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Runko

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Everything posted by Runko

  1. The new layout looks awesome. Excellent work.
  2. Looks like Nikki Valens designed one more game before leaving FFG. Since she was the mastermind behind Eldritch Horror I have high hopes for this too.
  3. Also, when at least one card prevents you from recovering Sanity and/or Health, you do not recover Sanity and/or Health even if you manage to get rid of those cards during that Rest.
  4. Battlestar Galactica is a standalone group-traitor cooperative game and is pretty good, you should give it a try.
  5. This game will never be dead, to me.
  6. I don't know about the exact timeline of official previews for Eldritch Horror, but shouldn't we get one by now if this was not the last expansion?
  7. Hello, thanks for the response My main concern why I suggested using the map is that you have the Planets listed alphabetiacally, which is not very intuitive unless you have played the game multiple times (or are a super hardcore fan) If you at least would organize the planet names to resemble the galaxy map that would be most welcome. I still think that copying the galaxy map and modifiyng it to be distinctly different from the probe deck tracker map (after consulting with the author for approval) is the best way to go.
  8. It would be much more organized if you would change the https://www.rebellionbuild.com/ layout to be that of the starmap as in http://rebellionmap.com/ and by simply clicking we would toggle between, Rebel production, Imperial Loyalty Production, Imperial Subjugated production, No production. After you click Build, you get number of Icons and their position on the build queue displayed, not listed all the possibilieites for the build. That would make the feature SUPER useful.
  9. If you allow investigators to influence the Omen track with abilities, you can force a blue loop (everytime the Omen advances, it advances to a blue Omen) which allows you to completely ignore non-blue Gates. If you don't allow to influence it, it becomes totally random which is in my eyes not desirable.
  10. I actually pondered the same question recently. I too can't decide which scenario will occur but so far play it as if the Investigator gains the card at game start.
  11. A campaign game is not much different from a normal game. Here are the most notable differences: The game is played with 2 specific preludes in play, details in the rulebook (most notable change) Dark Pacts and Promise of Powers carry over to the subsequent games (no effect on the Statistics, unless you include Condition tracking) Completed Personal Stories from previous game start in play (no effect on the Statistics, unless you include Personal Story tracking) Devastated Cities from previous games remain devastated. (no effect on the Statistics, unless you include Devastated Space tracking) Full Rules, page 7: https://images-cdn.fantasyflightgames.com/filer_public/43/47/4347db33-4b2d-45a7-bdee-7eb0b6230e4d/eh09_rulebook.pdf
  12. Will you be making the changes to the form to record and accomodate Campaign play?
  13. Yo @Tibs. New stuff Expansion Name Masks of Nyarlathotep Investigators Agatha Crane Calvin Wright Carson Sinclair Daniela Reyes Father Mateo Preston Fairmont Sefina Rousseau Preludes Aid of the Elder Gods Army of Darkness Father of Serpents Harbinger of the Outer Gods In the Lightless Chamber Temptation The Archives The Stars Align Unto the Breach Wondrous Curios Rumors Spreading Corruption Epic Monsters Bloated Woman God of the Bloody Tongue Ancient Ones Antediluvium Nyarlathotep
  14. Seriously though, is there any specific reason why a second Cthulhu Epic Monster was included in this expansion? As far as I know, it's identical to the one in the base game.
  15. I played a lot of games, and don't have the expansion yet even, but I know for sure, that because of the same exact reason, this is my new most favorite Prelude (Previously: Sins of the Past)
  16. I like the intentional or unintentional typo here
  17. Judging by the previews I saw, we're going to be needing a substantial rework of the Form and Statistics Spreadsheet, most notably a Camapign checkbox and having the option to have multiple preludes.
  18. Destroy potentially {Investigator Number} of Clues and you can do NOTHING about it, when you are ready to solve a Mystery seems pretty special to me The other text about destroying Items and Spells is just a bonus.
  19. I agree. Even though they impact the game much more than any mechanic ever created to date.
  20. Render of The Veils That's the best mechanic ever made, followed only by Reversal of Fortune. (both are in Dreamlands I believe)
  21. I hope they will balance Top tier characters and weak characters by giving Strong characters - hard/punishing Reward/Consequence cards Weak characters - easy/minor Reward/Consequence cards Father Mateo seems like a strong character (but we can never know for sure until played) and he seems to have a very punishing Consequence Card so I hope they continue this balancing with all Investigators
  22. Hello everyone Have you ever wondered how likely you are to succeed at/prevent a Mission when the Opponent has already 1 relevant Icon in the System and is able to send a Character with 2 Icons and 1 Minor icon? You probably have and probably you guessed a little and came to a conclusion that it's "likely" or "nor very likely". But did you ever wanted to know EXACTLY how likely? Well now you can! https://docs.google.com/spreadsheets/d/1dZICjOPDMDQ3mkAKaC3hjOOIXNfQOmR0qWNNBN60UL4/edit?usp=sharing Since I don't want to give people access to fiddle around with the sheet, in order to use it you have to create your own local copy (File - Make copy) How to use it? 1. Click on the Overview sheet 2. Set desired number of Skill Icons and Minor skill icons for Attacker (the player who played the Mission) and Defender (the player who opposes the Mission) 3. Read the result for normal Mission or the +2 result (Mission with guaranteed 2 successes for the Attacker) Disclaimer: I am not 100% sure in my math (only 99%), so If you find any mistakes in my Math, please point them out! Ring effects like R2D2 and Yoda are not included in the calculation, since they would make it even more complicated than it already is (maybe in the future, but not very likely). The design of the Overview sheet is to accommodate use on a Mobile device (maybe not 100% user friendly, but I can use it with relative ease on my device) Enjoy!
  23. Yep. If the word "instead" is missing, the effect is in addition to anything else that is relevant. This seems to be a general rule. Examples: Patricia Hathaway closes a gate during an Otherworld Encounter, that generated from the "Fractured Reality" Rumor (go to space 2, as an encounter, draw and resolve an Otherworld Encounter, if you close that Gate solve this Rumor instead). Result = Patricia does not gain a Clue and Focus. Number of Players is 4 or less. Kate Winthrop is standing on Buenos Aires. During the Mythos phase, the Mythos Card "Outbreak!" (Effect: Spawn a Zombie Horde Epic Monster on one of the Gates spawned this round, Monster surge on the rest of the Gates that spawned this round) is drawn. during the Spawn Gate step, investigators reveal the Buenos Aires gate. During the Spawn Gate step, Kate Winthrop triggers her ability, which allows her to discard the Gate and gain 1 Clue instead. Result = the Zombie Horde that should be spawned on Buenos Aires is not spawned, since no Gates spawned, because Kate Winthrop negated the "spawn Gate" effect with her ability that uses instead.
  24. You can create a separate category for each element of the game and mix them together to create a final outcome. For Example if you win and doom is 0, and there is 1 Disaster token on the board, you mash together the first box from the "Doom" category and the second box from the "Disaster Tokens on Board" category. Additional category can be created (Clues,Monsters,Blessings,Curses,Dark Pacts,Madness,Injury........)
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