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ThatRobHuman

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Everything posted by ThatRobHuman

  1. I agree, but it's more that realizing that they should've never been welcome in the first place - that they got in the door under the pretense of mutual fun - it's some kind of betrayal, I guess? Nothing to be done of it, but it still sickens me.
  2. I wasn't calling you out - there was someone on the stream who was all "If someone brings prequel stuff to a game, I'm walking away from the table." - and I just got sick to my stomach with that kind of behavior.
  3. preach... I hate that some people are reasons that we can't have nice things.
  4. Gods I am so tired of people being anti prequels I could vomit... </rant> Curious how people keep knowing that there will be an article on Friday.
  5. Did anyone get the card spread image? EDIT: Ignore me, it's already in here
  6. It's a shame that KDY is currently down (hosting issues), otherwise I'd show you the CSA content that I'm building. Posting here so that I have the thread starred so I know to come back to it in the morning. EDIT: of COURSE it just came back up as soon as I posted this... anyways: here's the fan expansion: http://kdyards.com/expansions.view.php?id=1851 contains such glorious ships as this: or squadrons like this: It still needs playtesting and much more content (such as more upgrades), but it's kind of #5 on my priority list.
  7. Finally rendered my first card using the under-development API: here's an example of the JSON request that defines the card renderer: { "name":"KDY Classic", "width":"1.625in", "height":"2.5in", "bleed":"0.0625in", "node_obverse": { "node_class": "ROOT", "node_id": "mciy3YfbKnNXMF7K", "properties": { "anchor": "relative", "background": "#ffffffff", "height": "100%", "spacing": "collapse", "visibility": "1", "width": "100%" }, "content": [ { "node_class": "PLATE", "node_id": "h6UVkqZvP2uvAQpL", "properties": { "anchor": "absolute", "background": "transparent", "height": "100%", "image_size_mode": "cover", "visibility": "1", "width": "100%" }, "content": "YJPjFbIt" }, { "node_class": "CONTAINER", "properties": { "anchor": "absolute", "background": "transparent", "position_bottom": "<renderer.bleed>", "position_left": "<renderer.bleed>", "position_right": "<renderer.bleed>", "position_top": "<renderer.bleed>", "spacing": "collapse", "visibility": "1" }, "content": [ { "node_class": "TEXT", "properties": { "align_y": "center", "anchor": "absolute", "background": "#ffffffff", "border_color": "#000000ff", "border_style": "solid", "border_width": "1pt", "corner": "3pt 50%", "dropshadow_blur": "3pt", "dropshadow_color": "#000000ff", "dropshadow_y": "3pt", "flow": "block", "height": "0.25in", "padding_top": "2pt", "position_left": "0.0625in", "position_right": "0.0625in", "position_top": "0.0625in", "spacing": "collapse", "text_align": "center", "text_font": "HE210HPU", "text_size": "8.5pt", "visibility": "1", "text_variant":"smallcaps", "innershadow_color":"#0003", "innershadow_blur":"3pt" }, "content": "<label>" }, { "node_class": "TEXT", "node_id": "owsro7qMfxw2XFKr", "properties": { "anchor": "absolute", "background": "#ffffffff", "border_color": "#000000ff", "border_style": "solid", "border_width": "1pt", "corner_bottomleft": "50% 3pt", "corner_bottomright": "50% 3pt", "dropshadow_blur": "3pt", "dropshadow_color": "#000000ff", "dropshadow_y": "3pt", "margin_left": "3pt", "margin_right": "3pt", "padding":"2pt", "padding_bottom": "4pt", "position_bottom": "0.125in", "position_left": "0.0625in", "position_right": "0.0625in", "position_top": "0.375in", "spacing": "collapse", "text_font": "dMMvRXsY", "text_size": "7pt", "visibility": "1", "innershadow_color":"#0003", "innershadow_blur":"3pt" }, "content": "<text_body>" }, { "node_class": "TEXT", "properties": { "align_y": "center", "anchor": "absolute", "background": "#ffffffff", "border_color": "#000000ff", "border_style": "solid", "border_width": "1pt", "corner": "3pt 50%", "dropshadow_blur": "3pt", "dropshadow_color": "#000000ff", "dropshadow_y": "3pt", "flow": "block", "height": "0.1875in", "padding_top": "1pt", "position_left": "0.0625in", "width":"0.5in", "position_bottom": "0.0625in", "spacing": "collapse", "text_align": "center", "text_font": "HE210HPU", "text_size": "8pt", "visibility": "1", "text_variant":"smallcaps", "innershadow_color":"#0003", "innershadow_blur":"3pt" }, "content": "<type.label>" } ] } ] }, "node_reverse":{ "node_class": "ROOT", "properties": { "anchor": "relative", "background": "#ffffffff", "height": "100%", "spacing": "collapse", "visibility": "1", "width": "100%" }, "content": [ { "node_class": "PLATE", "properties": { "anchor": "absolute", "background": "transparent", "height": "100%", "image_size_mode": "cover", "visibility": "1", "width": "100%" }, "content": "vDKwOjjo" } ] } } and here's the result (bear in mind that I had to scale it down for showing-off purposes). Now, I manually created this renderer using a hard-coded request to the API, but part of the project will be creating an intuitive Front-End UI for the API, so you don't have to sit there and know how it all works.
  8. The rendering system is coming along really nicely. I've built my first (albeit very mininmal) Damage Card renderer through the API. Now to just flesh out more of them.... lots more of them.
  9. Coding stream anyone? Gonna hang out and stream me working on KDYv2 some. https://www.twitch.tv/the_foas
  10. It seemed like a good idea at the time, but now: I regret it. I made it so that I've had to be at least of Contributor rank to create expansions and articles. The idea was to avoid Craig a lot of low-quality expansions, but I've learned that putting things behind a permissions wall isn't the way to do that. Lemme see what I can do to tweak the live code to take that permissions wall down.
  11. To do for tonight: The Renderer Engine.... once I get home from the commute.
  12. Progress since last night: I've added the following content types to the API system: - Damage Cards - Defense Tokens - Defense Token Types (Green/Red is an example of this) - Damage Types (Crew vs Ship) - Factions - Keywords - Objectives - Objective Types (Assault, Defense, etc) - Upgrade Flags ("modification" or "small ships only", etc) - Upgrades - Upgrade Types Remaining Content Types - Die Types - Ships - Squadrons - Ships - Stations - Fleets - Expansions Not sure how I'm going to handle this yet... - Misc Tokens - Misc Cards - Misc Card Types Fleets and Expansions are going to need to wait until I have the rendering engine fleshed out. The reason for this is because I want to have the ability to have people select different looks/feel for each item they add to an expansion. For example, the Raider has an FFG Default version (rendered by renderer #1), the KDY classic version (rendered by renderer #2) and the FFG Alt Art version (rendered by renderer #3). Well, when you add the Raider to a fleet, you can choose which render version you want to use. It's purely an aesthetic thing, but something that will make the Tabletop Simulator thing a **** of a lot easier.
  13. Stay tuned for a state of KDYv2 video tonight or tomorrow.
  14. I'm not sure I understand what tilting is in this context.
  15. More concerned about the logistics of it - I'm not sure how many of us will fit into a pair of panties, even if they are big-boy ones..
  16. I didn't know you work for POTUS...
  17. He he he, sex joke - or at least it would be if I didn't specify "negative" feelings.
  18. If news happens at GenCon, cool. If not, yes I will be disappointed. I'm not going to take my ball and go home, and I'm not going to declare that the sky is falling, but I'll still be bummed, because I'm an adult who knows what to do with my negative feelings. I still poke FFG occasionally on Twitter and Facebook, though.
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