Runko

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About Runko

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  1. You can create a separate category for each element of the game and mix them together to create a final outcome. For Example if you win and doom is 0, and there is 1 Disaster token on the board, you mash together the first box from the "Doom" category and the second box from the "Disaster Tokens on Board" category. Additional category can be created (Clues,Monsters,Blessings,Curses,Dark Pacts,Madness,Injury........)
  2. I am listening...
  3. It's just a nice touch that the Cross does absolutely nothing against the (Fire) Vampire
  4. I have around 400 games under my belt, The game was most difficult with Base + Forsaken Lore. All other expansions make the game easier. Here are some easy to implement solutions: 1. Starting Rumor option 2. Pick suboptimal Investigators (Mark Harrigan for example) / Avoid picking top tier Investigators (Ursula Downs for example) 3. Change the Investigator count / Play with Revised reference cards 4. Whenever you draw a Monster from the cup, draw 2 and choose the "worse" option.
  5. I hope this will be the "Miscatonic Horror" Expansion, bringing all Expansion elements into a tight nicely alligned form.
  6. We could go all in. I can bust out my entire EH and AH collection and compare items,effects,monsters... and determine which one is more random through numbers and statistics. I'd be down for that.
  7. You do know that if you get Delayed during the Action phase (when you move to a space containing an Eldritch token) you do not actually get "Delayed" you just lose your remaining actions. If you Travel to the space containing an Eldritch Token as a second action, you do not lose any actions (apart from the 1 Sanity).
  8. Never forget Arkham Horror. Play Eldritch Horror.
  9. Don't forget Preludes, that mechanic is absolutely fantastic.
  10. The only reason why the Adventures are not used when the AO with the same side board is in play is because under certain circumstances there would be a conflict when a certain Adventure card is in play and a certain Mystery. Both spawn the same Epic Monster and there is only one included.
  11. Here you go @Tibs https://docs.google.com/spreadsheets/d/1dlHj2Jfw-zW_g2hgnN-QkznzjfbbbZhTlLQmh3p1HeQ/edit?usp=sharing List is quite massive. Feel free to use all, some or none of them
  12. When I look at the submitted games, maybe it's time to introduce som basic validations: Examples: You cannot pick "Defeat by devastation" when you do not play with the "Cities in Ruin" expansion You cannot pick "Defeat by prelude" when the prelude is not "Twin Blasphemies of the Black Goat" You cannot defeat the Shub-Niggurath Epic Monster when not playing against Shub-Niggurath (duh... :D) and so on.. @Tibs in case you are interested I can go over all components and provide you with a full list of Validations
  13. Yo @Tibs New stuff Expansion: Cities in Ruin Investigators: "Ashcan" Bob Rita Roland Preludes: Apocalypse Nigh Fall of Man The Price of Prestige You Know What You Must Do Rumors: Exploring the Crater Mission Dolores Return to G'Harne Epic Monsters: Ancient Cthonian (this Epic monster is present 4 times) Shudde M'ell Worldrender Ancient Ones: Shudde M'ell (Result: Defeat by devastation )
  14. Try using all hard mythos cards. If you win consistently even then, something is definitely not right.
  15. Actually, the game is hardest when playing with the Base Game + Forsaken Lore. Anything more makes the game easier and easier. At least that's what the trend from the statistics show.