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Everything posted by Tlfj200

  1. The secret is everything is an illusion of choice (or a constraint of choices). They already don't allow certain things now, and never will. Like, the example above is generic VCXs are likely overpriced because of the lower bound on prices because FFG does not want them spammed (lEt mE pLaY wHaT i wAnT). Generic strikers are likely overpriced for the same reason (lEt mE pLaY wHaT i wAnT). dots just remove the illusion of choice. Hyperspace removes the illusions of choice. However, focusing on what is "lost" is a weird, because those constraints now change the way we all play the game in potentially really interesting ways. We all acknowledge that hyperspace was actually probably better before they added more ships in. Technically more choice, but now it feels like gimped extended rather than a neat, unique format.
  2. Meant to post this earlier regarding generic Bs vs 65 performance, since I suspect they also tend to show up in the same list a lot: https://www.investopedia.com/terms/a/autocorrelation.asp (the wiki is harder to follow). Basically, they're inter-correlated.
  3. I think it just means it's harder to points balance I agree with this.
  4. I agree - I just suspect they didnt even think of it until designing wave 3 with seps. It's a really cool idea though
  5. You can't just notice that they're basically a torrent! That's... accurate.
  6. 1) i'm still struggling to see how they are too good against 2 ship lists (versus the fact other swarms/5-ship 3-die primary lists currently exists) 2) Even if they were, wouldn't the 5X list also need to be good enough versus the rest to overcome the meta "triangle"? Like, isn't it "okay" for the 2-ship list to be "weak" against 5X, as long as 5X has sufficient weaknesses elsewhere?
  7. So, follow-up question: on the 5X vs 2ship archetype: is it because it's 5x 3-die primaries? or the potential boost? the hp? what's the thing that makes it over the the line, to say 5x cartel mauraders, which currently exists? (this isn't meant to combative - i do mean this as an honest question - I've never even considered this before, and my gut reaction is 5X isn't good enough, but I also admit this is the first time I've really entertained the idea, so I like walking through it).
  8. Jokes aside... that's partially the Franke Forte data point (he unironically loves '4bz' where he splits Bs and 65s)
  9. I find the intensity of the fight between No! Give me concrete meaning with those 23 data points over many months! I needs it!
  10. Like, a good example is my 2016 NOVA top 4 match against @pheaver - there's one point in the match I do a 1-turn with a scout, and it barely clips a rock. I absolutely knew that could happen, and knew it was even likely (though also knew that maybe I might clear), but basically, I needed to do the 1-turn for the NEXT turn's positioning - whether I got to shoot that turn was a bonus. But man, we also can remember seeing some clearly dial failures, rather than decisional mistakes, and that's sort of the point, right?
  11. The key is, to the extent possible, differentiating intention (decisional mistakes) versus component failures (procedural mistakes). Like I said, or at least I tried to say - I didn't want to imply this to be a carte blanche pass to give all things back all the time, but merely to note to try not to "pounce" on these procedural or component failures. Like, I've literally been the player that has tried to do maneuvers near a board edge and flown off the board simply because I "needed" that maneuver to fit, whether it fit or not. I knew it my go off the board - it happens.
  12. I have also asked opponents to speed up. Whether you were too direct, or your tone was off, I cannot comment, but the idea of asking shouldn't be off the table, if that makes sense.
  13. Question: My hypothesis is the best lists in first order is closer to what @Oldpara played, which is to say larger ship count and generics. What we see is people playing 2 aces + support (basically, wannabe empire). Is first order just wannabe empire right now? Edit: sort of how we saw the initial resistance lists were wannabe rebel lists when resistance first dropped, except it looks like first order never move on.
  14. I'm the opposite. I wanna go fast, ricky bobby.
  15. Oh, I definitely agree it's not universal - sorry if I made it seem that way. The smaller the tournament, the less useful the graduation cut is. It seems it's always most useful the larger the event becomes.
  16. I still think the graduation cut (all x-1s/x-2s make it) is just a better feelsgood than any modification of MOV or strength of schedule.
  17. Unironically Maybe™. That sample size is so small, it may also indicate literally nothing. But, maybe something. So... Maybe. Edit: Also, possibly.
  18. I'm staring much harder at discord missiles, and chertek (not necessarily connected).
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