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Everything posted by ThatRobHuman
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Vong, Ssi-ruuvi, and Chiss have all been added to the "Legends" factions. I hope you're aaaaallll happy (I kid - go nuts, kids) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
These are doable, but I'm going to quietly judge anyone who uses them (I'm kidding, my job is to provide the tools, you guys make the stuff) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I need logos (preferable SVG files) and color schemes. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
You can, but only with my strong, personal, and heartfelt objection. (Totally my own personal bias and opinion, but I don't like the Vong). -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Mining Guild and Black Sun created -
Possibly. Arcs and bases are the hardest part to add to (LOTS of images to be made for each arc set).
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I can do those. give me 20 minutes in about 20 minutes to get the logo made and uploaded. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Can do on my lunch break - also going to add Mining Guild while I'm at it, but I do need one thing: What colors should I use for the arc lines on the ship dials? Be aware, I'm currently using Orange for the Corporate Sector Authority and Gold/Yellow for the Hapes Consortium. I'm not opposed to using the same colors again, but I figured I'd ask for alternatives, first. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
There's only one way to find out, and if it doesn't work, then its back to the drawing board. As you said, there isn't any good ships out there for that strategy right now, so its not like someone would TRY to go for that strategy. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
So, I've been thinking about how I want the Hapes to behave (and I will be re-stating what is here in order to accommodate), but before I do, I'd like some feedback and ideas for execution. I want the Hapes to be masters of the kite. They want you in medium-long range and they want to try to keep you there. They are grav-well upgrade heavy, so they'll have tools to lock a ship's speed down, and they'll be able to mess with the shape of the battlefield, too. I'm also thinking that they will be Broad-side and Rear heavy in order to facilitate the great kiting. I'm going to be using a combination of Green and Red dice, so they won't have quite the same damage output as other ships, but they should be pretty good at locking down defense tokens to get what little damage they do through. They will probably also be pretty good at maneuvering at low speed (or even fairly good turning at the first turn-joint even at high speed). Thoughts? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
More Hapan ships in the works. I'm still getting used to making ships - too many variables. As such, I'm always open to suggestions and recommendations - hell, I'd even be up to supply a bunch of art for someone else who has a better idea for a fleet. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Flotillas SHOULD be working now. I've changed over your CR90A corvettes for a test, but I haven't touched any others. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I'm not a fan of using mini's for art, but that is entirely on me. The "Needs Art" tag is now empty. Now to start coding up the flotilla stuff... -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I've added the Jedi squadrons, but I'd really like to see a "generic" version of the Delta-7 and Eta-2 (I know that they are supposedly jedi only, but still). Only that remains for images on my cards are all my elite squadrons (which could be interesting since there aren't a whole lot of e-wing and k-wing images out there :/). -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
It will be such in the future, but it will take me some time to overhaul the rendering code to support it (sadly, its not quite as simple as copy & pasting the small-sized). By the way, I spent a good chunk of today adding art to a lot of cards (mostly mine, a few others tagged with "Needs Art"). I'm proud to say that we're down to 38 items that are tagged with "Needs Art" - not bad considering it was well into the hundreds before. -
So wait - you think the free activation being anywhere on the board is a good thing? I whole-heartedly disagree. to quote myself: Before you reveal a command dial, you may activate a number of squadrons at close-medium range equal to your squadron rating. (as an aside, it may even make sense for it to be Half your squadron rating instead, but I digress). This addresses two things: 1) Even if you had Boosted Comms, the squadrons here in activated would not affect this because Boosted Comms is triggered by a squadron command. THIS occurs BEFORE the command dial is revealed, thus, even with Boosted Comms, you would be restricted to short-medium range for these pre-dial activation. To me, this is a good thing. 2) You're effectively (but not literally) doubling (or 1.5x multiplying) your squadron rating for the purpose of activation. Furthermore, this encourages you to use the Squadron command dial, but does not over-sweeten the pot to keep spamming it. Yes, I used an engineering command on my carrier, but you know what? I can still push some squadrons around because its a fecking carrier.
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
So, I had a thought about Upgrade Flags... Instead of having a single flag that says, for example, "Small or Medium Ship" and so on, I take the combinations out and have it so that people would use "Small Ship" as well as "Medium Ship" on an upgrade card. Would this be clear enough and reduce redundancy you think? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Added and updated a few Upgrade Flags (now you can do "Flotilla" or "Flotilla or Large Ship" and all other such combinations) I've added a prelim icon for Fleet Support (I will get a higher-quality icon up there once the cards are actually in my hand) aaand I think that's it so far. -
"Greeblehaul" - fecking love it.
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From shapeways today, I received the following: 4 TIE Defenders 4 TIE Phantoms 4 TIE Avengers 4 Missileboats 2 Marauder Corvettes 1 Interdictor 1 Winged MC80 cruiser 2 Dreadnoughts 1 Sorosuub Yacht 1 Raven's Claw 1 smuggler ship that I cannot remember the name of 6 kwings 6 ewings 12 z-95s I MUST START PAINTING NOW!
