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tunewalker

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  1. tunewalker

    Holocron Updates - two major nerfs

    Yes but they probably would still not get played over poe and in addition to this you would see poes blaster getting played on the blue and yellow characters that poe typically gets paired with without them having to worry about not doing as much damage as on poe and then hero would have 1 really overpowered weapon at 2 cost. The real tool red hero is lacking is good dice removal. at least it seems that way to me.
  2. tunewalker

    Holocron Updates - two major nerfs

    I think that may be because you do not see a lot of red hero decks outside of vehicle decks and decks with poe that do damage. The rest of the damaging red heroes are largely over costed and they do not have the tools they need to really stand up to the other decks right now.
  3. The funny thing about the Hero decks vs the villain decks to me is that it seems Villain decks are all solid because the stuff you can put in them is all solid. The upgrades are super solid, the events are super solid and have ways around much of what heroes do, and most of the best cards that heroes have access to are neutral. For Hero to be good it requires very specific pairings with very good characters, and from what I have seen, it almost requires blue and Yellow as Second chance and Scruffy looking nerf herder with Force Illusions and maybe even Hand Crafted light bows are a must in basically every viable hero deck. Basically the reason Villains are so good is not just their characters can pair well and there is simply more of them that can pair well, but their upgrades are also very good just adding to the prior fact. Those upgrades basically mean you can run just about anything and throw the good upgrades in and as long as you can get the characters to live long enough with force illusion, he doesnt like you, and/or Best defense you will likely have a solid deck. Basically what I am saying is Villains are much less reliant on having the best of the best characters because their upgrades are so solid.
  4. tunewalker

    For home/casual play, ONLY buying starter sets?

    I would say yes. As a simple version of the game it can give you lots of options. you can also use D6's for your second character dice so that you can play 2 dice Kylo, Phasma, Han, Rey, Luke, Boba and Poe should you desire if you are just going to be playing at home. I do this all the time with new players for characters i do not own 2 of because when I am not at a tourney I am not worrying about having that second die.
  5. tunewalker

    New set is called Ways of the force .

    Oh ya I completely forgot about the wheel bike. I dont know why but I have this mental block when thinking about villain cards. I dont play villains so it is almost like they go in one ear and out the other for me.
  6. tunewalker

    New set is called Ways of the force .

    Honestly while there are cards calling out specific cards the only one doing so really in this case is Luke's Lightning Rod and it is a good card without its call out and even with its call out it doesnt gain THAT much of a benefit. In the case of Bo-katan there are a lot of Yellow villain upgrades and her special is just rewarding you for following the other part of her ability. That said for 20 points she has 3 damage sides which is more than most of the 20 point characters on hero side and to top it all off she has Two, 2 damage sides and one 3 damage side all for free OR it becomes Two 3 damage sides and a 2 damage side, that is a much better die then some one like OG Luke or Old Ben or even K2. The only card that is immediately popping in my head for Bo-Katan is On the Hunt 1 cost and brings her ability online while still occasionally having + sides for her other sides. Either way there has always kind of been staple cards, like if you are running Mono blue you might want Ancient saber and Force speed, or for how long was Vibro knife a mandatory card in melee decks. There are always going to be cards that you want to run in certain decks that will be obvious, but rarely is it the syngeries they specifically call out that will work. Like with Luke's Lightning Rod... (I cant believe they made that a card it seriously feels like a Joke) I dont think I want to put this in a deck with Old man Luke. Its sides are good, but as a weapon instead of an ability it doesnt really synergize with Old Man Luke's Power action. Even putting it with Young Luke has its drawbacks unless you are running the new plot that gives it redeploy and basically makes it cost only 1, but I can definitely see using it in other decks simply because of how solid its dice is. And if I get a bestow in the deck or overwrite it later with an Heirloom GREAT and because of that it MIGHT make a deck.
  7. tunewalker

    New set is called Ways of the force .

    I think the small issue with pairing Luke with anyone that is not Blue is that his power action only allows him to move upgrades from himself to a blue character. So while you CAN do Poe or Maz, I feel that they are a bit more limiting then say one of the Reys, be it the action cheating Rey or the shield based Rey which of course is probably the pairing they had in mind when designing him. Honestly, getting all of his abilities to work together is going to be really rough to pull off. Good blue abilities that arent super expensive are hard to come by. The only ones that I can think of are Makashi training and to a smaller extent Force Focus, Force Training and Inner strength, and the bigger problem with this is you cant really move them back to him without something else like a funeral pier or cargo hold so it is kind of a dead giveaway that they should probably target the other character. Because lets face it the real use for his power action isnt going to be to get a Force power to stick it is going to be using it to roll out the same force power twice in 1 turn. Edit: that said this Luke is AMAZING his dice and health basically match the 20 point Luke except for 1 side being a 2 instead of a 3 and is still technically more flexible all for 2 dice being the same as OG Luke's 1 dice cost. Just goes to show how grossly overcosted the original Luke was.
  8. tunewalker

    New set is called Ways of the force .

    I think anyone playing grievous should be looking at 1 cost upgrades like hunting rifle, DH-17, fragmentation grenade. Cheap weapons are good for getting multiple dice out, they may not be the strongest die, but they will still do what they need to for him.
  9. tunewalker

    Luke Yoda build

    Wanted to say thank you to every single one of you that helped me with this deck. I made 1 alteration from what I posted and may make further ones with the suggestions you guys put forth, but I played the deck last night and it preformed really well. I got lucky a bit of course, but beyond that the deck felt very good and even as I was worried about resource gen and shield gen I had both down very well. Thank you all this deck was a blast to play.
  10. tunewalker

    Luke Yoda build

    There are a lot of suggestions here, so this is what I have come up with so far. E Jedi Knight Luke, 1 Dice yoda (I only have 1 yoda or I would probably try the new luke yoda combo) Battlefield (In flux between outer rim outpost, Dry Fields, Maz's castle and Obi-wan's hut. Also Citadel Landing Zone.) Upgrades 1 Force Speed 1 Ancient saber 2 Shoto Sabers 2 Force Training 2 Force Focus 2 Heirloom Lightsabers 1 Force Throw 1 Luke's Lightsaber 1 Master of the Council Supports 2 It binds All things 1 R2D2 Events 1 Deflect 2 Dive 2 Force Misdirect 2 Gaurd 1 Hidden Motive 2 Lightsaber Pull 2 My Ally 2 Overconfidence. Things in this list I am unsure of Shoto's, Master (resource intensive and dead character), Lightsaber pull (if no shotos), I feel between Yoda, Force Focus, and Force Training with It binds all things that Resources arent much of an issue so thank you guys for that :). Dive is a great against some decks obviously horrid against others not sure if dropping shotos for illusion and pulls for some other 2 cost Mitigation card or endurance... or maybe funeral Pyre with one of those other ones just named Thoughts at this point guys? (also would have loved to put Do or Do not in however from what I am seeing right now Luke's dice are pretty consistent with Yoda and Force Focus and R2 I dont feel the need to gamble on Do or Do not even though I put it in literally every other Luke deck)
  11. tunewalker

    Luke Yoda build

    I want to say thank you to all of you. Thus far the deck is coming together much better then it did in the past thanks to all of your suggestions. Still unsure about a couple things here and there which may end up getting shifted around will list what I have going in the morning for more input thank you all so much for your help. You guys rock.
  12. tunewalker

    Luke Yoda build

    So far I am hearing Lightbow and Force throw/ Standard sabers with R2 and/or Force Focus for late game special chaining to close out (thinking about adding Mind Probe to this list personally since it has a strong special as well). It binds all things (maybe adapt/ Reaping crystal) to help these get out and Force heal/ Shoto for early game survival. Hadn't thought of Bestow but I like it with the idea of even using the weapon twice in a single turn by rolling Luke and then bestowing it over to Yoda will definitely give that a look see.
  13. tunewalker

    Luke Yoda build

    If I wasnt going lighstaber based (simply not sure if I am or not) what would you go for with 2 cost upgrades/ 3 cost upgrades? Or do you think the Lightsaber based deck is one of hte better ways to go? Edit: I will try to set up the deck and let you guys make recommendations tomorrow after your guys advice. Thank you guys so much this has been going nuts for me...
  14. tunewalker

    Luke Yoda build

    Heads up you named a couple Red cards (mend and Resistance bomber) which doesnt fit in an all blue Deck also I am running Old Luke so only 1 dice of yoda unfortunately. With so few base damage sides you think shoto is still good? other then that thank you some of this helps a little.
  15. tunewalker

    Luke Yoda build

    Having some difficulty putting this deck together. Edit: sorry didnt specify E Luke Jedi Knight 1 Dice Yoda. So far the big staples of the deck I am liking is 2x Force Training.(super good ramp up) 2x Heirloom Lightsaber (super good redeploy weapon) 1x Force throw (dont have a second one but would probably but a second one if I really want to go just buy another one) 2x My ally is the force (Burst can be nuts) Beyond this I am having some serious issues (no Force Wave and 2 One with the force other then that 1 of all other blue legendaries) I know I need to put mitigation in but choosing which mitigation to go with has proven difficult. I like the idea of several of my higher costing upgrades like Luke's saber and Obi's Saber, Mind probe and One with the force, but if I do so I feel I need more resource generation the best of which for this situation I am thinking is It binds all things which to me suggests that my other 2 cost upgrades should probably be blue, but almost all the other 2 cost blue upgrades have modified damage or I feel just dont have enough impact, with the fact that I only have 2 dice that can hit melee damage and both of those dice will be heavily focused for removal seems to make that feel risky. Finally I was trying to find a way to use Luke's ability so far my favorite card with this has been Investigate and 0 cost or 1 cost cards while Luke's protection can also be abused this way I feel like it just makes Luke's ability into a slower versions of new Obi-wan's that requires I use up a card slot in my deck. So far the big issue is trying to find a way to keep Luke alive and not just keep his strong dice in the field but also abuse those strong dice. There does not seem to be many cards in the pool right now that ABUSE strong single dice My ally and to a lesser extent Double Strike being the only 2 cards I can think of that really do this endurance and resilience helping to keep these strong dice in the pool to counter one of their big weaknesses, but that is a lot of card slots for what smaller pointed characters can achieve with much less effort and for less resources, every other card seems just fine enjoying more small dice then less big dice like dice with Modified sides enjoy more small dice over less big dice and pretty much any card that allows you to resolve increasing value and of course even the way removal works encourages you to play more smaller dice then less big dice since the big dice arent actually getting larger overall totals and in fact many 4 dice small teams can actually push out larger totals in both health and in damage then the 1 big character 1 small character set up. I was hoping to see if any of your gentlemen could help be complete this Tier 2 or 3 deck with a good mix of Strong cards for Yoda since Luke will probably die early and resource gen and survival, Survival and ramp being the 2 things I am struggling with the most.
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