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Tlfj200

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  1. Like
    Tlfj200 got a reaction from Scott Pilgrim2 in Carolina Krayts is the best X-Wing podcast   
    with really cool wings.
  2. Like
    Tlfj200 got a reaction from FlyingAnchors in Carolina Krayts is the best X-Wing podcast   
  3. Thanks
    Tlfj200 reacted to Brunas in Carolina Krayts is the best X-Wing podcast   
    obviously it's current year
  4. Sad
    Tlfj200 reacted to catachanninja in Carolina Krayts is the best X-Wing podcast   
    I had to check what year it was 
  5. Thanks
    Tlfj200 reacted to N'Kata in Worlds Meta   
    Scissors are great, but paper is overpowered. Please nerf!
          - Rock
     
     
  6. Thanks
    Tlfj200 reacted to Estarriol in Worlds Meta   
    Whatever wins should be nerfed. Immediately. Unless I fly it and then it’s completely cool and you’re all overreacting.
     
  7. Thanks
    Tlfj200 reacted to Oldpara in Worlds Meta   
    *Nightmare+Thing+Stuff Trench run
    fixed!
  8. Like
    Tlfj200 reacted to TheSpitfired in Worlds Meta   
    I think this seems like a good overview of the current meta. It is fun to see so many options for each faction that at least on paper appear viable.
    That being said, the top players won't share their lists on this website. They likely have already made them and have been practicing furiously behind closed doors. They will likely have answers for most everything listed, and maybe will include unique variants of popular lists that cover things the lists normally can't. Don't get me wrong, I am by no way attempting to to place myself among those players (not even close lol) but even the few players I know that are going to Worlds have only dropped vague hints about what they are flying.
    All that just to say I'm excited for worlds this year and can't wait to see what comes out of it. Kind of like back in 2013 when the game really took off and had the first huge turnout for Worlds and there were so many neat lists.
  9. Thanks
    Tlfj200 reacted to Boom Owl in Worlds Meta   
    No.
  10. Thanks
    Tlfj200 reacted to Boom Owl in Worlds Meta   
    Nah. Your mostly right about Ensnare and Jedi driving the majority of what shows up. List is just an inventory of what I think players are selecting from. 
  11. Thanks
    Tlfj200 reacted to Boom Owl in Worlds Meta   
    Maybe.
  12. Thanks
    Tlfj200 reacted to Boom Owl in Worlds Meta   
    Worlds Meta 
    CIS
    Sear Necromancer Swarm Sun Fac + 6 2x Ensnare + Thing  i4 Nantex + Things Dooku + 6 Empire
    Trip Ace Palp Ace Inferno Swarm Jendon + Tap Tap + Thing  Squad of Legend Trench Run  Foresight Taps The Phantom Menace  Scum
    Torkil Swarm Boba+ Anything  Ketsu Trench Run  Control Beef Iggy Iggy Ion  Supernatural Guri +  Snapshot Nightmare  Rebel
    Han+ Luke Wedge Trench Run  Leia Beef Historians Some Ghost List  Snapshot Nightmare  A Luke Gunner List  FO
    Kylo Tavson Trench Run  QD+ ( 3 ) Kylo+ ( 3-4 ) 5 SF Resistance
    AAAAA Poe+ Things  Resistance Beef + Pods or Ports or both  That one guy trying to get Han or Rey to work Republic
    Sinker Swarm Republic 4 Ship  Trip Ace ( 3x Jedi, or 2x + Ric ) Ani/Obi Nightmare 
  13. Thanks
    Tlfj200 reacted to MasterShake2 in Carolina Krayts is the best X-Wing podcast   
    The Nantex Experiment: Phase 2- Counterplay Part of the experiment and a running goal was to identify counterplay for Nantexes. So, let's see what we got so far: - 1: pay attention to where the arc is pointing at all times. Arc pointed front is defensive, as the Nantex cannot boost forward and throw the tractor out of it's front arc, but it leaves both sides open allowing for maximum maneuverability and coverage. Arc pointed sides can be aggressive and is where you're most likely to see the Nantex lurch forwards at high speed to catch a target. In this respect, you need to keep the attention of Nantexes divided...not the squad as a whole, but individual fighters. If you allow a Nantex to focus all of it's attention on one of your ships, your ship will likely have serious problems. - 2. Multiple Nantexes have a lot of options to tractor multiple targets. In this respect, a Nantex can be in the middle of your formation and completely safe. The ideal formation for multiple Nantexes is somewhat loose, but not completely dispersed. If it's too dispersed, the Nantexes can isolate and destroy unsupported targets. If you're too compact, you increase the likelihood of a single reposition getting out of multiple arcs (and then removing more arcs with their tractors). - 3. Attack runs i.e. taking a shot and then running, is the most viable of general tactics since Nantexes are at their weakest at range 2 and not spectacular jousters. This approach has variable levels of success and requires a judgement call. A complete disengage can be detrimental, ideally you want to identify what the Nantexes are focusing on and speed that out while keeping other ships engaged (remember, keep their attention split). If you let them focus while you're running, you just die tired. If you try to hang with them in a turn fight, it likely ends badly. - 4. The biggest damage source by far is the bullseye. Yes, they can turn and kite with turrets, but their bullseye arcs are absolutely lethal, so at least limiting their ability to use that will keep you in the fight that much longer and give you more opportunities to come back. the longer you can keep the game going, the higher the odds of success. - 5. Take Debris Fields. Asteroids give the Nantex an offensive use for tractors and Gas Clouds let them stretch their limited defenses a lot more (especially because they can boost or roll over the clouds unlike most other ships making that much more of the table usable for them). Debris Fields do almost nothing for Nantexes and they hate getting stressed (and the risk of a bad critical is real). - As far as lists, Fat Han is the most intimidating by far. I have trouble imagining a board state where Han loses to Nantexes (although a Nantex supported by droids is a different game). He basically has to blunder into all 3-4 Nantexes which is super unlikely, even with good Nantex play. A medium or large base, in and of itself, is not sufficient to present a meaningful obstacle. It needs something more compelling than just requiring multiple tractors. - This advice is not much, honestly. It feels very limited and you can definitely run into setups where the Nantexes will kill you no matter what your dial says. A good bit of this counterplay is, itself, vulnerable to counterplay by the Nantexes. If the Nantexes read your formation or intent to disengage, they definitely have options to answer it and the amount of effort needed to counter it feels wildly disproportionate to the amount of effort needed to play the list with a mild degree of competence (I suck at flying aces and even I'm getting crazy value out of these things). Indeed, the games where I've done the worst have both involved poor early trades and a little bit of RNG help for the other player at least on those first few shots. A better early trade for me likely would've seen both games go in a completely different direction. I'm trying to mull around if I feel it's repeatable to get that good early trade in and...I'm just not sure. It's a lot of the game hinging on a small number of dice meaning that, even if you can set it up, it lacks reliability and you really need a plan B. - I hope this helped someone, later!
  14. Like
    Tlfj200 got a reaction from Biophysical in Carolina Krayts is the best X-Wing podcast   
    with really cool wings.
  15. Like
    Tlfj200 got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    with really cool wings.
  16. Like
  17. Like
    Tlfj200 reacted to MasterShake2 in Carolina Krayts is the best X-Wing podcast   
    "The bugs set a trap for us..."

  18. Sad
    Tlfj200 reacted to catachanninja in Carolina Krayts is the best X-Wing podcast   
    List building to hard counter was one of my favorite parts of first edition! /S
  19. Thanks
    Tlfj200 reacted to jagsba in Carolina Krayts is the best X-Wing podcast   
    Fixed
  20. Like
    Tlfj200 got a reaction from Redd9 in Carolina Krayts is the best X-Wing podcast   
    You're a minor nitpick.
  21. Thanks
    Tlfj200 reacted to gadwag in Carolina Krayts is the best X-Wing podcast   
    Agreed. FFG, please move all pre-movement repositioning to the system phase. You knew phantoms needed to decloak then, so why do supernatural/reflex jedi and advanced sensors still exist?
  22. Like
    Tlfj200 reacted to TasteTheRainbow in Carolina Krayts is the best X-Wing podcast   
    It’s good to show Fel players why they should not allow this situation to come up.
  23. Like
    Tlfj200 reacted to Sunitsa in Carolina Krayts is the best X-Wing podcast   
    Top 4 of Italian national is:
    -grievous, dfs, 4 culture (3 discords)
    -boba, torkil, seevor, 
    -rac&oicunn
    -some kind of resistance beef
     
    I am surprised. 
  24. Thanks
    Tlfj200 reacted to GreenDragoon in Chess Clocks in The Countdown X-Wing Worlds Side Event!   
    I don‘t understand. This idea has been put forward and shot down with very valid criticism and experience from other games for years.
    Why not try the likely more feasible idea where only planning phase has a clock, and each player gets around 30-40min total? The best number could be identified and adjusted.
    The point is that the worst occurence of slow play is during planning, and this version already fixes that while it can‘t be exploited as easily as others ideas. Others likethe one put forward by FFG.
  25. Like
    Tlfj200 reacted to The Penguin UK in Chess Clocks in The Countdown X-Wing Worlds Side Event!   
    So this is the 'don't bring a swarm' tournament?
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