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ThatRobHuman

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Everything posted by ThatRobHuman

  1. Mine does not light up, no - it's only made out of PVC I can get some more shots of it once it's paintjob is properly cured.
  2. I needed to make something to keep from going crazy with KDYv2, so I decided to make my own lightsabre.
  3. Completely overhauled error handling on the back end. The API will actually give you errors that are both human-readable as well as code-consumable codes that can enlighten a developer as to what was wrong with their user's input.
  4. I'm a huge fan of the Bellator. However, it does seem kind of meh that the rebels don't have but one that could qualify for huge ship status whereas the empire has many. I know it's thematic, but it makes me hesitate to want many more huge ships.
  5. Already exists in v1, but I think it may not be prominent enough - also the fact that it's not filterable/sortable is a problem. Alternative, I have a more detailed "Critique" as well as standard comments, kind of like how DeviantArt does it?
  6. Clean-slated. Not really, just changed a good amount of the file structure and did some refactoring. Continuing to refactor. Ugh. OH! and I upgraded my dev environment to PHP7, so v2 will run a lot faster.
  7. I completely agree with everything you've said. Particularly with the bad design bloat that exists. Still working on how to solve that... EDIT: Now that I'm not on my phone, I'm going to expand a bit. I really like your guide here, and I'm going to re-asses all of my designs with that lens, because it's fantastic advise. As for the bloat and KDYs contribution - that is a problem - and I say that as it's enabler. When I designed KDY, I did make it with the idea that the community would self-adjust between comments and ratings of various designs, but that hasn't happened. With v2 I'm going to try to make those mechanisms more accessible (sort by ratings or filter by ratings, etc). Stage 5 of v2 development will be the Tabletop Simulator integration, where people can import their design into TTS using a simple tool - The hope there is that people will be able to access their designs for proper testing. I wish there were a way I could enforce proper testing of content, but alas: I have no mechanism to capture that data :/ - I really wish I did.
  8. 1. How is the learning curve of the game? Can it be picked up by kids easily? Fairly steep, but not as bad as 1970s wargaming days - I don't have spawnlings so I don't know how hard it is to teach them. 2. How are the quality of the models? Fantastic! 3. Is the game well supported by FFG? Sort of - it doesn't need much in the way of Support, but there is a pervailing sense of "things might get stale soon" given how infrequent new releases are. I think you're in the prime to actually get started now. 4. Are there rumblings that it could go through a 2.0 reformat like X-Wing? I highlight doubt it - and if there will be a 2.0, I think it will be several years hence. 5. Do you need to buy all the expansions to get chase cards like X-Wing? Sadly, yes. Some cards can be found in more than one expansion, but some are exclusives.
  9. I agree with this sentiment. I would like to see something that brings epic play for rebels fun, but the viscount isn't thematically appropriate. However, an epic size moncal ship is actually a very good reason why I want to see new republic as a new faction.
  10. I actually like the desolate yaw chart - means that you need a dial to change yaw, which makes total sense. Way better than the idea that it doesn't turn at all which has been floated around.
  11. I actually don't think it'd be easier - reason being balance. First Order doesn't need to worry about the power implications of Motti, or The resistance with the Rebel version of Ackbar, etc. Gives more flexibility and closes a lot of potential overpowering.
  12. What's the arc number sequence you're referring to? Dice?
  13. You mean when a host of a community engages it creates a place where positive things are more likely to happen? Perish that thought.
  14. Dizziness inducing choice of prepositions, but I got it. I would look, but I'm at the laundromat and the net here sucks.
  15. Can someone refresh my memory? What was the timeline of epic ship releases for xwing?
  16. Such sass in this thread. I'm so pleased
  17. This was my interpretation as well. I don't know if the non tournament cards means larger format play is going to be a thing or if there will be rules included to be an interface into Corellian conflict. I'd be pleased with one of those but moreso with both.
  18. The very first question in the QA was @Crabbok asking if the slide confirms is Armada will not receive those factions. The response was intentionally vague. I expect that we will see other factions in the fullness of time, but not within the next two years.
  19. I'm willing to bet that the width of the base is the same as the large base. I think some fancy geometry from that can be done to find out how big we're talking.
  20. Cautiously happy. I'll be getting two SSDs, myself, but my concern is if this will be the only thing for Armada for the next year.
  21. So.... how about that SSD Good news: KDYv2 is already planned to support more than Small, Medium, and Large bases (actually being able to support ANY custom base sizes for ships is already planned to be a thing). Bad News: I did not anticipate the ability to have more than four hull zones. Good News: I think I can figure out how to do it. Bad News: There's an element to the rendering system that I only just realized might be a problem. Suppose you have a upgrade - that upgrade has a primary type, say "Offensive Retrofit" - suppose you use the icon of that primary type on the upgrade card - as well you should. Now suppose you CHANGE that upgrade type's icon. Now the system not only has to re-render anything that uses that upgrade type, but any upgrade that references that type. Now the trick of this is that if you change the icon, I only want it to force a re-render of an upgrade ONLY IF that upgrade's renderer USES that icon (if you don't use that icon in your renderer, why waste cycles re-rendering something). All things to figure out next.
  22. In all seriousness, I appreciate that FFG is releasing something cool and much anticipated. That being said, I'm still not entirely thrilled with how they've been silent for quite some time. I'm more relieved than excited. I know I'm being a bit of a buzzkill, but my criticism of them regarding armada that has grown in the last year still stands.
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