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unicornpuncher

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  1. I don't know which I like more, the movie or how much people hate it!
  2. This is easy to fix. Have your players roll to climb up from hanging on the cliff. Make the roll really, really, really hard to pass. When one of them fails and falls to their death have them wake up, realizing it was all a bad dream. Que Dallas music and start a new, better campaign!
  3. unicornpuncher

    Game of Thrones using Genesys

    First off I want to say thank you to everyone who is contributing ideas and please continue to do so. Second I especially want to thank @FeBommel this is exactly what I was looking for! I like a lot of your ideas, and they have made me reevaluate how I planned to approach this conversion. You are right about the Archetypes, since we were planning on keeping the players apart of one House, they would mostly be of the same archetype and thus have the same starting stats anyway. There needs to be a another method to allow them to have differences in their characters and I do like your drawback and boons idea. In Genesys there is already a drawbacks/fear/motivation part of character creations, but I haven't looked at that closely yet. It might be something that can be mined to craft your ideas. Anywho, I'm at work so I need to finish this up, but I'm going to really take a close look at everything you said, as I really like a lot of it; thanks again!
  4. unicornpuncher

    Game of Thrones using Genesys

    Hey guys, so a friend of mine is interested in getting this book because he is a big Game of Thrones fan but does not like Green Ronin's D6 system. He has played Fantasy Flight's Star Wars games and wants to use this system to craft his own Game of Thrones game. I'm trying to help him get started and here is what I've come up with so far based off what I have looked at in the core book. There is a decent amount in the fantasy setting to get started but it still leaves a lot of work to craft on our own. I know there will eventually be a fantasy splat book but he would rather not wait for that. With that in mind what all are important things that need to be crafted? Here is what I have so far: Gear/weapons: The basics are in the book and look pretty well done, but there is so much more that needs to be flushed out. Valyrian steel comes to mind. I was thinking at first to just look at the lightsabers in Star Wars, but I don't believe that is going to translate well. So I started thinking about Vsteel having high pierce and vicious stats. Not sure, on balance there. Then there are things like poisons, different breeds of horses, and so on. Another big one siege weapons. I didn't notice any stats siege weapon nor encounter ideas for how to lay siege to a castle/fort. Oh and painkillers will be milk of the poppy! Intrigue: I saw there is an intrigue section in the book that is more detail than what is found in the Star Wars books and that is greats since social combat is more important in Game of Thrones. I haven't had a chance to read it yet, but for those that have are there any suggestions there to make it feel more like A Song of Ice and Fire? Archetypes: My initial idea here was to do an archetype for each of the different cultural groups in GOT. So you would have an Archetype for Dornish that is different from Ironborn that is different from Northmen and so on. To me this seems like it would be the most fun part to craft but it will take a while. Any suggestions you guys have or have seen here would be great! Anywho, that is where I'm at right now with this conversion with the Genesys system. It is still early going, but we plan to put some serious time into it! Any and all help would be greatly appreciated!
  5. unicornpuncher

    Jailbird and the Desperadoes OOC

    I do, let me catch up on what's happening. If I have time tonight I'll post before I leave work!
  6. unicornpuncher

    Using Charm and the like AGAINST PCs

    This is a fair point, but not that hard of one to work around or rework as you put it. If for example someone had Nobody's Fool talent and you are letting them roll to resist rather than the NPC rolling, you just upgrade the player's dice pool instead of the difficultly or downgrade the difficultly of the check. Again the player can always elect to let the NPC roll their check, if they prefer. I'd never force a player to do it in reverse, but if the NPC is successful, they better adhere to whatever check just passed.
  7. unicornpuncher

    Melee viability?

    How to make melee viable. 1. Choose a species with a Brawn of 3 and a Willpower 2 2. Raise Brawn 4 and Willpower 3 4. Choose Hired Gun/Maraduer 5. Spend extra XP on Skills and/or talents - doesn't really matter you are going to be broken either way. 6. Buy a force pike 7. if you have extra cash buy heavy clothing, soak should be 5 8. Profit
  8. unicornpuncher

    Using Charm and the like AGAINST PCs

    I disagree. If there is still a chance for failure with the dice then there is no "script immunity" to be had. If the acting character is an NPC then they still don't have game agency; when in doubt you should always error on the side of the players. Also letting them roll to counter being charmed/negotiated/coerced gives the players more chances to roll which is always a good thing in my opinion and even roll for characteristics they may not normally test all that often, like Discipline, or Negotiate. And is "counter to a fun game" for whom? This sounds an awful lot like an adversarial GM/DM mindset of old. If you and your players enjoy that type of gaming then, that is great for you guys, but this is the type of mentality that almost turned me off to table topping when I was first getting started.
  9. unicornpuncher

    Jailbird and the Desperadoes OOC

    Sorry my home pc still isn't up, did this from work. I rolled one darkside pip!
  10. unicornpuncher

    Jailbird and the Desperadoes OOC

    Hey sorry, I've been without a home pc for the last few days, doing this from my work computer.... I should be up and running tomorrow and will do my rolls then
  11. unicornpuncher

    One shot pbp for a practice at GM-ing

    Ok, behold Saren Trask! I haven't filled out any of the information on background or what not, but this is the basics of the character.
  12. unicornpuncher

    One shot pbp for a practice at GM-ing

    Hey, I'm working on a face character guys, I'll try to put up the character sheet tonight.
  13. unicornpuncher

    One shot pbp for a practice at GM-ing

    So I'm thinking about doing a colonist/politico, not sure species. I tend to like to go against the grain and play something with a low stat in your most important characteristic. Maybe a Devaronian...
  14. unicornpuncher

    One shot pbp for a practice at GM-ing

    Being a social face type of character can be fun. I'll take a look and see what I can come up with.
  15. unicornpuncher

    One shot pbp for a practice at GM-ing

    Hey, sorry I haven't posted, I've been following the thread. If you guys were counting me as one of the five I'd still be interested in playing. And if that is the case, I can play something other than a smuggler if that is what you are wanting to do. Like I said I'm flexible
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