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Andreievitch

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Posts posted by Andreievitch


  1. 17 hours ago, Archellus said:

    See genesys core rule book page 212 under augment. 

    They recommend that at Hard difficulty. With that said you could always cast transform into something that can fly or summon a Creature that can carry you. 

    But I would say augment at Hard difficulty would allow flight 

    Perfect! Missed it as it was under the spell description and not on Pg 215 where I was looking. 


  2. 4 hours ago, Joress said:

    The maps and player tokens are pretty cool in Roll20. We have some similar ideas with the Game Table as we continue to roll it out, but that's still on our todo list. The only think I could suggest, which I use in my games currently, is to post images and maps in Discord. Something like this map. But we totally want to make a map feature in there eventually. I think we have NPC integration, and GM notes next in line.

    Any level of Patreon support can get access to the Game Table!

    Great!  I have just supported the Patreon, linked my accounts and now I can see the Game Table.   I will have a play and test 🙂  


  3. FFS!  Let it go you muppets!  

    Can we please just talk about the game and what we love about Star Wars?!?  Stop with this vitriol! It has been going for years and it is tiresome, and honestly not healthy for you.  There are countless threads about Kennedy etc.  Let's not make this another one.

    Be that strong person and hold back on any further comments.  Don't feel you need to rebut on any comments already said.  Bring the thread back on topic.

    #rantover 

     


  4. The very first game of my AoR campaign started with them all being captured Rebels working in a mine.   

    During the mining they broke through to a "natural" tunnel, which was actually made by a giant worm type creature, very recently...The creature emerged from the tunnel and attacked!  The Stromtrooper guards fired at the worm, who then turn its attention to the aggressors.   The PCs decided to attack the troopers with their mining tools, picking up the blasters from the dropped troopers, and then attacking the worm themselves.  They then escaped through the worm's tunnel which lead to...

    Stay tuned for the next thrilling adventure!  😉 

     

     


  5. I am looking at running a large space battle in my AoR campaign and am wondering if i should use the Squad(Squadron) rules or Mass Combat.  I am leaning towards squadron as it involves the PCs more.

    Here is how the sides will line up...

    Rebel PCs:

     

    • Custom Corvette (much like a CR90, but a little better)
    • YT-2400
    • B-Wing 

    Rebel NPCs:

    • Nebulon B Frigate
    • 18 x X-Wings 
    • 6 x Y-Wings

    Imperials:

    • Interdictor-class Star Destroyer
    • 24 x TIE fighters 
    • Gladiator Class Corvette
    • 24  x TIE fighters

    Firstly, does this look like a good match up?  There are a stack more TIEs, but they will all be minions so not as tough as the Rebels.

    Secondly, would the Squadron rules work well here?  I haven't used them before, but have done mass combat when I ran Friends Like These.  It seems less personal for the PCs, which is why i am leaning on having them control Squadrons. 

     


     


  6. There may well be something along  Huey in SW legends, but if you look a canon then I don't think you will find much.  Look at the scenes for Yavin IV and Hoth.  If there are any such transports then they will be seen there.

    The U-Wing would be the closest thing?


  7. 1 hour ago, Tramp Graphics said:

    A Mon Calamari. 

    This, and I also keep in mind that Star Wars is Science Fantasy Fiction and I don't let physics get in the way of a good story.  

    I will stick with my initial thoughts below:

    On 2/24/2020 at 4:05 PM, Andreievitch said:

    Starships underwater without appropriate modifications:

    • Handling drops -2

    • Speed drops -2 (min 1)

    • Weapon Range reduced by 1.  Add Inaccurate 2

    • Max Defense drops -1 . This represents the shields bolstering the ships hull to withstand the pressures of being underwater

     


  8. The most excellent @GM Hooly has pointed out to me that there is the Amphibious Modification from Special Modifications.  This states:

    "Most starships speeders, and other vehicles not specifically designed for it are unfit for usage underwater Starships are typically not hydrodynamic. and hulls designed for zero gravity and atmospheric use can suffer damage from deep-sea pressure. However. with the addition of turbines. modifications to the engines. and reinforcement of the structure. almost any vehicle can be made seaworthy. This attachment can be applied to any vehicle or starship that can enter an atmosphere."

    So the question remains, are there any rules stating what happens when you do take an unmodified ship underwater?

    Perhaps added to the above all maneuvers are upgraded once?  That gives a chance to add damage and strain from the pressure.

     


  9. I am doing a necro on this thread as there doesn't seem to be a lot of info on underwater adventures.  Do any books spell it out, other than:

    On 1/30/2014 at 2:48 AM, Joker Two said:

    "The Deepwater Docks" sidebar, Suns of Fortune p.33:

     

    "An enterprising smuggler must rig his ship to withstand the crushing ocean depths and install underwater propulsion devices on the outer hull."

     

    Here is something I put together, based in parts from some info Christopher Hunt has here

    Starships underwater without appropriate modifications:

    • Handling drops -2

    • Speed drops -2 (min 1)

    • Weapon Range reduced by 1.  Add Inaccurate 2

    • Max Defense drops -1 . This represents the shields bolstering the ships hull to withstand the pressures of being underwater

    I don't want to make it impossible for an unmodified ship to go underwater, as it will be an integral part of my next game, and the player may not have time or resources to find an underwater vessel. 


  10. Naboo is also discussed in Rise of the 

    1 hour ago, Donovan Morningfire said:

    Apart from Jar-Jar, the Gungans as a species really didn't play a role in the Clone Wars, so them not being in either of the sourcebooks related to that era makes sense.

    So why put Naboo and a Modular Encounter in there?  The encounter is specially a Gungan scenario

    1 hour ago, Daeglan said:

    Why would they reprint a species they already did when they could give us new species? I prefer as little duplication as possible.

    I own the F&D CRB, and that is it.  Not everyone owns every book.

    Thanks for the confirmation.  I will track down NoP.

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