For a new threat, either lower the pass requirement of the terminals to 1 surge, or have the Imperial place them face up instead of facedown. The real pain of this mission is having to guess which character to send where, and if you guess wrong you are SOL because of how big the map is.
I have played A New Threat 4 times now and we are split down the middle in wins. The 2 that we won we guessed correctly for terrminal placement and was able to get it done on turn 6. The two we lost were due to the IP killing off a hero before he was able to activate one of the terminals. It is kind of a guessing game to see who wins more than strategy.
The part that bugs me is our IP said that there is a reward if you complete the mission by end of turn 5. How on earth do you manage that? The fastest we have ever done it is beginning of turn 6 and that was with us ignoring most of the imperials and running for the terminals.
How do we fix A New Threat and Fly Solo?
in Imperial Assault Campaign
Posted
I have played A New Threat 4 times now and we are split down the middle in wins. The 2 that we won we guessed correctly for terrminal placement and was able to get it done on turn 6. The two we lost were due to the IP killing off a hero before he was able to activate one of the terminals. It is kind of a guessing game to see who wins more than strategy.
The part that bugs me is our IP said that there is a reward if you complete the mission by end of turn 5. How on earth do you manage that? The fastest we have ever done it is beginning of turn 6 and that was with us ignoring most of the imperials and running for the terminals.