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About unicornpuncher

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  1. I believe they mean, the time period, i.e. after Return of the Jedi but before the sequel trilogy. I am also looking forward to the Art book, and I'm glad they didn't release any of these tie-ins and materials before the first season. Was a smart move on their part.
  2. When one of my players got the Corusca Gem in Jewel of Yavin and wanted to use it in a lightsaber, instead of giving it stats to offset the higher cost of the gem if they had sold it, I just ruled that the gem gave a free upgrade to all checks to mod the gem for a lightsaber. That way it could be used to make a really powerful lightsaber but it wasn't guaranteed. We used the basic Ilum crystal profile and went from there. The player was able to get all the mods on the crystal they wanted so they felt like it was a fair deal for not selling it.
  3. I'm pretty sure the whole Sith'ari thing is legends only, and it was never really answered. The general consensus among fans is that if there was a Sith'ari it was Darth Bane. He literally, tricked the Jedi into wiping out the Sith Order and then remade it with his Rule of Two which eventually lead to the Sith taking over the galaxy. Though their reign was short lived, they did achieve his ultimate goal for the most part. This leads me to a question, has anyone done a Darth Bane stats for the game?
  4. So I just went into one of my games and ran a test and everything seems to be working fine. I will say over the last few months we have had some serious lag time between when a player rolls the dice and when they show up, but I've just assumed that was due to all the use Roll20 has been getting lately. Now this was a game that already had the API installed, not sure if that makes a difference or not. Hope this helps.
  5. I've only had a few campaigns were my players got heavy into crafting, which honestly in this system is kind of broken. If you look at how they changed it in Genesys, you can see FFG realized this a bit late with Star Wars, but I don't really mind as I'm just trying to tell an engaging story for my players and not kill them every chance I get. When it comes to scavenging for parts, as long as my players are looking for raw materials and have access to a junk yard or scrap heap or whatever, I don't even make them roll. It is just a matter of time investment. Your character spends six hours scavenging, and yes that means you can't help X player with their Streewise check or whatever. I don't normally do rolls, I just use it as a time sink. Now I would probably handle this differently if the players were gathering all of this scrap to sell for straight credits, but I haven't had to deal with that yet really. The only times I do make players roll for scavenging is if there is a chance of danger, or they are looking for rare materials to craft a specific item. From what I can tell their aren't many items that require rare materials so this doesn't come up much. Not sure if this helps the OP but I figured I'd weight in with my experiences.
  6. Applying the "escalation die" to the narrative die system, instead of adding +1 to hit, you could instead have it add a free upgrade to everyone every round after the first. This could be even stronger than adding a flat +1 or success for every time the die goes up, but man would it make for a crazy encounter.
  7. I think this is suggested in one of the core rule books, and probably shouldn't be used if you feel like you are the one keeping the pace slow, and not the players, but I believe it is suggested that you flip a light side point to a dark side point if the players are taking too long. Honestly, if the players are having fun, I don't see a problem at all. Let them take their time and not rush through the campaign/story.
  8. I haven't played/ran it yet but the Conan 2D20 system is one I'd really like to try. I also enjoyed Green Ronin's Intrigue system for their A Song of Ice and Fire RPG, though it is a bit on the crunchy side math wise.
  9. As someone who is currently running 3 games online on Roll20 I just want to say, THANK YOU, THANK YOU, THANK YOU!!!
  10. First off, I want to say good work BluSunrize! I would also like to say get out of my head!!!! lol I have been toying with the idea of doing a Sith fan supplement myself, and/or an Old Republic one, and you have a lot of the same things I was looking at doing. Your take on the Dashade species is very similar to my own notes. Second, I do have a couple of questions, and forgive me if these have already been answers elsewhere in the thread as I have not read the whole thing. Why Acolyte instead of Apprentice? Why Blademaster instead of Warrior since you are doing Old Republic classes? I think others have made some great suggestions as far as talents and things, from what little I've been able to read. Anywho, once again great work!
  11. Yeah I'm going to have to disagree with you there. I have a lot of problems with Rise of Skywalker, but it does not put the Resistance back to pre-TLJ levels of strength. They have got back a small fleet of fighters and a few hundred more recruits and that is about it. Nothing on the scale they had in FA or the beginning of TLJ. A noir style cartoon set in the Star Wars universe would be amazing!
  12. A few of ideas come to mind. A follow up series to Rebels about Thrawn and Ezra and what happened to them. Rebels 2.0 A High Republic era show, it would be something new and not tied directly to the Skywalker story. A show that takes place after the Sequels. I'd prefer it not be about the main characters from the movies, but Rey, Fin, or Poe showing up from time to time would be fine. Old Republic cartoon would be pretty amazing! Having it set during the time period of the MMO but not necessarily being beholden to the lore they have written for the game, or they could set it between KOTOR and TOR. Origins of the Jedi series might be pretty awesome, I know it was rumored to be the project the Game of Thrones guys were working on. They could take those same concepts and turn it into an animation series.
  13. In no particular order. Sequel Trilogy source book. Old Republic Era source book. Once it has been fleshed out, High Republic Era Source book. A Species book. Sith/villains source book, I've had tons of players that want to play the bad guys. More sector books. I know they don't sell well but more Adventure books! That's all I can think of right now.
  14. I've messed around with the Roll20 stuff and it is pretty good, but in order to use the API you have to subscribe to Roll20. Discord was how we did communication, and there is actually a dice roller on discord as well. Because I'm at work right now, I can't get you the link. Side note, a lot of the pre-made adventures have maps online you can use if you search around for them, including ships and cantinas and the like. I'm looking at starting up an online campaign myself, so I'll have to keep an eye on this thread.
  15. I don't believe anyone is unable to comprehend what you are writing, but I feel like they are struggling to understand why you would write such silliness. The word "diversity" shouldn't instantly invoke anxiety that social justice propaganda is going to be inserted into whatever. Diversity is not the same thing as social justice propaganda. Diversity is about being progressive and inclusive and making sure there is representation that is not normally found in media. You however are trying to draw a direct line connecting the two while passing off your own propaganda, which by your own argument I guess would be worse than racism and classism because of you know, the lies. All I did with my comment was hold a mirror up to your words, and judging by how fast you responded to me, seems like you didn't like what you saw in that reflection. And don't worry about typos, I wouldn't hold that against you. Anywho, let's not bog this thread down with concerns and counter arguments about certain target demos being under or over represented, let us discuss this new exciting direction the Star Wars literature is exploring!
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