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About KalEl814

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  1. KalEl814

    Aftermarket thoughts

    I don’t think this is necessarily true. If the game sells 10,000 copies and there are 200 on eBay that sell for > MSRP that doesn’t mean much. This board suggests that there’s SOME market for known contents. Keyforge is a horse of a different color, though. It makes more sense for someone to pay more than MSRP if the deck results are strong.
  2. KalEl814

    What is the point of this game being "unique"?

    7th Continent isn’t really random. The map is always the same, more or less. Encounters can be random, and curses can change your starting tile. But the map is the map. You try, you die, you try again. That cave, that cliff... they’re always in the same spot. Hard to say from what we know about Discover which one will have more “replay value.” Yeah I think this gets back to the value prop, which is such a hard thing to gauge since it’s so personal. Pandemic Legacy was one of the better times I’ve had with a game so the cost seems justified. I can’t totally begrudge someone who thinks $80 (or whatever MSRP is) for a game you destroy is preposterous even though I don’t know that I’ve ever seen a group of players so terrified that a character was going to die, only to be so relieved when they realized we actually lost the month right before the next outbreak happened which would have killed our beloved Dr. Derp... the tension just wouldn’t have been there if we didn’t have to rip up the card upon death! $80 for four friends to have a totally rad 12-24 game campaign doesn’t seem like too steep a price. So I dunno. The art here seems great. And with so many games on the shelves of shops where we know 100% of what we are gonna get, and where the web breaks down everything to min : max it right away... I just don’t see the harm in a product or even a small line of them where you really dunno what you’ll get. That and Corey designing it have me really curious at the least.
  3. KalEl814

    What is the point of this game being "unique"?

    I think it’s presumptuous to assume that a practice is unfriendly to the consumer when the publisher is being completely transparent about what the concept for the game is and before a single gameplay impression is available. I completely understand how someone could be put off by buying a $60 boardgame without knowing definitively what’s going to be in the box. But the value proposition for everyone is going to be different and a “unique” game is no different in this regard. I have friends who absolutely refuse to spend $50 on Sherlock Holmes Consulting Detective because it’s not replayable. I disagree and think that $50 on SHCD is some of the best money you can spend on a tabletop experience, but that’s their prerogative. It’s the same with this. If someone is a “completionist” and doesn’t want to buy a game knowing they cannot possibly own all of it, that’s their prerogative. But it’s weird to say this product isn’t friendly to the consumer when the example you listed is Descent 2nd Ed where, to buy all components at MSRP currently on FFG’s page you’d have to drop $1000 USD. If you want to say that just Descent 2nd Ed core has more value than Discover does... well... 1) we don’t know what kind of replayability one box of Discover will bring to the table and 2) the original MSRP for Descent 2nd Ed was 33% more expensive than Discovery is going to retail for at launch.
  4. KalEl814


    FFG replied to someone asking this on twitter.
  5. KalEl814

    Gambling Loot Box - FFG the new EA - Part 2

    Also... where is part 1???? I was almost immediately lost in this thrilling tale with no connection to the opening of the narrative.
  6. KalEl814

    Gambling Loot Box - FFG the new EA - Part 2

    Is Discover: Lands Unknown a loot box? Perhaps. Is there not a box? Does that box not contain loot? The answer to both of these deep, penetrating questions is, unquestionably, "yes." Ergo one must necessarily conclude that Discover: Lands Unknown is, in fact, a loot box. Or at the very least... a box with which loot is involved. Perhaps such questions can be addressed in the next edition of Sherlock Holmes Consulting Detective.
  7. KalEl814

    Scout 4?

    Not with that attitude. 😛
  8. N/A. The concept of a “complete playset” likely does not exist anymore than someone playing a roguelike expecting to see the “complete game.”
  9. As a solipsist you just described my every waking moment. 😛
  10. KalEl814

    What is the point of this game being "unique"?

    It’s not made “very difficult” it’s made impossible. As someone who is completionist-adjacent from time to time, I get that it can chafe when there’s content out that is hard to get, OOP, limited run, etc. But this isn’t designed to be hard to “complete,” there’s just no “complete” state at all. It doesn’t inspire the chase for me knowing it’s impossible to do so by design.
  11. KalEl814

    What is the point of this game being "unique"?

    I’m not understanding how completions are turned off by a type of game that by design cannot be “completed.” It’s not like there are chase component or foils or the equivalent. Nobody is buying “parts” of the game...
  12. KalEl814

    What is the point of this game being "unique"?

    In an era where kickstarters have bananas stretch goals designed solely to tempt collectors or people who struggle with FOMO, there’s something compelling about a major publisher taking some efforts and no small amount of risk to make games that cannot be subject to the same compulsions. As someone who has for sure backed kickstarters to the tune of more money than I’d be compelled to if I was sure I’d see it in the shops eventually, I think there’s enough room in the hobby for both approaches.
  13. The traitor cards do not function like you say they do. The text on Pyromaniac reads: The emphasis is mine. I’m pretty confident all of the cards in question (Pyromanic, One Of The Thousand, and Pact With Yog-Sothoth) have equivalent text. I don’t have access to them right now... apologies in advance if I am incorrect about that. If an investigator goes insane during the Mythos Phase and there’s a bunch of fire on the map, none of the sane investigators should allow the insane investigator to go first to ensure someone can put out some of the fires. If an investigator goes insane during their turn and draws Pyromaniac, that player does not win during their turn, as the start of their turn has already passed. Neither of those are instant lose conditions. I cannot think of a situation in which someone draws a traitor card and instantly wins. Again, investigators who know the game mechanics well should be hedging their behavior against the possibility of someone going insane and becoming a traitor once the brain cards start flying. That is the purpose of those traitor cards, not to create an “instant lose” scenario... investigators should start to treat other players as potentially suspicious if someone is flirting with insanity. Whether or not that creates a game state that someone is looking for when they play MoM, or whether or not it feels good to lose to an insane investigator... those are different discussions. But none of the traitor cards are ACTUALLY instant losses, and they are most dangerous when their implications are ignored while everyone is sane.
  14. KalEl814

    Gideon Argus is now in Legion?

    Let the past die.