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GreeneScale

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About GreeneScale

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  1. However dumb the origin of this Necro was, the resulting rap battle is totally epic
  2. This isn't necessarily a upgrade that was in 1.0, but maybe a mod that allows you to use the old barrel roll, only for small ships for like 4 pts. It would make my soontir happy
  3. How about this: Major Vynder — Alpha-Class Star Wing 41 Saturation Salvo 6 Barrage Rockets 6 Advanced SLAM 3 Os-1 Arsenal Loadout 0 Ship Total: 56 Mobile, 3 agility, 3 attack, saturation salvo, cheap
  4. The st 321 still works with adv sensors because it is just acquire a lock which isn't an action but yeah collision detect could be interesting and cheaper, to upgrade duchess a bit maybe
  5. Yeah, advanced sensors is a bit iffy, but it still gets you two actions which is a heck of a lot better than none.
  6. I was playing around with Lieutenant Sai and realize how incredibly action efficient coordinating reinforce could be. And since you're already coordinating st-321 boosts that efficiency more. Here was a list I found: "Duchess" — TIE Striker 42 Ship Total: 42 Lieutenant Sai — Lambda-Class Shuttle 47 Advanced Sensors 8 Agent Kallus 6 ST-321 6 Ship Total: 67 Rear Admiral Chiraneau — VT-49 Decimator 88 Shield Upgrade * Ship Total: 91 Basically the game plan is: have chirpy go one range ahead of Sai, every round coordinate reinforce to chirpy and get reinforce on sai and a target lock, then chirpy takes target lock to get the rerolls. Both big parts of the list have almost full mods on offense and defense. Then duchess flanks. Adv sensors is for bumps or red moves.
  7. I was playing around with Lieutenant Sai and realize how incredibly action efficient coordinating reinforce could be. And since you're already coordinating st-321 boosts that efficiency more. Here was a list I found: "Duchess" — TIE Striker 42 Ship Total: 42 Lieutenant Sai — Lambda-Class Shuttle 47 Advanced Sensors 8 Agent Kallus 6 ST-321 6 Ship Total: 67 Rear Admiral Chiraneau — VT-49 Decimator 88 Shield Upgrade * Ship Total: 91 Basically the game plan is: have chirpy go one range ahead of Sai, every round coordinate reinforce to chirpy and get reinforce on sai and a target lock, then chirpy takes target lock to get the rerolls. Both big parts of the list have almost full mods on offense and defense. Then duchess flanks. Adv sensors is for bumps or red moves.
  8. My idea for thrawn was: Admiral Thrawn ?pts During setup, after all asteroids have been placed select 2 asteroids of your choice. You may move any of your selected asteroids to any point up to range 2 from their original positions, so long as they are not moved to a place within range 1 of another asteroid. It shows how he would find a advantageous for his combats to take place instead of just fighting wherever.
  9. Interesting, I wonder if soontir's stealth device is worth no pattern analyzer, though I do like more mods for Pure Sabacc.
  10. How about this list: https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!28:18:5:15:M.5;239:214:48:31:;208:18,172,17,204:42:25:&sn=Unnamed Squadron it has a good alpha, with soontir endgame
  11. GreeneScale

    Happy Friday

    Happy Friday! Favorite list that I want to try out: (cause it has soontir...) https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!28:18:5:15:M.5;239:214:48:31:;208:18,172,17,204:42:25:&sn=Unnamed Squadron Forgot: Favorite to play is carnor with only autos and ptl, soontir with targeting computer, and vader with adapt
  12. Yes, I tried a targeting computer Soontir and will probably never go back again!
  13. Call 911 Darth Vader VI EU ATC Tie/x1 Soontir Fel TargetingComputer PtL Royal Guard Tie Autos Quickdraw Rage Baffle Special Forces Trainins
  14. Question: Swarm leader says you may choose up to two other friendly ships who have your target in their firing arch at range 1-3, is the 1-3 a measure from how far away they are from The Swarm Leader or how far away they are from the target ship? Either way there are some crazy implications.
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