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Network57

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Everything posted by Network57

  1. Should be 18/210 ~= 8%. 1 way to get 4 single clue Haunted Woods, times 6 (because the Arkham Woods is irrelevant - any one will result in a shortage) = 6/210 12 ways to get 3 single clue Haunted Woods and Quiet Glade = 12/210 Total of 18 combinations (NB not permutations).
  2. Yes but the way the instructions are ordered doesn't quite make that clear.
  3. The words black and bleach have near opposite meanings but the same etymology. Why is that not something we care about anymore? Because that change happened centuries ago. And centuries from now, the word "literally" will have two completely opposite meanings but nobody will care because language changes and that's OK.
  4. Yeah i noticed that too. It would have a lot cleaner to say, add the new locations to the originals, randomly choose 1 of the 3 copies of each by title, then randomly select 5 of the remaining 6 to put into play.
  5. Oh my gosh, it's almost as if language changes over time!
  6. I think by literally he meant literally because it's impossible read something after your eyeballs have been literally dragged across a table.
  7. Do you have any examples of why you find it unreadable?
  8. And if we want to be pedantic, it's pedantic, not pendantic. 😝
  9. I have everything double-sleeved and can fit all of Dunwich and Return to Dunwich in the box.
  10. I can stop by my local store Sunday if you want me to check. They had everything but KD in stock last month.
  11. Where are you located? Which packs specially do you need?
  12. Honestly for the difficulty with the stand-alone bag, just remove the -6. The remainder of the bag looks pretty similar to a Standard/Hard setup for a full cycle campaign.
  13. It's a reference to the Arkham Horror LCG. The latest cycle for that game just wrapped up, and if you complete certain conditions along the way and recover some time-travelling artifact, you get to play a Super Secret Bonus Scenario, which is basically travelling back in time to undo the events of the 2nd scenario in the campaign.
  14. The Hallway is part of the new locations, though it doesn't appear so at first. The Parlor shouldn't be removed from the game, just set aside.
  15. Or you could play by strict rules and instead of assuming you might have eventually mulliganed enough for that God hand you manually selected, just keep drawing opening hands until you find one that's good enough. That's within the rules and still involves playing the game.
  16. I suppose the ridiculous boost from Master of the Forge only applied because we're looking for an attachment. I don't think these results are the same if we're looking for, say, a particular ally, or a powerful event, which is our must-win card.
  17. The only one I know of is the latest release, Roam Across Rhovanion. The booklet is correct, but the quest card encounter set icons don't match.
  18. Why those 2 specifically? It would affect any Investigator equally.
  19. for when you absolutely need a deck to prove radioactive decay!
  20. Hey everybody, sorry if this is the wrong place to post this. Just lemme know if this breaks forum rules, I'll gladly repost where it should go. CollectorMania in Parker, CO, has an Invocation Kit for 4 players, and I'd like to get a group together to schedule an event with them for it. Please let me know if there's anybody in the Denver metro who's interested in making this happen. Thanks all!
  21. Fantastic news! Thanks for the insight! It's also possible on such low-res that we're all misreading the Spanish but that definitely looks like an L to me, not a T.
  22. The text says "muévalo", not "muévate". "Move it", not "move yourself".
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