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Everything posted by AugustineS
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No, just no. Has never fit the book description, which I would consider definitive. Wait, doesn't it work the same as putting an existing pilot in a new ship, or does that not work for crew. Huh. Think I'm going to go with the trade-faces setup, minus stress since it is a one-shot and potentially flipping 4 direct hit up is enough of a downside
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e: oops, darn mobile post button!
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Gilded Lily: I like symbols too much Will change though. That one is a bit winging it, I may restrict it to other Large ship titles only, which has fairly major list-building implications (you could actually dock and deploy Phantom, but its title wouldn't do anything to the Baudo since it doesn't have a turret slot, for example, while locking out some of the smaller ship-specific titles (actually I really should restrict it to large-ship titles since it could grab AWTP >_< ). Wedge's ability is subtly different - Outmaneuver doesn't specify the enemy's primary arc, so Wedge crew would work against Firesprays etc). I don't know what degree of similarity is allowed (is it exact wording? some nebulous degree of similarity?), but Mirax is definitely not a copy of the TIE/x1 title Booster pilot could probably be higher PS, though I get the impression he's more a businessman than a really good pilot (should Corellians just all be PS9?) Booster crew doesn't really need to keep TLs - the ability procs every round to refresh the locks, it's essentially FCS with target selection. I couldn't find good Coruscant art for Rebel Agent Pretty happy with the ability, and I feel like Rebels are missing decent 2pt generic crew. Awing test pilot actually wouldnt help. Since the gilded lily title wouldnt have any effect until you got into the game, its too late to equip an ept. Same for sabines masterpiece. Could use the falcon title. Missed the primary for opponents arc on wedge, so that is at least slightly different. Thatd be upt to banaganoosh i guess on what constitutes a big enough change. X1, v1, same difference . The acquire an evade makes it slightly different from v1 (and once per round), but personally id probably argue against it being a big enough change myself. Actually makes it more powerful than the already rather good v1. Thats just my opinion though (on being too similar). Other people are free to disagree (at least untol baba says one way or the other or committe is formed down theroad and decides) My thoughts on booster being higher ps are more on his anbility to evade capture by Hal Horn for so long. But his PS is something we really dont have a lot of evidence for either way, so doesnt really bother me. Just figured id mention it. My thought for booster wasnt the need to keep it across rounds, but that with the way TLs work, he lets you TL every enemy ship, but youll get the tl on the first ship, then when you get the TL on the second, you lose the first, gain the third you lose the second, etc, so you only actually get the TL on the final ship unless his card allows you to maintain more than one like weapons engineer. If the intent isnt actually to have TLs on everyone in range, it could just be reworded to acquaire anTL on "an" enemy ship Also, is it supposed to have a standard forward primary arc? The base doesnt look like it has the primary shaded like usual (see the shadowcaster base). Or is it just the single mobile arc? True, I keep forgetting how that one works as I haven't touched A-Wings since the dawn of time. Might be neat to let it use Moldy Crow. I'll have to go through all the titles one by one and decide if any interactions are broken. Yeah, idk the degree of difference, I can always make him some sort of turret-gunner thematically if it's too close. Wait a sec, are you missing the red assign? /v1 works when you target lock, Mirax works when an enemy ship TLs her. Kind of "stand by to be boar- NOPE". PS is kind of weird to decide, I could bump Booster to 6 and keep Liat at 5 and it probably wouldn't mess anything up. 1/4/5/8 feels like a prettier spacing tho~ Yeah, I need to caveat Booster so that he can hold ALL the TLs (this is my favourite card thematically due to that one scene in Bacta War, hehe). It's supposed to have a primary arc, I didn't realise Strange Eons missed that when mobile's selected. Definitely not allowing the face-up/down choice. Actually, what if it discarded all face-up cards and then flipped all face-down cards up? Would make it a definite conundrum for when best to use it since you'd want to save it for cases when you have less hits than crits, or use it if you get a really nasty crit early (which limits its potential since once-per-game). Not sure if that AND the stress-taking would fit well on the card tho.
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Could also do flip all faceup damage cards facedown instead of removing them Allowing a choice of face-up or face-down actually makes it more powerful - if you never take a crit the title doesn't do anything in its current incarnation (and given crits are more rare than hits idk). Idk, the hit:crit ratio on the dice is 3:1. Now, crits are slightly more likely to get through defense than hits are, but that's still probably only 3 damage removed, and the higher it goes the more stress-saddled the ship gets (and that takes a while to clear, although I suppose Rebels can manage 3 stress in 2 turns or so. Still only works once, and you'd get more benefit from, say, R2-D2 crew over the course of a game.
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^oops, I responded before that, here we go: Gilded Lily: I like symbols too much Will change though. That one is a bit winging it, I may restrict it to other Large ship titles only, which has fairly major list-building implications (you could actually dock and deploy Phantom, but its title wouldn't do anything to the Baudo since it doesn't have a turret slot, for example, while locking out some of the smaller ship-specific titles (actually I really should restrict it to large-ship titles since it could grab AWTP >_< ). Wedge's ability is subtly different - Outmaneuver doesn't specify the enemy's primary arc, so Wedge crew would work against Firesprays etc). I don't know what degree of similarity is allowed (is it exact wording? some nebulous degree of similarity?), but Mirax is definitely not a copy of the TIE/x1 title Booster pilot could probably be higher PS, though I get the impression he's more a businessman than a really good pilot (should Corellians just all be PS9?) Booster crew doesn't really need to keep TLs - the ability procs every round to refresh the locks, it's essentially FCS with target selection. I couldn't find good Coruscant art for Rebel Agent Pretty happy with the ability, and I feel like Rebels are missing decent 2pt generic crew.
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Oops! (why Strange Eons doesn't default to something normal like EPT I'll never know), it's supposed to be an illicit.
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Yeah, that's definitely the card I'm most iffy on - it has to cost the same as the other titles, and I didn't want to do an evade-based title. Might be worth bumping up to 2 stress per card. Phase trigger I definitely missed, will edit to start of End phase.
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Wait, ew, NO. God. Please. NOOOOOOO. That's better, here we go (normal apologies for posting that awful comic design, and pre-emptive apologies for the duplicate ship/title art, but there's only like 2 pieces out there): I am honestly pretty much guessing at points, but I think it's impossible to lock that down without testing. Mostly built around the Fake Transponder mechanic, which seemed like fun.
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2/4/2/0?
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Isn't the cannon pod turreted?
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Okay, that makes sense - saves me making filler cards to hit 12 :3 e: new question: I notice on the submission forms it says 3-4 for upgrade cards - is that a hard limit or just a small-ship thing?
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It seems kind of weird to me, but is there no way to submit an expansion that includes some existing upgrades? Not pilots, of course, but in the interests of verisimilitude to real expansions, which often have duplicate generics from other expansions. (especially with large ships, which pretty much never have the 12ish upgrades as entirely new cards)
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On a lighter note:
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idk i just pretend gabe doesn't post helps a lot
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This was actually spoiled in a previous non-U-Wing update! Working on the OP now~
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Only Cassian Andor has an EPT. Other U-wing pilots definetely havn't - you can see blank space on the upgrade bar.. oop, fixed (I was looking at the tiny upgrade icon bits under each card, not the spacing)
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Rogue One, when and how often are you going?
AugustineS replied to Dagonet's topic in X-Wing Off-Topic
^ Waiting on Rian Johnson to save Star Wars next year. -
https://community.fantasyflightgames.com/topic/226821-hold-your-breath-and-count-to-wave-10/ Including best guesses at text.
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QD is Quickdraw QJ is Quadjumper This has been a PSA.
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I mean given the only really really special thing about the ship (besides being too pretty to die) is the dial, ofc they were gonna preview it.
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Quadjumper playable, just missing 1 pilot and 1 crew. reverse maneuvers friggin' rock
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I want to get like 5-6 of them honestly. They're the Scum Bomber and deserve to be swarmed.
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CorSec/Wraith Squadron X-Wings are the only acceptable Veterans pack paintjobs. It's too bad there's really no E-Wing pilots/squadrons other than what we've got.
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oh my god what the (heck) Yes, you have to build the list around his ability. That's okay. Slap Ion turrets on him and Palob, give em K4 and Dengar respectively, plus Mindlink. Can fit 2 Ion Scyks for 99. That'll chew an /x7 list like it's Hannibal Lecter. Dace to the face doesn't really need errata.
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Dash is more like that one perpetually drunk guy in every cantina who claims to have charted the Maw single-handedly. Nobody believes him but himself.
