Runko

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About Runko

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  1. Can't wait for...(Minor Spoilers)

    I played a lot of games, and don't have the expansion yet even, but I know for sure, that because of the same exact reason, this is my new most favorite Prelude (Previously: Sins of the Past)
  2. New expansion and mind Blown

    I like the intentional or unintentional typo here
  3. Eldritch Horror Statistics

    Judging by the previews I saw, we're going to be needing a substantial rework of the Form and Statistics Spreadsheet, most notably a Camapign checkbox and having the option to have multiple preludes.
  4. Mask's of Nyarlathotep sideboard

    Destroy potentially {Investigator Number} of Clues and you can do NOTHING about it, when you are ready to solve a Mystery seems pretty special to me The other text about destroying Items and Spells is just a bonus.
  5. Mask's of Nyarlathotep sideboard

    I agree. Even though they impact the game much more than any mechanic ever created to date.
  6. Mask's of Nyarlathotep sideboard

    Render of The Veils That's the best mechanic ever made, followed only by Reversal of Fortune. (both are in Dreamlands I believe)
  7. Masks of Nyarlathotep

    I hope they will balance Top tier characters and weak characters by giving Strong characters - hard/punishing Reward/Consequence cards Weak characters - easy/minor Reward/Consequence cards Father Mateo seems like a strong character (but we can never know for sure until played) and he seems to have a very punishing Consequence Card so I hope they continue this balancing with all Investigators
  8. Hello everyone Have you ever wondered how likely you are to succeed at/prevent a Mission when the Opponent has already 1 relevant Icon in the System and is able to send a Character with 2 Icons and 1 Minor icon? You probably have and probably you guessed a little and came to a conclusion that it's "likely" or "nor very likely". But did you ever wanted to know EXACTLY how likely? Well now you can! https://docs.google.com/spreadsheets/d/1dZICjOPDMDQ3mkAKaC3hjOOIXNfQOmR0qWNNBN60UL4/edit?usp=sharing Since I don't want to give people access to fiddle around with the sheet, in order to use it you have to create your own local copy (File - Make copy) How to use it? 1. Click on the Overview sheet 2. Set desired number of Skill Icons and Minor skill icons for Attacker (the player who played the Mission) and Defender (the player who opposes the Mission) 3. Read the result for normal Mission or the +2 result (Mission with guaranteed 2 successes for the Attacker) Disclaimer: I am not 100% sure in my math (only 99%), so If you find any mistakes in my Math, please point them out! Ring effects like R2D2 and Yoda are not included in the calculation, since they would make it even more complicated than it already is (maybe in the future, but not very likely). The design of the Overview sheet is to accommodate use on a Mobile device (maybe not 100% user friendly, but I can use it with relative ease on my device) Enjoy!
  9. Errata/FAQ Questions

    Yep. If the word "instead" is missing, the effect is in addition to anything else that is relevant. This seems to be a general rule. Examples: Patricia Hathaway closes a gate during an Otherworld Encounter, that generated from the "Fractured Reality" Rumor (go to space 2, as an encounter, draw and resolve an Otherworld Encounter, if you close that Gate solve this Rumor instead). Result = Patricia does not gain a Clue and Focus. Number of Players is 4 or less. Kate Winthrop is standing on Buenos Aires. During the Mythos phase, the Mythos Card "Outbreak!" (Effect: Spawn a Zombie Horde Epic Monster on one of the Gates spawned this round, Monster surge on the rest of the Gates that spawned this round) is drawn. during the Spawn Gate step, investigators reveal the Buenos Aires gate. During the Spawn Gate step, Kate Winthrop triggers her ability, which allows her to discard the Gate and gain 1 Clue instead. Result = the Zombie Horde that should be spawned on Buenos Aires is not spawned, since no Gates spawned, because Kate Winthrop negated the "spawn Gate" effect with her ability that uses instead.
  10. You can create a separate category for each element of the game and mix them together to create a final outcome. For Example if you win and doom is 0, and there is 1 Disaster token on the board, you mash together the first box from the "Doom" category and the second box from the "Disaster Tokens on Board" category. Additional category can be created (Clues,Monsters,Blessings,Curses,Dark Pacts,Madness,Injury........)
  11. Atlantis add-on

    I am listening...
  12. Magic Resistance/Physical Resistance

    It's just a nice touch that the Cross does absolutely nothing against the (Fire) Vampire
  13. Difficulty on expansions.

    I have around 400 games under my belt, The game was most difficult with Base + Forsaken Lore. All other expansions make the game easier. Here are some easy to implement solutions: 1. Starting Rumor option 2. Pick suboptimal Investigators (Mark Harrigan for example) / Avoid picking top tier Investigators (Ursula Downs for example) 3. Change the Investigator count / Play with Revised reference cards 4. Whenever you draw a Monster from the cup, draw 2 and choose the "worse" option.
  14. The Next Expansion

    I hope this will be the "Miscatonic Horror" Expansion, bringing all Expansion elements into a tight nicely alligned form.
  15. The Next Expansion

    We could go all in. I can bust out my entire EH and AH collection and compare items,effects,monsters... and determine which one is more random through numbers and statistics. I'd be down for that.