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synicalx

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Everything posted by synicalx

  1. Hey thanks for the reply I had wondered about the stupid amount of dice the MC80 could throw out, but I wasn't sure how to go about "safe guarding" those dice. X17's sound like a good plan though, I'll definitely give them a go! A-Wings sound pretty neat, I may swap out the X's for A's once I get my hands on another fighter squadron. I had also thought about blending in a couple of rogues, maybe like a Han and a pair of YT-2400's but I'm not sure if this is the right fleet for that to work.
  2. Hey guys, Just got my hands on a bunch of post-Christmas swag so I figured I try and scrape it together into a usable fleet. Please bear in mind I'm a total noob, had to core set for about a week now and played all of about 3 games with another newbie and my reluctant girlfriend so any feedback is good! [ flagship ] MC80 Assault Cruiser - Admiral Ackbar - Defiance - Engineering Captain - Engineering Team - Redundant Shields - Enhanced Armament MC30c Torpedo Frigate - Foresight - Ordnance Experts - Rapid Reload Nebulon-B Escort Frigate - Yavaris - Wing Commander 1 Luke Skywalker 3 X-Wing Squadrons So basically, the idea is to have the fleet operate in two halves - the MC's and the Nebulon + Luke and co. For the MC's, I'm setting that up as a simple tank'n'spank scenario with MC80 (hopefully) sopping up as much fire as possible while it's broadsides + the MC30c deliver some close range spankings. I've intentionally made the MC80 a tank with the hope the it's firepower and point cost will make it a tempting target. The Neb + Luke and co may need to operate as a fighter speed bump against swarmy fleets, or they can single out a juicy target to bomb to death if enemy squadrons aren't such an issue. If it helps, the kit I have access to at the moment; Core set, MC80, MC30, 1 Rebel Fighter Squadron. I'll probably be grabbing another unit in the next month or so, I'm thinking Assault frigate but open to suggestions! Cheers!
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