steve68
-
Content Count
25 -
Joined
-
Last visited
Posts posted by steve68
-
-
Nasty... Thank you
-
On the new quad turbo lasers it says a red accuracy can be replaced by a set of red dice, what is classed as a set of red dice?
-
It is interesting that every person on here and seems in the community say it's broken.
Surely we can get together and write to ask FFG if they will please change this?
-
-
The slicer is great but it also has to be a distance 1-5 which means it's at risk. One good shot and that goes down.
-
-
That's interesting advice.
-
These are the ships I have:-
Mc80 X 1
Mc30 X 3
Corvette X 2
Nebs X 2
Assault frigates X 2
Lots of squadrons.
-
I've been trying a few lists. This was a current on:-
395
Assault frigate a
Intel
Gunnery
Heavy TL
assault b
Intel
Gunnery
Xi7
Mc30
Sensor team
TRC
ACM
Covette a
Ackbar
Jainas light
Leia
Tycho
A wing
-
The thing is it needs to change. I don't know one imperial player who dosnt use it regularly....if not all the time.
-
You often don't get a chance to do any engineering because of the gladiator activate last shoot move shoot, new turn shoot, shoot move...no engineering for repairs.
I know if your very very experienced you may get a way of doing something but a game shouldn't need that.
-
I can't see that to be honest. It's at that point where it may not have initiative, the mc80 seems at risk as soon as the nebs go down in one shot each.
-
-
I understand about flying a blank cheap death ship but it's a lot of points just to do that and it's still not guaranteed to work.
I'm a very experienced wargammer and have been UKs no 1 for many years in another system, so I'm ok at working out armies and problems. The thing with this ship especially with screed etc it is a no brainer. Any choice which is a no brainer is broken.
I am sure that this alone is causing consternation and maybe pushing players away. I have played many many games of this and only once not faced it. This tells you something.
Turbo laser reroute is a great upgrade but it's not in the same class as this ship.
It tells you something when you listen to the stats which have been compiled on tournies which show this to be wrong and too over powered. Ok if you use imperials you may get away with it if your opponent uses it, BUT the rebels have nothing even near.
Please FFG look at this URGENTLY!
-
Hi guys
I've been playing this game since Xmas and I'm starting to get depressed. The strength of demolisher with all its stupid upgrades seems to have no real counters from the rebels. It's getting so depressing I'm thinking of knocking the game on the head!
I have been playing rebels as I like the story behind them. The imperials just seems so easy to build fleets for and there are almost two auto includes for fleet types, demolisher and Reimer.
Has anybody any suggestions? Or does anyone think FFG are going to change this or should they ?
Imo it needs changing because it's a no brainer and when any option is a no brainer it needs changing.
Regards
Very frustrated player!
-
The new slicer upgrade could be very good at stopping the interdictor from using all those engineering points. Ok they will still get a good amount with a token but if that is the plan to stop damage it maybe nullified a little.
I think one of the things with the liberty is it will mean a rebel fleet will be able to advance and shoot effectively and stay alive, unlike most rebel ships at the moment.
-
Do you think the points are wrong as the rebel ships often have such low hull points when they get hit by those big Imp ships they seem to go striaght down in one go!
The cost of a gladiator compared seems quite cheap compared to one of the MC30s, yet they are similar ships and have better upgrades.
-
Hi Guys
I really like the MC30s and have been using them however I am finding that with the Rebel fleets the sinergy of getting the list right is so much more difficullt than the Imps, which are so much more forgiving.
Has anybody got any advice how to use them and fleet builds...I dont mind with or without squadrons.
Thank you in advance.
-
-
Hi Guys
I wanted to ask a question on 'Dodonna's Pride'. The card says: Blue crit: cancel all attack dice to deal 1 face upp damage card to the defender.
Does this mean:-
1. Only one attack per turn as it says cancel ALL attack dice?
2. Do you still have to roll the blue dice to get the crit or is it because you've cancelled all dice you don't roll?
Sorry for the thickness of my question.
-
Hi guys
I'm new to this game system but a very experienced gamer. I have played a few games and still learning stuff but enjoying the adventure.
I have a question about overlapping. In the rules it says you receive one damage card however I was watching a game which had been videoed on the Internet the other day and they were giving damage based on speed. So if they did speed two the gave 2 damage. Is this right? I've read the rules and it says one damage but it does say repeat until there is space to put your ship even if down to speed zero.
Sorry about the thick question.
-
It seems to me the rule is also written with the '2' squadrons mentioned so the likes of the millenium falcon cannot fly off because it has grit (I think that's the rule).
-
Great thanks guys.
-
Does anybody know where UK Armada events are listed?
If not does anybody know of any?
I maybe planning on running an event next year in centreal England is there any interest?
Cheers
Steve

Quad turbo lasers ?
in Star Wars: Armada
Posted
So they are allowed to use two accuracy?
That would be nasty with the new mc80 title that only allows one defence token to be used.