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Everything posted by ThatRobHuman
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Rogue One: Anyone modeling an ISD-I?
ThatRobHuman replied to Norsehound's topic in Star Wars: Armada
Might have to work on a 3d printed conversion kit... -
I've said it before, and I'll say it again, X-wing does not appeal to me. Two reasons: 1) Green Dice - I understand that it is more thematically appropriate, but my ability to survive shouldn't be reliant on luck as it is in that game. I like the token resource management of Armada over fickle green dice. 2) Turn-rates - I don't think that there is enough variation in turning radius in the game. Bank and Hard-turn isn't enough variation for me to feel like I have enough of a nuanced control of my fighter. Meh.
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I just uploaded a quick-and-probably-too-simple step-by-step on how you can turn small pieces into print-quality "paintings" you can use on your cards. Making Small Art Work -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Pair that with an upgrade I just made: "While attacking, you may exhaust this card to change 1 green die to a face with an accuracy icon" - create more situations where you get to make that choice. 7 points and an Ion cannon upgrade (which, so far, shows up quite rarely in the hapes fleet) -
*whistles innocently*
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
That's a good head-scratcher for the attacker. I like it. I think I'll keep it >.< so Green dice stand currently as follow: (Blank) (Blank) (Hit) (Hit) (Crit) (Acc) (Acc) (Acc-or-Crit) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
You're totally fine, man. I appreciate where you're comin' from and this kind of dialogue is the most important part of house-rules. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
In that case, you're right. I didn't see that one. I wish that rules as written did allow for both, it'd be a neat effect. We have two choices: house rule to allow both, change the green die again, or let you choose? I'm okay with any of the above, but I'm open to other ideas, too. Anyone have any thoughts? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
(Sorry, I got a ninja edit in there) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
It's just like a hit/crit roll. It does both, no? It's +1 to damage total AND you get to lock down a defense token. EDIT: I just checked the rules doc, which I've copy pasted below. Hit: This icon adds one damage to the damage total. Critical: If the attacker and defender are ships, this icon adds one damage to the damage total and can trigger a critical effect. Accuracy: The attacker can spend this icon to choose one of the defender’s defense tokens. The chosen defense token cannot be spent during this attack. This addresse two things: Crit/Crit on Orange Dice There are three scenarios where there are differences - Against Ships: This resolves the same as a Hit/Crit because each icon still adds 1 to the damage total and still triggers a single critical effect. - Against Fighters without cloak: this die roll would have no effect - Against Fighters WITH cloak: This would net you two damage. The fact that a crit/crit would still add two against the damage total against ships, but treat cloak/non-cloak fighters differently is enough for me to be happy with it. Hit/Accuracy on Green Dice In the rules as written, you are spending the Accuracy ICON, not the die with an accuracy result to lock down a defense token, thus both the hit and accuracy would apply. (I'm not trying to be a rules lawyer, here, and I hope my tone doesn't come across as pedantic or flippant) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
On second thought, I've made that change, gives the green a tad more potency -
For my primary fleet, I run 3 ships and 8 squadrons here. I used to run 4 ships, but it didn't turn out well for me at my last tournament.
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
The double Crit icon was made to counter the "Cloak" keyword (you are only hit by crit icons) which is included on some of the squads on KDY. I questioned the same thing a few weeks ago. We've already got something with 2 crits and 2 accs. It's called a blue die . The green dice are made for upgrades, squadrons or ships that require a more accurate representation of pinpointing laser fire, hence the extra accuracy icon. OK. I understand. But unfortunately both of these are a bit too narrow in scope to be of general use - which is kind of unfortunate. I'd love the ORANGE if hit just had another HIT/CRIT instead of a CRIT/CRIT (surely we don't need a special anti-cloak dice?), but I suppose I can live with it. The GREEN dice is kind of sad alone, and interacts kind of weirdly with other dice (you get way too many accs IMO). Anyway, not going to rant any more, just wondered a bit what they represented! New suggestion for the GREEN dice: ACCx3 HITx2 CRITx1 That's exactly what the green dice does right now. Maybe turn one of the ACC icons into a hit/acc? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I'm cool with that recommendation for green dice. The orange dice were made by cynan, so changing his dice us up to him. And yes, the green is ACC heavy. It's meant to be, ideally you want to couple it with red dice in the same volley, but blues will do. Can't couple with black, which is probably a good thing. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
How about an option to create a ZIP file that contains all the cards in your queue in sub-directories for each type (Dials/Ships/Small & Cards/Upgades/Titles) and such? If so, it'll take me some time to develop as I'm moving house this month, but I have a temporary workaround for you (check out the admin chat) -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
the PDF files are designed to work with a Silhouette cutting machine. I have a Cameo that does wonders, but it should work with a Portrait, too. Granted, it is an investment, but if you're like me and cutting out cards all the time, its worth it. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
I was actually thinking of doing conversions of the Dindrizi for the Zann Consortium or Mandalorian Tribe ships. I'm tempted to see about opening my own shapeways shop at some point... just saying. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
If I can find decent art of them, sure. I'm only aware of the Nova, Battledragon, and My'til Fighter. Are there any classic designs I'm missing? -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
the squadron cards (for example) should be 2.5 inches by 3.5 inches. There is a 0.125in (or 1/8th inch) bleed around every edge. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Edit because Ninja'd Fixed! Nope! The models are actually from EVE Online, but I think they are designs that fit Hapes well. The stats are Wild-ass guesses - I don't really have a lot to go on for the Hapan ships, except they make extensive use of grav-wells and according to some sources, inferior turbo-laser tech, but I've chosen to ignore that source. Same goes for the additions I've made to the CSA and will be making to the Mining Guild. -
*makes a pointed appearance in this thread. points casually to Mel's work, too* I don't feel like I need to say anything...
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Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
How much bigger is bigger? The cards have a bleed built in (even with the bleed, though, they are slightly larger than FFG's cards, reason being that FFG's cards don't QUITE match what they claim they are) Also, if you couldn't tell, I've been hard at work on making more Hapan ships - feedback is always appreciated. -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
Zann Consortium has been added -
Kuat Drive Yards - Armada Custom Card/Dial Maker
ThatRobHuman replied to ThatRobHuman's topic in Star Wars: Armada
That reminds me, I still need to write that article for "How to cheat with images" for higher-resolution.
