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Sandrem

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About Sandrem

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  1. I plan to add all content to the game, but I cannot add everything at the same time. If you want to see some cards sooner - ask me this not here, but on Patreon 😃
  2. As part of discussion of this topic: As a big fan of FE JumpMaster, I like these ideas. I added these configurations as mod for Fly Casual: https://imgur.com/a/s7MjdPH (Will be released in the nearest update)
  3. As a big fan of FE JumpMaster, I like these ideas. I added these configurations as mod for Fly Casual: https://imgur.com/a/s7MjdPH (This update will be released in the end of this week)
  4. Fixed in dev-build. New big update will be released ~ on Friday.
  5. Game is in development. Some cards are not added yet. Please, don't report missing content.
  6. Known bug, will be fixed in the next update. This feature is ready. I plan to release new version in 7 days.
  7. Yes, selected obstacles are stored in the same file as squad-list, according to XWS format, so import/export of squad with obstacles is supported. XWS is correctly supported by FE part of Fly Casual, but SE part has some problems with support of format (I developed support of SE content while XWS-SE was not ready yet). I plan to fix support of XWS format in SE part in "Fly Casual v1.0" (all current saved lists will be broken after that fix)
  8. I plan to add all remaining content from Wave 1 (and from first 3 conversion kits) in the next update. Then each next wave in each next update.
  9. Fly Casual is open source. If you want to create better models or new skins - you are welcome. Contact me in PM, if you need any help to start.
  10. UI for skin selection is Squad Builder, work in progress:
  11. Sorry, but this doesn't help me even a bit. I need steps that allow me to 100% reproduce this bug or at least screenshots to find a missing step by myself. I already know that bug appears sometimes when line of shot is drawn from edge of arc, and there is a ship between attacker and defender. (In this moment game disables collision detection for all ships except attacker and defender, then creates a ray along the edge of firing arc to try to hit the defender's collider - and ray must ignore ship between them.) But when I try to reproduce this situation - everything is correct. So some additional steps are required. Please, if anyone will encounter this bug - stop the game, then send me file "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays\LastReplay.replay" with description what ships have this problem. I hope that I can reproduce this bug in that replay.
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