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unicornpuncher

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  1. unicornpuncher

    Some doubts on Lightsaber Mods

    What I've done for modding in my Edge game, is if the player(s) succeeds and rolls a triumph with no despair or threats they can keep the difficulty the same for the next mod check, with the exception of the first modding attempted. So say the difficulty is up to 3, and they pull off the success and triumph roll with no despair or threat, they can spend that triumph to keep the difficulty of the next mod at 3. This has only ever really gotten out of control one time, with the mechanic in the group getting most of the mods for a rile at 2 diff. Anywho, it might be worth trying with the crystal modding if your GM agrees to it.
  2. unicornpuncher

    Recommend Published Adventure for 50-60 XP PCs

    Adjusting the difficulty of the game can be done on the fly and in many of the premade campaigns even give suggestions on making the checks harder. I'd also suggest you look through the player made campaigns as well, some really good encounters can be found in them. Also setback dice, and don't be afraid to use despairs on failed checks to destroy those "shiny" weapons and armor of theirs.
  3. I've only ran Edge of the Empire games, and I'm playing in a couple of Age of Rebellion games. but so far nothing really major has changed from canon in any of them. However, my plan is that if I ever run a Force and Destiny game, I'll have it set in an alternate reality, were Luke joined Darth Vader at the end of Empire Strikes Back, and together they defeat Sidious, and take over. Luke becomes Darth Starkiller, and Yoda turns to Leia, as the last hope. The players will be force sensitives that Leia has recruited to help the rebellion stop the Empire though they don't necessarily have to join. Of course Emperor Vader and Darth Starkiller would be hunting them down and this would give the players plenty of room to do whatever the **** they want as far as changing the galaxy far, far, away. They could be the ones to blow up the second Death Star, save Luke from the Darkside, clone Sidious, whatever, they would have all the agency, and they would truly be the heroes of the story. If I can't get a real life game going, maybe I will try roll20, hmmmm.
  4. unicornpuncher

    Something other than the FaD FP System?

    You could just print out the force power trees and use them from Begging for XP, link.
  5. unicornpuncher

    2nd Star Wars Live Action Series

    This is interesting, Diego Luna was great in Netflix's Narcos: Mexico. It will be fascinating to see just how much of a shade of gray they will make the Rebellion look in this show.
  6. unicornpuncher

    Our GM has no Hope!

    While I get becoming disenfranchised with a universe, the magic of table top and RP is you can take it the direction you feel captures the heart of your beloved fandom. You don't like the modern movies, set the RP in timeline of the franchise you do prefer. You wish they would have taken a different direction or just want to see what you could do with a campaign set in an alternate version of your favorite "galaxy, far, far away" do it! The freedom that comes with table top and RP is that you get to craft your own personal version of Star Wars or what have you with your players and everyone's shared imaginations. To the OP, I am sorry your GM is moving on, but it might be time to recruit a new GM either from among the players, or from the outside. On the topic of the movies, Disney has been hit or miss with me, but I will say I do like the four movies they have produced so far better than any of the prequels, and for my money, Rogue One and Last Jedi are the best Star Wars movies that have been made since the original trilogy. Though I don't know that they will ever be able to capture the heart and soul that made the OT films timeless.
  7. I don't know which I like more, the movie or how much people hate it!
  8. This is easy to fix. Have your players roll to climb up from hanging on the cliff. Make the roll really, really, really hard to pass. When one of them fails and falls to their death have them wake up, realizing it was all a bad dream. Que Dallas music and start a new, better campaign!
  9. unicornpuncher

    Game of Thrones using Genesys

    First off I want to say thank you to everyone who is contributing ideas and please continue to do so. Second I especially want to thank @FeBommel this is exactly what I was looking for! I like a lot of your ideas, and they have made me reevaluate how I planned to approach this conversion. You are right about the Archetypes, since we were planning on keeping the players apart of one House, they would mostly be of the same archetype and thus have the same starting stats anyway. There needs to be a another method to allow them to have differences in their characters and I do like your drawback and boons idea. In Genesys there is already a drawbacks/fear/motivation part of character creations, but I haven't looked at that closely yet. It might be something that can be mined to craft your ideas. Anywho, I'm at work so I need to finish this up, but I'm going to really take a close look at everything you said, as I really like a lot of it; thanks again!
  10. unicornpuncher

    Game of Thrones using Genesys

    Hey guys, so a friend of mine is interested in getting this book because he is a big Game of Thrones fan but does not like Green Ronin's D6 system. He has played Fantasy Flight's Star Wars games and wants to use this system to craft his own Game of Thrones game. I'm trying to help him get started and here is what I've come up with so far based off what I have looked at in the core book. There is a decent amount in the fantasy setting to get started but it still leaves a lot of work to craft on our own. I know there will eventually be a fantasy splat book but he would rather not wait for that. With that in mind what all are important things that need to be crafted? Here is what I have so far: Gear/weapons: The basics are in the book and look pretty well done, but there is so much more that needs to be flushed out. Valyrian steel comes to mind. I was thinking at first to just look at the lightsabers in Star Wars, but I don't believe that is going to translate well. So I started thinking about Vsteel having high pierce and vicious stats. Not sure, on balance there. Then there are things like poisons, different breeds of horses, and so on. Another big one siege weapons. I didn't notice any stats siege weapon nor encounter ideas for how to lay siege to a castle/fort. Oh and painkillers will be milk of the poppy! Intrigue: I saw there is an intrigue section in the book that is more detail than what is found in the Star Wars books and that is greats since social combat is more important in Game of Thrones. I haven't had a chance to read it yet, but for those that have are there any suggestions there to make it feel more like A Song of Ice and Fire? Archetypes: My initial idea here was to do an archetype for each of the different cultural groups in GOT. So you would have an Archetype for Dornish that is different from Ironborn that is different from Northmen and so on. To me this seems like it would be the most fun part to craft but it will take a while. Any suggestions you guys have or have seen here would be great! Anywho, that is where I'm at right now with this conversion with the Genesys system. It is still early going, but we plan to put some serious time into it! Any and all help would be greatly appreciated!
  11. unicornpuncher

    Jailbird and the Desperadoes OOC

    I do, let me catch up on what's happening. If I have time tonight I'll post before I leave work!
  12. unicornpuncher

    Using Charm and the like AGAINST PCs

    This is a fair point, but not that hard of one to work around or rework as you put it. If for example someone had Nobody's Fool talent and you are letting them roll to resist rather than the NPC rolling, you just upgrade the player's dice pool instead of the difficultly or downgrade the difficultly of the check. Again the player can always elect to let the NPC roll their check, if they prefer. I'd never force a player to do it in reverse, but if the NPC is successful, they better adhere to whatever check just passed.
  13. unicornpuncher

    Melee viability?

    How to make melee viable. 1. Choose a species with a Brawn of 3 and a Willpower 2 2. Raise Brawn 4 and Willpower 3 4. Choose Hired Gun/Maraduer 5. Spend extra XP on Skills and/or talents - doesn't really matter you are going to be broken either way. 6. Buy a force pike 7. if you have extra cash buy heavy clothing, soak should be 5 8. Profit
  14. unicornpuncher

    Using Charm and the like AGAINST PCs

    I disagree. If there is still a chance for failure with the dice then there is no "script immunity" to be had. If the acting character is an NPC then they still don't have game agency; when in doubt you should always error on the side of the players. Also letting them roll to counter being charmed/negotiated/coerced gives the players more chances to roll which is always a good thing in my opinion and even roll for characteristics they may not normally test all that often, like Discipline, or Negotiate. And is "counter to a fun game" for whom? This sounds an awful lot like an adversarial GM/DM mindset of old. If you and your players enjoy that type of gaming then, that is great for you guys, but this is the type of mentality that almost turned me off to table topping when I was first getting started.
  15. unicornpuncher

    Jailbird and the Desperadoes OOC

    Sorry my home pc still isn't up, did this from work. I rolled one darkside pip!
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