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About Andreievitch

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  • Birthday 10/14/1970

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  1. I was trying to think of any moment in Star Wars canon where a stimpack or medkit were used? I am not saying they shouldn't be part of the game, after all, PCs would not last long without them! I am just curious if they are actually seen in any scene?
  2. I think the Old Republic will just confuse the ave Joe Public who is only into the films. I know people who are confused about when Rogue One took place (not hard really...) I think it needs to take place in the times we know already. I am stoked it is happening!
  3. Dang. I missed that! Where do you the status?
  4. Its now 8 months since the announcement! I have gone from excited to getting angry. I wish FFG would just be up front about WHY there is a delay?
  5. Rex is on Endor? Where is that mentioned?
  6. Will the minis be the same size? I am wondering if I can use minis from both for the EotE RPG as well, or will they be different sizes?
  7. I would love to do a Saga setting. I love Brian K Vaughan and especially this series. I think Genesys would work really well with the blend of Scifi and magic that Saga has. Plus, its all about the (narrative) story!
  8. I prefer a level of reality in my games, rather than let the rules get in the way. People modify existing items all the time in reality (custom pistols, modded cars etc). I don't agree with your statement, but do think restricting the mods as attachments is the best way to balance it. If only there were Crafting Attachment rules though! You are probably correct there, but that is really up to how the GM runs the session. I run an AoR game and the Mechanic is way too bust helping with general base mechanics to have too much time. What I am trying to say is that the time between games can be filled with story lines to prevent such nerffing. I think I am going to run Crafting Attachments similar to Gadgets, using "Precision Instrument". Rather than it affecting a chosen skill, it can add an effect. ie in my example above where I want to add laminate to a Mechanic's Utility Suit I was say the aim is to add +1 to Defence and then see how the dice roll to see if anything extra can be added or made worse if Threat.
  9. Isn't the difference between Ranged Light and Heavy whether the gun is 1 handed or 2 handed? That is why the DR 45 becomes Heavy in carbine mode - it goes to 2 handed and thus heavy. It would come down to what he can hide or not really? Maybe look at the modular rifles that he can snap together when needed.
  10. Am I missing something? I am looking in Special Modifications to see how can you improve and existing items? E.G. - my Mechanic wants to add laminate strips to his Mechanic's Utility Suit to give it some Defence. Are there rules that allows this? Another example. I have created a pistol. Can I roll Mechanics again to add some of the extra effects listed in Special Modifications? Or, how do I create a new attachment to emulate what I am wanting to achieve and then just use a hardpoint?
  11. Back on topic, now that Star Trek Discovery has dropped the F bomb, does that mean we can now swear in Star Wars too
  12. I am SUPER keen for this book. This is when my current campaign is set so I am looking forward to the content. I am so keen, I thought I might even pre-order from FFG...until I saw the shipping cost to Australia: I guess I will have to wait until my FLGS has the book...
  13. Yeah. I have a Demo focussed Droid PC in the game I am running who is frothing coolant at the idea of a Demo spec
  14. I think Fully Operational is well ahead in the queue, and who knows what has happened to that!
  15. I came across this last night. This picture alone will be the basis of my next game