HistoryGuy

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About HistoryGuy

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  • Birthday 06/14/1990

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  1. Militarism Creep in SWRPG

    I created a third class of weapons and gear called "Suspicious". It includes any Ranged Heavy weapons, any armor more than heavy or armored clothing, and anything else that would look shady. For a more real life example I had a player walking around in full swat gear, carrying a semiautomatic M16, a 1911 .45 ACP hand gun, and enough medical gear to heal a small squad of soldiers while walking the streets of Mayberry. Nothing he is carrying is Technically illegal but if an average person saw that, especially if its more than one person dressed like that, they are calling the police. Whereas where I live, some guy in just a tee shirt and jeans carry a Glock 19 open or a Ruger LCP that you may or may not see probably wouldn't even raise an eyebrow. Once I explained it like that to my players they understood and watched what they had on them for a given situation.
  2. Clarify something for me

    I am running Ghosts of Dathomir right now and we just got done with Act I. We saved Walisi and he was stabilized by our medic but he is still unconscious. I just started reading Act II and now I'm confused. I thought Walisi was part of the Gorensla kajidic and now they seem to be thanking the PCs by... Blackmailing them? I don't understand. Did I miss something?
  3. Trying the Alpha-Class

    The list isn't coming up for me.
  4. Trying the Alpha-Class

    What does the Jamming Beam do?
  5. Trying the Alpha-Class

    That is why I went with the one that gives an extra agility dice while I have the weapons disabled token. And I can also shoot my missiles and torpedoes while disabled. My goal is to stay at range 2-3 and just abuse SLAM the whole game. The two TIE FOs are mostly just trying to be a distraction to pull fire away from my gunboat. That is why I gave them an extra shield. It probably won't work but I want to explore what works and what doesn't.
  6. Trying the Alpha-Class

    I don't have the TIE Silencer. I'm just trying to stick with what i have which I realize I forgot to post. I will be borrowing the shield upgrades and extra munitions, but I don't want to borrow too much of what I don't have. Both Core sets one of each, 1 X-Wing, 1 TIE fighter, 1 TIE Advanced, 1 Y-Wing, 1 TIE Bomber, 1 E-Wing, 1 Z-95 Headhunter, 1 TIE FO. I think that's it but I'll look again and edit it if I remember any more.
  7. Trying the Alpha-Class

    I haven't played X-Wing in over a year but I'm playing again next weekend. I don't have much in the way of ships but I was looking at the alpha class ship and thought it was cool. This is the list I'm thinking about: TIE/FO Fighter: •"Omega Leader" (30) Shield Upgrade (4) Juke (2) Comm Relay (3) Alpha-Class Star Wing: •Major Vynder (41) Advanced SLAM (2) Os-1 Arsenal Loadout (2) Saturation Salvo (1) Extra Munitions (2) Proton Torpedoes (4) Concussion Missiles (4) TIE/FO Fighter: •"Omega Ace" (29) Shield Upgrade (4) Juke (2) Comm Relay (3) Total: 100/100
  8. LET'S BUILD: HWK-290

    My first experience with the HWK-290 was flying against Mux in a Bug Zapper list. M3-A Interceptor: •Serissu (20) HWK-290: •Torkil Mux (24) Ion Cannon Turret (5) Z-95 Headhunter: Binayre Pirate (14) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (14) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (14) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (14) Feedback Array (2) Total: 100/100
  9. I was looking through the sorce books and found a few different shields and sword that can each be one handed. Can a character hold the shield for purely the defensive benefit and use the sword for attack with out increasing the difficulty?
  10. New To RPGs

    Right but it come with a mission which is always good and I have the other two I might as well complete the set. Lol
  11. New To RPGs

    That screen is the only one I don't have. I keep looking for it but I have a hard time finding it. I may just have to break down and order it from my local game store or online. Lol
  12. I was setting up for a rescue mission one time where one of the PCs contacts was captured. For a couple of sessions before they got the news any time they tried to contact him I would roll a red die. If it landed on a dispair then the bad guys would discover the PCs trying to reach him. After only a couple attempts with no response they gave up. A dispair was never hit unfortunately. Made me sad. Lol
  13. New To RPGs

    If your local game store is anything like mine then they should be able to order anything you would need. That's how I got most of my stuff. The GM screen is a good idea as well. It comes with a good adventure and some ideas on how to make a common Nemeses for your PCs. As well as organizes a lot of common information for you and puts it right at your finger tips like crit tables, medical checks, weapon stats, and how to spend advantage/threat in combat. Its a life saver.
  14. What is the check to tame animals? I know its a Survival check but how do I determine difficulty? The main reason I'm asking is my wife wants to tame a Loth-Cat.
  15. My Inquisitor has a force rating of 4, an Intellect of 3 and the harm force ability. The power says to spend a force pip to deal damage equal to Intellect and then recive 1 Conflict. Can I spend 3 force pips to deal 12 damage?