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Everything posted by namdoolb
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FFG Not fulfilling UK Clone Wars pre-orders
namdoolb replied to C0deb1ue's topic in Star Wars: Armada
My lgs rarely gets everything that they order from asmodee. This isn't new; I've been seeing this happen with x-wing and (to a lesser extent) legion for at least 12 months now (probably closer to 2 years). With a high demand release like this i was just waiting for the inevitable short-shipments. -
I ran one last year in a RITR campaign (it was actually swapped out after the first pivotal battle for the health of the campaign turned out to be a little bit of an NPE for the opposing players)). I don't have the list to hand, and it's difficult to remember the exact composition. From memory it was: Quasar fire (i think it was the cheap variant) with boosted comms Arquitens command variant; with one of the turbolaser upgrades i think (either slaved turrets or DTT's or the linked turbolaser towers) Jendon Marek 2 tie defenders The admiral ability was the one that let's you deploy your fighters further out. I don't have any memory of the objectives I chose. It took a little bit of getting used to (it got destroyed in it's first battle) but once I figured out how to fly it, it was quite formidable. If you wanted to tone it down a bit I'd definitely start by swapping out marek & jendon. Although ironically you may end up swapping the defenders out altogether (they seemed really powerful in task force sized battles) the ships themselves were pretty weak, but you just had to keep them out of harms way while the fighters did their work.
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Thrawn Interdictor + Raiders
namdoolb replied to Bravo Null's topic in Star Wars: Armada Fleet Builds
Going off the original list, what I'd personally do is; Drop the decimator - 1 on it's own isn't going to do much, & you can get an initiative bid that way (which you'll want for raiders (especially raider 1's)) Speaking of the raiders, I'd keep 2 as raider 1's, and switch the other two over to raider II. Gives you a bit more flexibility on engagement range since raider II can benefit from disposable capacitors. Quad laser turrets are probably not needed, you can free those points up for something else. I think the only change I'd want to make to the interdictor is to swap out the G-8 for a targeting scrambler. That's gonna help your raiders survive a bit better, & the speed shenanigans on the G-8 i find to be a bit overcosted. Don't know if I like the navigation objective. Without squadrons you might find your opponent has a far better time making attacks against the rear than you do. I'd prefer to see something like Salvage run, sensor net, or dangerous territory, to leverage the mobility of the raiders better. -
Overall feels like a good idea. I don't know if it's strictly necessary for allowing crippling of ships all the way down the scale. Probably only warranted for huge ships & large ships. But I also get that it's a bit of a slippery slope & that any line you draw is going to feel a bit arbitrary. So, rather than draw that arbitrary line it's probably better just to go all the way down.
