Jump to content

ThatRobHuman

Members
  • Content Count

    1,467
  • Joined

  • Last visited

Everything posted by ThatRobHuman

  1. Today I earned that getting a crap compressor really ruins your airbrushing experience (don't worry, a better one is already on order)
  2. Vong, Ssi-ruuvi, and Chiss have all been added to the "Legends" factions. I hope you're aaaaallll happy (I kid - go nuts, kids)
  3. These are doable, but I'm going to quietly judge anyone who uses them (I'm kidding, my job is to provide the tools, you guys make the stuff)
  4. I need logos (preferable SVG files) and color schemes.
  5. You can, but only with my strong, personal, and heartfelt objection. (Totally my own personal bias and opinion, but I don't like the Vong).
  6. Possibly. Arcs and bases are the hardest part to add to (LOTS of images to be made for each arc set).
  7. I can do those. give me 20 minutes in about 20 minutes to get the logo made and uploaded.
  8. Can do on my lunch break - also going to add Mining Guild while I'm at it, but I do need one thing: What colors should I use for the arc lines on the ship dials? Be aware, I'm currently using Orange for the Corporate Sector Authority and Gold/Yellow for the Hapes Consortium. I'm not opposed to using the same colors again, but I figured I'd ask for alternatives, first.
  9. Just an inexpensive one off Amazon, truthfully. I probably could have spent more for a rather higher-quality one, but I want to start small and work my way up. Like my teacher said: learn to get good with crappy tools and when you move to good tools you'll learn to be awesome.
  10. I just got my first airbrush. I'm likely to replace a few parts as soon as I spend some time on it, but I only intended it to be a starter set to get my feet wet. I probably won't be able to actually start painting anything until this weekend, but I'm stupid excited
  11. There's only one way to find out, and if it doesn't work, then its back to the drawing board. As you said, there isn't any good ships out there for that strategy right now, so its not like someone would TRY to go for that strategy.
  12. So, I've been thinking about how I want the Hapes to behave (and I will be re-stating what is here in order to accommodate), but before I do, I'd like some feedback and ideas for execution. I want the Hapes to be masters of the kite. They want you in medium-long range and they want to try to keep you there. They are grav-well upgrade heavy, so they'll have tools to lock a ship's speed down, and they'll be able to mess with the shape of the battlefield, too. I'm also thinking that they will be Broad-side and Rear heavy in order to facilitate the great kiting. I'm going to be using a combination of Green and Red dice, so they won't have quite the same damage output as other ships, but they should be pretty good at locking down defense tokens to get what little damage they do through. They will probably also be pretty good at maneuvering at low speed (or even fairly good turning at the first turn-joint even at high speed). Thoughts?
  13. More Hapan ships in the works. I'm still getting used to making ships - too many variables. As such, I'm always open to suggestions and recommendations - hell, I'd even be up to supply a bunch of art for someone else who has a better idea for a fleet.
  14. Flotillas SHOULD be working now. I've changed over your CR90A corvettes for a test, but I haven't touched any others.
  15. I'm not a fan of using mini's for art, but that is entirely on me. The "Needs Art" tag is now empty. Now to start coding up the flotilla stuff...
  16. I've added the Jedi squadrons, but I'd really like to see a "generic" version of the Delta-7 and Eta-2 (I know that they are supposedly jedi only, but still). Only that remains for images on my cards are all my elite squadrons (which could be interesting since there aren't a whole lot of e-wing and k-wing images out there :/).
  17. It will be such in the future, but it will take me some time to overhaul the rendering code to support it (sadly, its not quite as simple as copy & pasting the small-sized). By the way, I spent a good chunk of today adding art to a lot of cards (mostly mine, a few others tagged with "Needs Art"). I'm proud to say that we're down to 38 items that are tagged with "Needs Art" - not bad considering it was well into the hundreds before.
  18. So wait - you think the free activation being anywhere on the board is a good thing? I whole-heartedly disagree. to quote myself: Before you reveal a command dial, you may activate a number of squadrons at close-medium range equal to your squadron rating. (as an aside, it may even make sense for it to be Half your squadron rating instead, but I digress). This addresses two things: 1) Even if you had Boosted Comms, the squadrons here in activated would not affect this because Boosted Comms is triggered by a squadron command. THIS occurs BEFORE the command dial is revealed, thus, even with Boosted Comms, you would be restricted to short-medium range for these pre-dial activation. To me, this is a good thing. 2) You're effectively (but not literally) doubling (or 1.5x multiplying) your squadron rating for the purpose of activation. Furthermore, this encourages you to use the Squadron command dial, but does not over-sweeten the pot to keep spamming it. Yes, I used an engineering command on my carrier, but you know what? I can still push some squadrons around because its a fecking carrier.
  19. So, I had a thought about Upgrade Flags... Instead of having a single flag that says, for example, "Small or Medium Ship" and so on, I take the combinations out and have it so that people would use "Small Ship" as well as "Medium Ship" on an upgrade card. Would this be clear enough and reduce redundancy you think?
  20. Added and updated a few Upgrade Flags (now you can do "Flotilla" or "Flotilla or Large Ship" and all other such combinations) I've added a prelim icon for Fleet Support (I will get a higher-quality icon up there once the cards are actually in my hand) aaand I think that's it so far.
  21. 4 individuals each (I think one of the print jobs went bad, but they threw in the extra fighters that survived into the second print).
  22. Don't worry - I'll use it I'll get there. A Venator is still low on the list, but its on the list.
  23. From shapeways today, I received the following: 4 TIE Defenders 4 TIE Phantoms 4 TIE Avengers 4 Missileboats 2 Marauder Corvettes 1 Interdictor 1 Winged MC80 cruiser 2 Dreadnoughts 1 Sorosuub Yacht 1 Raven's Claw 1 smuggler ship that I cannot remember the name of 6 kwings 6 ewings 12 z-95s I MUST START PAINTING NOW!
×
×
  • Create New...