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psychoticmammal

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Posts posted by psychoticmammal


  1. Ok, so if I'm going with the middle one, trying to fit in ECM and using the fighters as anti-fighters this is what its changed to, any better? Also, if I could swap out the x-wings for a-wings if thats better? it would give me 8 extra points to play with...

    Deploy more Orca?!
       

    Faction: Rebel Alliance 

    Points: 399/400 

    Commander: Admiral Ackbar

    Assault Objective: Opening Salvo 
    Defense Objective: Contested Outpost 
    Navigation Objective: Minefields 

    MC80 Assault Cruiser (114 points)
    -  Defiance  ( 5  points) 
    -  Intel Officer  ( 7  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 

    [ flagship ] Assault Frigate Mark II B (72 points)
    -  Admiral Ackbar  ( 38  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 

    Assault Frigate Mark II B (72 points)
    -  Electronic Countermeasures  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 

    X-Wing Squadrons ( 52 points) 


  2. Hey guys, 

    I have made a few lists that I want to run for the store events I'm going to. However, I have a limited amount of time so I'm going to have to knuckle down and pick one for rebels to practice. I would appreciate some advice on which to go for, and if there is anything glaring that needs to be changed.

    Thanks guys.

    http://armadawarlords.hivelabs.solutions/view_list.php?token=5447

    http://armadawarlords.hivelabs.solutions/view_list.php?token=5634

     

    http://armadawarlords.hivelabs.solutions/view_list.php?token=4734


  3. Thanks for the feedback guys, I've tried to take some of your bits on board is this an improvement?

    Deploy the Orca!
       

    Faction: Rebel Alliance 

    Points: 400/400 

    Commander: Admiral Ackbar

    Assault Objective: Opening Salvo 
    Defense Objective: Contested Outpost 
    Navigation Objective: Intel Sweep 

    Assault Frigate Mark II B (72 points)
    -  Gunnery Team  ( 7  points) 
    -  Electronic Countermeasures  ( 7  points) 

    Assault Frigate Mark II B (72 points)
    -  Gunnery Team  ( 7  points) 
    -  Boosted Comms  ( 4  points) 
    -  Electronic Countermeasures  ( 7  points) 

    [ flagship ] Assault Frigate Mark II B (72 points)
    -  Admiral Ackbar  ( 38  points) 
    -  Gunnery Team  ( 7  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  XI7 Turbolasers  ( 6  points) 

    X-Wing Squadrons ( 26 points) 
    A-Wing Squadrons ( 22 points) 
    Han Solo ( 26 points) 
    Y-Wing Squadrons ( 20 points) 


  4. Hey guys, wanted to make a squaddie friendly ackbar list, what do you think?
     

    Deploy the Orca!   

    Faction: Rebel Alliance 

    Points: 399/400 

    Commander: Admiral Ackbar

    Assault Objective: Opening Salvo 
    Defense Objective: Contested Outpost 
    Navigation Objective: Intel Sweep 

    [ flagship ] Assault Frigate Mark II B (72 points)
    -  Admiral Ackbar  ( 38  points) 
    -  Gunnery Team  ( 7  points) 
    -  Enhanced Armament  ( 10  points) 

    Assault Frigate Mark II B (72 points)
    -  Gunnery Team  ( 7  points) 
    -  Enhanced Armament  ( 10  points) 

    Assault Frigate Mark II B (72 points)
    -  Gunnery Team  ( 7  points) 
    -  Enhanced Armament  ( 10  points) 

    X-Wing Squadrons ( 26 points) 
    A-Wing Squadrons ( 22 points) 
    Y-Wing Squadrons ( 20 points) 
    Han Solo ( 26 points) 


  5. I'd consider running some a-wings over pure x-wings as they are pretty snazzy atm: speed 5, counter 2 and black vs ships. Enhanced armament + ackbar is powerful but could be overkill, I'd suggest running x17 turbolasers instead of enhanced armaments as they nerf any attempts to redirect the stupid amount of damage being thrown out.

    Sounds like a good list, good luck :)


  6. I played a build focusing around this idea last night and Im surprised how well it worked. I only took one MC80 and made it indestructible with redemption providing support and took raymus Antilles for token benefit. It worked surprisingly well. It took some serious damage but I was repairing four shield on my own every turn, getting one from redundant shield, and projecting two from redemption every turn. It was insane. All in all, the MC80 lost about lost all its shield multiple times and regained about 15 of it and took 5 damage cards, enough to kill it at least twice. Its beatable but tough. What everyone forgets about, since I have multiple outlets of repair. I can get a little back in between volleys from your ships through the ships personal activation or through redemptions projection. Going first is a must though and id take engine techs over engineering squad regardless.

     

    What did you replace the second MC80 with, purple?


  7. Hey, I've recently got the core for xmas and I've watched a bit of the worlds and I'm trying to come up with a list to use when I start playing in January. I was hoping for some feedback on my take of a Screed list. Enjoy :)
     

    Imperial Screed   
    Faction: Galactic Empire 

    Points: 400/400 

    Commander: Admiral Screed

    Assault Objective: Opening Salvo 
    Defense Objective: Contested Outpost 
    Navigation Objective: Intel Sweep 

    Raider-I Class Corvette (44 points)
    -  Quad Laser Turrets  ( 5  points) 
    -  Assault Proton Torpedoes  ( 5  points) 

    Raider-I Class Corvette (44 points)
    -  Quad Laser Turrets  ( 5  points) 
    -  Assault Proton Torpedoes  ( 5  points) 

    Gladiator I-Class Star Destroyer (56 points)
    -  Assault Proton Torpedoes  ( 5  points) 

    Gladiator I-Class Star Destroyer (56 points)
    -  Demolisher  ( 10  points) 
    -  Assault Proton Torpedoes  ( 5  points) 

    [ flagship ] Imperial II-Class Star Destroyer (120 points)
    -  Admiral Screed  ( 26  points) 
    -  XI7 Turbolasers  ( 6  points) 
    -  Overload Pulse  ( 8  points) 

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