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  1. Ya with 4 in gunnery he should be good most of the time. 2 agi 4 gunnery means he is rolling 2 yellows and 2 greens with the most common difficulty being average or hard (increased by 1 if he uses the auto fire ability). When using a big repeating rifle that is carried (like the minigun) it still uses gunnery but on personal scale and his high brawn means he doesnt have to worry about the usual 3 or 4 ranks of cumbersome that comes with it. In addition, as you stated his higher intellect means he can mod his own weapon out a bit better. Stuff like custom grips and the like would make it even easier to shoot and I believe there are even things that add the blast quality which can simulate the low damage spray and pray since if you miss with advantage you can still trigger the half damage blast.
  2. So for the brawny character a couple things. First If they are using such a big gun I would hope they have ranks in gunnery. Second most weapons this big have high encumbrance values anyway so it is not uncommon for your brawny soldier to have 3 or 4 brawn with 3 or 4 agility. Either way ranks of Gunnery should help tremendously with the difficulty. Third look at weapons or ways to add "blast quality" to some of these weapons. The great thing about this is often times when you miss you will miss with advantage which you can trigger on a miss to have it hit with the blast damage which often times does half the weapons base damage. I am pretty sure it cant be added to most auto fire weapons but these are thoughts. I do understand the spray and pray idea, but I always try to find a solution inside first.
  3. And with upgrades so does protect aspect of protect unleash. And what you are talking about is a high level force user ability anyway not something a novice can do. Mastery on the right side of "protect/unleash" allows the user to reflect all attacks back at the opponent that they reduce to 0 this is exactly what you are asking for with the ability to absorb the attack and use it's energy to fuel your own. One of the control upgrades allows for you to protect against ALL types of attacks not just energy. By getting the duration, control and the mastery upgrades and rolling the right amount of force pips you could do exactly what you are asking walk through a hail of fire reduce all of it's damage to 0 and then thanks to mastery have a massive blast of force energy blow all of them away. Tutaminis IS protect.
  4. Ya I think Protect/Unleash is exactly what you are looking for. The protect portion works exactly like tutaminis. (if you have 4 willpower and 4 ranks of strength the minimum amount of damage you can reduce energy weapon damage by is 9.... the STRONGEST lightsabers deal only 10 damage and are energy based). You can even use it as an out of turn incidental like shown in the fight between Satele and Malgus.
  5. I have to say I love this book way more than the Allies and Adversaries book. The Allies and adversaries book did not take full advantage of it's page count had way to many well known characters that are almost unusable in most campaigns and was missing clearly important average npc's such as more than 1 type of bounty hunter. Completely missing any kind of ISB agents, or even Destab imperial agents. This book on the other hand kept most of the generic items I can find in ANY of the the core rulebooks (not just one specific core rule book) out and gave me a bunch of specific models of blasters and melee weapons along with armor and attachments, while i am sure they left out some specific equipment from core rule books as well as sublementals it also provides A LOT of equipment that was not in most of the core rule books and they made a great use of the space allowing me to feel like I got way more content. I really wish the Allies and Adversaries book was laid out more like this and spent less on flavor text so they could fit more. Sometimes I KNOW what I want to use in a scene, but not having it means I have to stat it myself.
  6. I have yet to use canon characters or even Canon PLANETS in my games. My players have enjoyed it pretty well so far, Canon creatures, alien species and ships exist all over the place and the themes of Rebels vs Empire are still intact but keeping it away from canon allows me and my players to still FEEL like all of this could be canon happening off screen in unknown parts of the galaxy. However, given the level of notoriety my players are getting and the level of XP they are getting I am beginning to think about going ahead and letting them see a couple of known characters. I dont expect it to be any more than small cameo's to make it work similar (luke, Han and Leia are likely to stay out of it entirely). I am even thinking of throwing Vader in there with his procession as a one off thing if and when they get the attention of and kill an inquisitor.
  7. Just adding one more thing about the auto fire/ whirlwind ability. In the case of minions it can actually hit multiple minion GROUPS. So it would be the equivalent as others have put it of the action hero mowing down multiple groups of enemies with just one spray of his machine gun. But ya minions are easily dispatched, a combat check is any number of attacks, and autofire just allows that number of attacks to increase so substantially that the weapon can deal it's damage multiple times over. A big bad getting hit with a standard rifle will do something like 10 damage and he may take a crit as you blow a shot through his leg, but he gets behind cover pulls out a medpac and patches himself up in the middle of combat with some gaus real quick and is back to the fight injured and limping but still fine, while you successfully manage to hit that same guy with a machine gun and the autofire he just took double or even triple the damage and that fight is over. In the case of minions you have a hand gun and you take down 1 or 2 minions in one group while another group of bodyguard are starting to around and reinforce them forcing you to use cover. While the guy with the machine gun takes out a full 2 groups spraying bullets across 6 guys.
  8. You also have to remember what they knew at this point. They sent Obi-wan to figure out who was trying to assassinate a Senator of the republic and in doing so found out that the leader of a group of political idealists (dooku) was actually behind the assassination attempts and was planning a cue. The next thing they know Obi-wan is getting captured, the Senate is voting the chancelor emergency powers to authorize the usage of a clone army and it is on them to try to end a war before it begins. Remember that Yoda does not consider geonosis a victory and does not consider what happened there to be "according to plan".
  9. I think this is not bad, but I worry that it is a little high on the force rating and adversary rating since maul only has 4 and 3 respectively. Though this is probably actually perfect for a pre-clone wars game now that I think about it since FR and Adversary are both kind of relative to the story. Personally I would also lower the Move power from Sil 4 to Sil 2. and change sense to long, and maybe drop influence down to 3 rounds and 15 mins. Nobodies fool probably down to 2, since even highly skilled senators seem to have ranks around that level. Edit: that said thank you I will definitely use this with the alterations i mentioned for any game of that era I want to GM.
  10. Adding to my own thing from 2 pages ago. Yoda states "once you start down the dark path, FOREVER will it dominate your destiny. CONSUME you it will as it did Obi-wan's apprentice." You do not need the characters to specifically state "you have to kill darth vader" for them to be understood that it is what they are telling luke to do. If you read between the lines and take the overall meaning of every scene it is made clear that Yoda and Obi believe Vader beyond redemption. That is what makes Luke a legend, that is what makes his actions in RotJ so meaningful because while everyone told him to kill a unredeemable man he saw redemption for him and saved someone that was thought to be unsaveable.
  11. Ya it is, Yoda had no intention of telling Luke that Vader was his father. "unexpected this is, and unfortunate". He intended Luke to face Vader believing vader killed his father and his mentor. Obi-wan and Luke's conversation is straight "You cannot escape your destiny you must face darth vader again" Luke:" I can't do it ben, I can't kill my own father" Ben: "then the emperor has already one" which CLARIFIES for the audience that when they say "confront" they mean kill. If he wasn't meaning kill from the start he could have just told Luke "turn him back if you can, but you can't take killing off the list of solutions, if you do you will surely die" but he doesnt say that. Obi says confront, Luke says I can't kill and Obi goes well then I guess we are screwed. Neither him or Yoda intended to tell Luke the truth which means they never even had the thought to give the possibility of redemption of Vader to Luke. If they had intended the possibility of redeeming Vader they would not have purposefully kept Vader's true identity from Luke. They would have given some form of hope of redemption and they wouldnt have actively created a conflict between Luke and Vader by telling him Vader "betrayed and murdered" his father. The entire time before the quote I have above is Obi-wan justifying why Vader is not Anakin, and how Anakin is already dead and Vader is not even a man worth considering "He is more machine now than man, TWISTED and EVIL.". "your father was seduced by the dark side of the force. He ceased to be Anakin skywalker and became darth vader. When that happened the good man who was your father was destroyed. So what I told you was true, From a certain point of view." Then Ben goes into talking about how good Anakin used to be to which Luke responds " There IS still good in him I felt it" to which Obi-wan responds with the quote about him being twisted and evil again arguing against Luke that there is any possibility at redemption. First he says the good man was DESTROYED and then when Luke argues that the good man is still in their somewhere Obi insists that he is more machine and twisted and evil not believing Luke's assessment of the situation. To which Luke argues "I cant do it ben" and then the quote I gave earlier plays out exactly as it states showing that Luke's FIRST "I cant do it" was talking about killing his father, and again clarifying for all of us what is going on. Obi-wan believes Luke's father is already been destroyed and that a twisted and evil man is all that remains, Luke is arguing that a good man still remains in him and Obi-wan insists that is not the case, Luke then stops arguing the point and simply says he cant kill his dad and Obi-wan basically says "well then we are screwed".
  12. I feel like that is stretching. You have to remember who the writers of these characters are. They aren't martial artist or shooting instructors they are movie makers making it for general audiences. Given that it is still pretty obvious that Yoda and Obi intended Luke to kill Vader and the Emperor, heck from obi-wan's perspective Anakin was already dead and Vader was "more machine than man" so from Obi's perspective Vader wasn't even a person.
  13. Also just to make sure that Luke wasn't just misunderstanding.... Luke did say "I can't do it ben, I can't kill my own father" and Obi-wan's response is literally throwing up his hands a little and saying "then the emperor has already won". No room for confusion or misunderstanding what so ever. Obi-wan and Yoda both intend Luke to kill vader.
  14. I also think there is a note to a GM in the book that the actual fall should be roll played in a significant way. Like if you know your player is getting close to it, make the act that does it really tick. Also The whole using JUST Dark side pips to fall to the dark side and being a perfect angel otherwise is possible on paper, but not really practical in practice. Since you are Rolling a D10 after every session against your conflict you are rolling 5.5 on average and thus need to be generating on average 6 conflict a session for 40 sessions to fall from 50 to 30. To do this with ONLY dark side pips with an FR of 2 would cause you to also take 6 strain a session and likely flip on average of 3 destiny points a session just to do this. This also means a usage of at least 3 to 4 force powers a session and given the setting the base game takes place in that much Force Power usage would bring A LOT of unwanted attention. As far as the things on the list of 9.2 there are all kinds of things on that list that I know even players playing morally good characters will depending on the circumstances. Like turning a blind eye to cruelty to avoid getting in trouble with the empire. Lying for personal gain. Theft is very common if the players have joined the rebellion, they steal from the empire all the time yes it is mitigated a little because of this, but it is still conflict. Torture is one of those slippery slopes that an evil person can REALLY EASILY justify. Like an assassin is trying to kill a high level government official and the players catch him and he is not talking. The players need to know who hired him so they can take this bounty off the officials head.... torture sounds very reasonable to any evil player even coercion and threatening with violence sounds reasonable to most good players, and what do they do once they have that answer. Again for an evil darkside player the answer is simple we kill them (Murder 10+ Conflict), heck for most players I have played with that is the answer but the system would force them to try and talk to this person and get them to back off another way besides just murder. (also I love the fact that the system does that because it allows me to have more evil megalomaniac characters that order minions to do everything for them but are basically untouchable that need to be talked down).
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