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About costi

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  1. costi

    Veers/Boba list, Strike team or E-web?

    They are there to draw attention from the Snows or protect Boba if necessary. Also, I want to play Krennic and Death Troopers when they come out, so the IRG block a chunk of points in the list to cover for that.
  2. costi

    new rules out

    double post, sorry
  3. costi

    new rules out

    The ATRT could at least go into melee, the T-47 was utterly screwed.
  4. costi

    new rules out

    Basically, yeah.
  5. costi

    new rules out

    It always worked this way, just the wording was changed.
  6. costi

    we may as well get the ball rolling

    You would still have people complaining they have to pay for errata
  7. So, I've been toying around with list ideas recently and came up with something like this: 798/800 General Veers [80] Improvised Orders [10] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtroopers [44] DLT-19 Stormtrooper [24] FX-9 Medical Droid [19] Snowtroopers [48] Flametrooper [20] Imperial Officer Upgrade [20] Fragmentation Grenades [5] Snowtroopers [48] Flametrooper [20] Snowtrooper [12] Fragmentation Grenades [5] Boba Fett [140] Hunter [6] Emergency Stims [8] Recon Intel [2] Imperial Royal Guards [75] Electrostaff Guard [25] Tenacity [4] Environmental Gear [3] Scout Troopers (Strike Team) [16] DLT-19x Sniper [28] I've also been thinking about dropping the med droid and replacing the Scouts with an E-Web with HQ Uplink/generator (or using those 10 points for other stuff). Do you think it would be a good idea?
  8. Listened to it on youtube, and the sound editing is rather bad, the audio keeps shifting and there's some noise at times. I assume it was done in some side room at LVO?
  9. costi

    Android app for list building?

    There's Star Wars Legion Builder
  10. costi

    infiltrate question

    The easiest solution to this problem is for FFG to say "you cannot deploy in base contact with an objective token". This way, it takes 2 actions to grab the objective, leaving the infiltrators in place for 1 whole turn. It still forces your opponents hand, but it's not a "grab and run" anymore.
  11. I see your point, but it also does take 6 activations to get those theoretical 32 Aim tokens, which people here seem to ignore...
  12. costi

    Adv. Sensors : article or points list mistake ?

    And the "spot the mistake in an FFG article" award goes to...
  13. As was mentioned above, with several corps units you can have up to 6, and they don't go away after use.
  14. I don't think it will - as mentioned above, Rebels can create near-immortal units with their 3 -pip, it only makes sense that the imperial have a card that can generate enough accuracy to get through all those Ddge tokens.
  15. costi

    10mm epic legion! I wish

    More like a big room