HistoryGuy

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About HistoryGuy

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  • Birthday 06/14/1990

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  1. Just a thought, is there one of these for the other careers?
  2. Really? I always imagined the rounds being about 30 seconds at the most. Enough time for every to fire roughly the same time or, at the most, a couple of seconds apart. I imagine a VERY fast pace battlefield.
  3. This is what I have so far: Bolt-Action Slugthrower (Ranged Heavy) Range: Long Damage: 8 Crit: 4 Encum: 3 HP: 3 Marksmen Barrel (Included in Range) Telescopic Optical Sight Superior Weapon Customization (Included in Damage) I like Superior Weapon. I did a few test rolls with my dice and the extra advantage generated with Superior was often times the difference between crit or not. I did take off limited ammo but my logic in having it was if you watch the movies, you never see anyone reloading and all the guns are simi or fully automatic. However the Springfield '03 (the basis for the Slugthrower I'm making) is a slower firing bolt-action that has to be reloaded every 5 shots.
  4. I went with Slow-Firing 1 because in the AoR core book (page 422) the Scout Trooper sniper rife has that.
  5. The cumbersome rating comes from the basic Slugthrower from the core book. I don't have Enter the Unknown yet so i didn't know about that gun.
  6. I have a love for vintage WW I and II rifles. I have a person interested in the game that shares my passion. I am wanting to create a rifle for her along the lines of a Springfield '03, Mauser '98, or Mosin-Nagant. This is what I have so far: Bolt-Action Slugthrower (Ranged Heavy) Range: Long Damage: 8 Crit: 4 Encum: 3 HP: 3 Cumbersome 3; Limited Ammo 5; Slow-Firing 1 Marksmen Barrel (Included in Range) Telescopic Optical Sight Superior Weapon Customization (Included in Damage) All mods are basic stats without upgrades.
  7. I don't have that one. Can someone post the stats for me?
  8. A little off topic: He wants to be a Chiss. Are there stats for that?
  9. Well it is a little more balanced in the fact that it looks like i only have one player creating a new character. The rest of them are keeping their old ones that have +250 or more xp. To restart him at 0 I'm afraid would make him too much of a liability.
  10. The Inquisitor I'm making for our group I want to be a challenge for some time to come so I'm building him by the template until all the characteristics and skills are in then I'm giving him full access to the Shadow, Shien, Shii-Cho, and Niman trees as well as the full force powers of Heal/Harm, Misdirect, Move, Protect/Unleash, and Sense. Needless to say, he will be a very longer term Nemeses. I'm going to mostly have him show up, exchange a few blows then retreat. I want him to be a very real but elusive threat.
  11. What is the difference for Knight Level?
  12. We are getting ready to start an FaD campaign and one of my players wants a new character. He wants his character to start with a Lightsaber. Is that possible or are there restrictions?
  13. But why wouldn't the careers work? That is what i was talking about.
  14. I don't see why not. The empire still uses soldiers, snipers, spys, pilots, ect...
  15. What book is that in?