Jump to content

MalanTai

Members
  • Content Count

    190
  • Joined

  • Last visited

Everything posted by MalanTai

  1. VI versions are way superior to ptl or predator, because in mirror match you can arc dodge the latter. And engine upgrade can be quite useful, it helps you either getting ships in arc or dodging ennemies' ones. And a proto could be useful.Ok then VI it is, didn't know this was an actually good list, i always thought that sinking a lot of points on expensive small ships wasn't a good idea.Then again if green dice are not on your side you're just dead. Yes you can regenerate, but it's only one shield a turn, so try to arc dodge a maximum.
  2. VI versions are way superior to ptl or predator, because in mirror match you can arc dodge the latter. And engine upgrade can be quite useful, it helps you either getting ships in arc or dodging ennemies' ones. And a proto could be useful.
  3. I have flown a list with the x7 title, and god it is efficient. The base of the list is the following : 2x Glaive Squadron Pilot w/ TIE/x7 + Juke + Stealth Device (37). You then have 26 points left for whatever you want. I have currently a 3-2 ratio, and one loss with Darth Vader left at 1 hull, with varying wingman (a stressing tie shuttle and omega leader mainly).
  4. Oh sorry, I was typing that on a phone but I think it is because I copypasted from the quote. You're welcome
  5. 4x Y-Wing w/ TLT and unhinged astromech Is boring to play (with and against) but is really strong.
  6. Yeah that's what happened. Lost some games and places in the tournament because of the points I gave. I understand how this nerf was needed, because fat pwt really needed to be cleared, but my beloved scum faction suffers of it a lot
  7. I have played that lately: YV-666: · Bossk (35) Veteran Instincts (1) "Mangler" Cannon (4) Engine Upgrade (4) K4 Security Droid (3) Tactician (2) Inertial Dampeners (1) Firespray-31: · Kath Scarlet (38) Veteran Instincts (1) Engine Upgrade (4) Flight Instructor (4) Inertial Dampeners (1) What do you think of it?
  8. I think the outlaw tech isn't that good of an idea, since Bossk stresses you, you are better taking the K4 security droid. Feedback array is also dangerous on both, the aggressor not being tanky and the YV getting shot down really quickly if the enemy focuses fire. Think about inertial dampeners for both (it may seems silly on the YV but is actually helpful if you need that 0 but are already stressed). If these are your only scum ships, that means you don't have autothruster (in the Starviper expansion), which is also a must on the aggressor. About the pilot of the aggressor himself, the D isn't bad, but this is a ship who really, REALLY likes his actions, so the S loop is not that great to use. The 3 others are really good, the B being very strong and reliable. Think about which one you prefer, because each one has a very different playstyle. OR you could put advanced sensors on the D. You could try : Aggressor: · IG-88D (36) Heavy Laser Cannon (7) Autothrusters (2) Advanced sensors (3) YV-666: · Moralo Eval (34) Heavy Laser Cannon (7) · Bossk (2) Gunner (5) K4 Security Droid (3) Inertial Dampeners (1)
  9. Latts' ability can only occur once per round though. The ability and faq don't say that though, faq only says about once per target, so can't be used on the second attack for tlt or cluster missiles bit nothing about one per round so it can go off multiple times per round Oh sorry you are right, didn't check what I was saying but I was pretty sure of it, but I am definitely wrong.
  10. Latts' ability can only occur once per round though.
  11. The M3 A are really, really squishy, and only 3 is not a lot. I have played the YV-666 in tournament, and have learnt that he fies really quickly from focused fire. What you should do is building a list where the other ships are way more dangerous than Latts herself. You could try with Guri, who looks terrifying with Advanced Proton Torpedoes.
  12. Reading you all and thinking about it, I guess you are right. But I did some testing with the full ion against a superDash with Kanan Jarus PTL, and won. But the other player was really unlucky, so I guess it is not representative of truth. About the action economy, I used my tokens for the first shot, because a ionized Corran is better than an only damaged one. I will soon try some Vessery lists and see (hopefully) how strong he is.
  13. I am pretty excited about the Imperial veterans, and I think I'd enjoy flying a 3-Defenders list, but I have a few lists and can't decide which one would work best. I gotta say I prefer a lot the /D over the x7. So here are the lists I've come up with : 3xDelta (/D) with ion cannon : 99 points 3xDelta (/D) with MK2, one with tractor beam, one with flechette cannon, one with ion cannon : 99 3xDelta (/D) with MK2, 2 ion cannons and one tractor beam : 100
  14. Very neat OP you have there. I just wanted to know, what the hell is going on with that 4 straight being white on the official dial but green on the first picture we had ?
×
×
  • Create New...