to Gunslinger. "What's the plan for that Tank. It's got us pinned even if all the infantry support is gone."
  16. Like
    Xcapobl reacted to Edgehawk in Star Wars Clone Wars: Cyclone Squad IC   
    Gunslinger continues to provide cover fire, firing into the droid squad before them and sending one down. 
    ”Slugger, get outta there!!”
  17. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @Ive Virdas and @Jedi Ronin, I should also say, the padawan character will get the mentor bonus for force powers (thanks to having their teacher with them). The knight may take the mentor bonus during this creation but will not have access unless they are at one of the temples etc. I will also be using the lightsaber creation from 'Endless Vigil', if oyu need access to the rules, let me know. If the initial check for creation is failed then you can roll again until you get a pass (parts are not limited thanksto the temples). You will start with the standard crystal but can get different ones later on. 
    For force powers I am limiting them to 'basic' powers (bind, move, enhance, forsee, influence and sense). However characters can request up to 2 'unique' powers to start with to fit the character. Again, you may be able to get more later on. 
  18. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @Jedi Ronin, welcome! The 150xp; although titled 'knight level play', is actually for the padawan character. For the knight I am thinking between 300-500xp. It is a big step up certainly, but is most likely to capture the vibe of the knights from stuff like the show, films etc. 
  19. Like
    Xcapobl reacted to Jedi Ronin in Star Wars Clone Wars: Cyclone Squad OOC   
    Hi all! This is a long weekend so I *might* get my character created.
    Though, there is the issue of who is playing what character XP-wise.  I'm happy to let @Ive Virdas decide which Jedi to play - Knight or Padawan.  I'm fine either way.
    @Rabobankrider - another question about that, when you say commander (150XP) is that the Knight character in this game?  Padawan's (as far as I've observed) were typically "commanders" and Knight's "generals" but I'm not sure if you were using the term this way.  Thanks.
  20. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    You keep heavy but would swap recruit for clone soldier. Progress in heavy would remain the same so you won't lose any of that. 
  21. Like
    Xcapobl reacted to Shlambate in Star Wars Clone Wars: Cyclone Squad OOC   
    So wait I lose Heavy or do I keep all my progress in it or get a second recruit spec for free?
  22. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @Shlambate, sure thing. It's just a case of swapping the new spec out for the recruit that people begun with. 
  23. Like
    Xcapobl reacted to Shlambate in Star Wars Clone Wars: Cyclone Squad OOC   
    @Rabobankrider I know my Martha's stats TYVM. 😝
    I like Slugger the way he is and well figuring exp out all over again is not what I want to personally.  So is that other free spec available to those who don't redo their whole exp layout?
    Aim, Fire.
    Ranged Heavy: 2eP+2eA+2eB+2eD 1 success, 3 advantage

    Heal a strain with one advantage, then deal 13 damage twice due to auto fire dealing 18 actual damage wiping Squad three. spending two more strain to Move to cover.
  24. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    Also @Edgehawk, in terms of specs such as arc trooper and stuff, my current plan to to hold the specs from Collapse of the Republic in reserve for the time being for if/when characters earn the ranks in special forces etc, the specs effectively being rewards for that new stage in their career. If people prefer though I can open then up for use now. 
  25. Like
    Xcapobl reacted to Rabobankrider in Star Wars Clone Wars: Cyclone Squad OOC   
    @Edgehawk, good point. Below I'll go over the re-spec instructions to make life easier. 
    Respec begins with 100xp (105 if you reduce your duty accordingly). This can be spent on standard character creation, and on the free clone spec (or jedi if that's your character) that you begin with. You also get the specialisation skills from this talent tree as your career skills. Duty begins at 5 for all characters, or 0 if you took the xp boost. @Edgehawk and @Shlambate you have both earned an additional 5 xp for your defence of Corouscant. Jedi will also use duty but have morality as well.  Please let me know if you use the xp or keep the duty so that I can update the duty list accordingly.   You can choose you 'proper' specialisation, the thing that represents your training on Kamino. This can be your current specialisation, or it can be a new one if you think it now fits the concept better. You get this spec for free and also get the career and specialisation skills for your career skills.  This spec is also the one that gives you the free ranks for half the career and half the specialisation skills as per standard character creation.  After this you get 45 xp to spend on your character as you see fit.  Your equipment will be as you see above from my previous post. 
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