I am excited to find a group collaborating on a Wheel of Time Genesys setting.
I am a little iffy on "Darkfriend" being a Talent. I feel like that is more of a story / character development sort of thing. Certainly they should have access to their own Talents.
You see odd images and auras around people, and occasionally you even know what they mean, but you are powerless to stop the events you see from taking place. The player spends a Story Point to understand an image they see and gain valuable information about the person which they could use to their advantage. The GM and the PCs should work out what this means together - perhaps the info they have fundamentally changes that character's disposition towards them, or they learn something that character would keep secret such as that they are a channeler/wolfbrother/sniffer/traitor/Darkfriend. The player should narrate what this means.
Androl was great with gateways. One of the Kin was weak in the power but her Shields were virtually impregnable. Taking this specializaiton would essentially grant one of your weaves the "superior" quality. That weave's difficulty is downgraded or reduced, or it provides automatic advantage whenever it is used, or it could (discuss with GM) provide a different feature. Maybe only allow this to be taken once.
I imagine this would work much like FFG's Star Wars future-seeing Force Power, although the fortune told would be a bit of a riddle.
I'd like to propose "unique" Talents, as you've sorta started with Goldeneyes and Dreamwalker in making them exclusive of each other. First of all, "Follow Your Nose" is so rare it is unlikely you'd be a Dreamwalking Aura-seeing Nose-following Channeling Blademaster Goldeneye. Secondly, a character might be too powerful. Thirdly, it gives each character more of their own personal identity. So I'd recommend Dreamwalker, Goldeneyes, Viewing Auras, Foretelling, Follow Your Nose, and Weave Specialization be Unique Talents. By which I mean, you can only have one.
The GM might consider limiting one per group (because more than Wolfbrother in a group would be extremely rare, but not impossible), but maybe leave that to their discretion because that might cause issues.
I think FFG made a mistake with their Star Wars line and had too many Knowledge skills. For my superhero one I considered several different kinds of knowledge skills but after reading Genesys I came to the conclusion to just have "Knowledge". I would propose the same here. You're dumping so much XP into essentially the same skill and it might not see much use. You're currently considering a bunch of other XP dumps already like interesting Talents, weaves, and cool new skills like "Weavesight". Think about it.