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About Jamborinio

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  1. Ah so you've pretty much reverted back to basic. Out of curiosity have you ever used the alternative set (DWD / FFC for Arryn) in its entirety? If so, what were your impressions / thoughts?
  2. Anything that takes Balon out of the game is a good thing. I've not used the DWD cards yet but I am sorely tempted with our playgroup to equal up Lannister. Plus Addam Marband replacing Kevan Lannister, since Knights are commonplace compared to Footmen.
  3. Do you make any other changes Frode? Like Addam Marband for Kevan Lannister, or Qyburn for Cersei, or even any others for other houses? btw, I'm talking the Mother of Dragon's setup and Vassals here (though not necessarily with Targaryen in play).
  4. I hear you and it's definitely the best house rule fix out there. We use it when we play face to face. I'd love to see something official though, as I occasionally play at Thronemaster and they use official rules.
  5. First off, let me say what a wonderful job FFG has done with this expansion. It’s single handedly revitalised aGoT, especially at lower than 6 player counts, which suits my group perfectly!The second part to this is more of a balance question. I notice that FFG have recently released an FAQ and finally after all these years, Lannister has received some help at the start, which is long overdue and greatly appreciated! However, there’s one remaining balance issue (other than perhaps Baratheon’s start when Targ is used) and that is with the power of Greyjoy overall. Even with the extra ship, it still appears Greyjoy’s cards are so vastly superior to all other houses, and the main culprit here is Balon Greyjoy. Consider Lannister’s position if Greyjoy takes Riverrun and Seagard first turn - which by the way they can do easily with current cards - and then 2nd turn they get a Muster (about 33% chance, or more if Baratheon selects a muster). That’s effectively Lannister toast and there’s nothing Lannister can do about it.Balon is an auto win card and combined with Aeron can even be plucked whenever he’s required. Greyjoy’s position on the far west is also one that is arguably least impacted by Targaryen’s initial desires.Will there be any consideration for finally dealing with this card for the good of the game? Like for example, instead of reducing to 0, could it be reduce strength of opponent’s card by 1 or 2? Something to make it less a guarantee and fail safe; something to give Lannister or Stark - whoever the Greyjoys go for - a chance in the ensuing combats...The change to Lannister’s starting army is a step in the right direction and it gives me hope that there could be a future change (mainly to this card).Best regards and thanks for MoD!
  6. We use fleet building sites instead of upgrade cards, as it saves space and time. With a growing list of card errata, the upgrade cards become less important to have out, so I’d be all for a proper FFG app that did all this and moved us into the modern age for upgrades. This would also allow a more fluid rebalancing of points and costs which to me is the one thing Armada really needs. There are so many naff upgrades now that need formal errata to fix and yet it’s always clumsy when it’s via separate documents that players have to carry with them and remember. A digital app would make this a breeze and make so much more newbie friendly.
  7. Rogue One was really good, and The Force Awakens was not bad when it came to setting up the new trilogy. However, The Last Jedi was an abomination. Far too long, far too predicable, and really not that interesting. It was also plagued with continuity issues and stupid 1 person vs the world heroics. Yawn. I'm also not sure why they're systematically killing off the old characters. Han Solo - ok I get, plus it was dramatic - but Luke could have played a far more interesting role than he did. Finn being saved by Rosie was almost laughable as was their riding of those beasts on that inconsequential mission.
  8. Haha, same here and I’m also Scottish! No impact at all, but I guess it’s mainly because I actually only have 2 flotilla from each faction. happy to see the nerfs all round. Let’s hope the rebels get another viable option in wave 8 or 9 to compete with The nerfed Yavaris / Galant Haven
  9. I think it's the combination of many flotillas and relay which really irks. The flotillas fly about harmlessly and yet carry a deadly activation for squads which means the relative risk to reward is fairly inconsequential. I think replacing flotillas with Hammerheads - while it still has the same impact for padding activations - doesn't come close to bringing the same lethality with relayed squadrons. With this in mind, if there's a nerf to relay, this will by default also nerf those 1+ lists.
  10. Here’s hoping some positive tweaks to some of those expensive ion cannon upgrades! Here’s hoping some nerfs to mass flotilla lists! Though because I only have 2 for each faction, it’s unlikely to impact me in reality either way.
  11. Played my first game with Raddus, Profundity and dropping a Garels Honour, and man was it fun! No stress at deployment, lots of interesting options and great to put some fear into those approaching triangles of doom. Well done devs for producing a top quality commander!
  12. Only the MC30s are generally good enough at applying pain, the others - Hammerheads and the like - just don't put out enough damage to cause large ships problems.
  13. Not too bad! But 4 hull, eurgh. Make it 5 or 6 and you have a winner.
  14. Back at the release of the Corellian Conflict squadron pilots I was definitely a pro Rebel player. I liked their playstyle and much preferred their squads e.g. what Biggs did for X-wings, and Ten Numb are great examples. However, at Wave 7, I've wholly switched over to the Empire as a faction of choice. And here's why: 1. What Sloane has done for non-rogue Imp squads. Their squads were already awesome at anti-squad duty, and now they're great at helping to take out ships. The only way the rebels can realistically complete here is to take the very risky Yavaris. I really hope there's something coming soon (in wave 8) that can offer the rebels an interesting alternative that isn't quite so glass cannon. 2. What the new upgrades have done for large ships, and especially the ISD with its new variety of choices. At the moment, I just think Empire ships offer more opportunity to experiment and specialise. In contrast, Rebel ships tend to be a little more one dimensional. CR-90 - TRCs, Neb B - Yavaris, Hammerheads - External racks (i'd have loved it if these guys were better at boarding troopers/ engineers). 3. The re-invigoration of the VSD via disposable capacitors and Moff JJ. So, what are you? And have you switched, or do you remain forever loyal to one side?
  15. Yeah it’s the timing of crits which renders OP rather redundant. The defender will just spend its tokens before the pulse. I guess in combo with HTTs it could cause some angst if it’s a big hit?
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