thespaceinvader

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  1. Presumably because he doesn't want to move. It's probably worth noting however, that just taking a focus action will get you most of the same benefit as getting a WD token will on Vynder.
  2. Technically, no, but mostly unenforced.
  3. 'any number' can include 0, you're all good.
  4. The better point is that a Lancer can be stressed at the start of its turn, pop cybernetics, do 2 4 straights, and end the turn more than attack range from where it was, and unstressed, which is really a neat use of cybernetics.
  5. Targetting specifically and only a single upgrade is terrible design. This is my personal solution: Ablative Duranium Panels. TIE only. Imperial Only. Modification. Dual card. 0 points. Side A When you are not the target of an attack and you are dealt a face down damage card, you may flip this card to discard that damage card. When you are not the target of an attack and you are dealt a face up damage card, you may flip this card to flip that damage card face down, or discard this card to discard that damage card. Side B When you are not the target of an attack and you are dealt a face down damage card, you may discard this card to discard that damage card. When you are not the target of an attack and you are dealt a face up damage card, you may discard this card to flip that damage card face down. It would go alongside this: Flexible Combat Fitout. TIE only, Imperial Only. Modification. 2 points. At the start of setup, choose any number of different Modification upgrade cards you do not have equipped, whose combined points cost is two or less, and equip them. Because honestly screw all the myriad sources of unblockable damage in the game at the moment, and nuts to the Punisher and Bomber's 3 different fix mods, four if you include this one. With proton bomb launchers so strong, it might not actually even be good enough.
  6. RAW, IIRC, if you miss a move on a ship and move on to a higher initiative, that ship is supposed to skip its action phase. BUt I don't think I can provide a citation for that. Mostly, it's possible just to wind back the clock and start over though and I don't think I've ever done anything else in practice.
  7. Welcome to what I've been whining about since g4h dropped. Vindication never felt so annoying.
  8. Yes you do.
  9. More mods = more better.
  10. This is just wrong. ISYTDS deals Leebo the crit. ISYTDS Is done. Leebo having been dealt the crit, activates her pilot ability. There's no question of this by RAW, only people who are failing to read correctly.
  11. Note: only move on her dial. If she's ionized she can't turn the 1 straight into a k turn.
  12. For your consideration https://vignette.wikia.nocookie.net/starwars/images/6/6c/DexterHS-SWE.jpg/revision/latest?cb=20111106014007
  13. Per FAQ isytds override Maarek - the logic being that it is dealing the card, not him.
  14. Never got round to painting mine, but I did make them spin!