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Everything posted by ThatRobHuman
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
*sigh* for some reason, the str_repeat function keeps breaking... I may not really have a choice when it comes to dice formatting -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
So by "this" way in your first sentence you mean "the way that currently exists". As an alternative thought, I might switch it over to the format I used IF there are more then X number of total dice in the box. Has anyone had any luck printing and cutting out cards as of yet besides me? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I've been thinking about changing the formatting of the dice. Instead of having a diamond for each die, how would you guys feel about having a number followed by a single diamond: 3<blue> 4<red> 2<black> that kind of thing? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I'm going to try rocking a copper color - I'll save gold for the Hapan Consortium when I go to add that Edit: CSA is added. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I can do that. I think I"m going to just do the star logo (I'm going to take out the text part) - that okay by you? Is there a particular color scheme you'd like to me to use? -
They're already in spacesuits, mate.
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
It's actually a screen resolution problem - I hadn't anticipated people using smaller screen sizes on PCs. I'm mostly worried about being able to properly print things from mobile devices/tablets - I have no way to test how well that works. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Okay - I see what the problem is. I'll push an update this evening to fix it - Thanks for catching this. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
That sounds really odd... Can you post a screenshot, please? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Yeah, that I can't help you with, sadly >.< I had been tempted to try including a "suggested point value" but then I realized that it would be a lot of work to maintain and lots of user-case scenarios, so I said "Nope" to that particular idea. There is a thread over at boardgame geek that discusses point value formulae, but I take all such discussions with a grain of salt. Be that as it may, I'm glad you dig this project - I'm always open to suggestions (and I did find one new bug that I need to fix for the Expansion content). -
Potential LiveStream of Armada Games from Hothgary!
ThatRobHuman replied to Drasnighta's topic in Star Wars: Armada
A discussion about campaign rules during one of the round-tables has given me ideas - cheers guys. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Logging in now redirects you to the Workshop page instead of the Index. From there, you can see the last 25 comments made on content that you've created. Also fixed a bug where it would break if you tried to edit a squadron. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Screw it >.< - I've added Faction Categories - if you look how the faction drop-down looks now you'll see that there is groundwork for non-canon and homebrew factions. I can add such factions if people are so interested, but you're going to have to provide the SVG logo file. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
No worries - GIMP might work well for you? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
An admin can create for you on the back end, but the general public cannot. The reason why is because you need to be careful about the the way the vector SVG is made for the logo and I want to keep control of that for now. If you have one in mind, I can add it in for you, but I'll need a color scheme and an SVG of the logo. Also, I think for now, I'm going to keep non-Star Wars factions out of it for right now. I will probably change how that works, but not tonight. By the way - I cleaned up the silhouette images for the ships and squadrons that have been added by folks. Best results will be given when you use a pure-black image with a transparent background for those silhouettes. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I hope that it works well for you. I don't know how well it will work for an Android-os as it's really intended for home computers, but I hope to get your feedback. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Ah - I thought you were referring to the outer edges - either way, I think I can do this. I'll play around with it on the dev server and upload when I get it just right. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I find it helpful for when you want unofficial cards in your games that are all consistent. It REALLY helps to have a machine cutter to slice up your cards, though. So I believe that Wes has asked for cutting guides on the print-outs (which makes total sense). Does anyone else have any kind of small feature requests? I'll be honest, since I've been working on this for the last month and now it's live, I don't really know what to do with myself :3 -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Cool (I am amused by your Han Solo text) EDIT: I've also bumped you up to admin so you can do back-end stuff (add Factions, Defense Tokens, Keywords, etc) to your heart's content. You can also create an Expansion for Warlords if you like, this way folks can add the expansion to their print queue all in one go. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I THINK I've got it, but I can't tell since I can't reproduce (even when using Firefox as my browser) - would you mind giving it a whirl? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Very bizzare - I see the line where its throwing a hissy-fit, but it's very odd to me that I don't see it. What browser are you using, that might actually be part of the culprit. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I cannot seem to duplicate this error. Do you get it every time you create a new upgrade? Does it happen when you save an existing upgrade? Does it happen each and every time or only when you use certain flags? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Hey Wes, I will see about it. If it helps any, the bleed is always exactly 1/8th of an inch. As far as that error? I'm on it. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Okay - I think I've got it working now. The Rendering back-end has been fixed and for some reason SQL did NOT like uppercase letters in my table names on the prod server, despite it having no problem on the dev server... oddness. I also removed the Capital letter restriction on passwords - should work as intended. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Welp - I found out what's wrong with the render code... It looks like my web host is running a fairly old distro of linux that doesn't have any of the libraries that my rendering system needs... which is fantastic(!). Alternatives are in the works.
