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Georgepalpatine

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  1. Spoilers for Rogue One below... So, is it too much? Or does it make Vader into the terrifying centrepiece he should be?
  2. So, I started playing around with the new IA list builder http://tabletopadmiral.com/imperialassault/and something about the new Jabba expansion surprised me. Where the Rancor is getting loads of hype, it actually seems to me like the eGamorreans are more effective - especially for two points less. 2 red dice with a reroll is pretty much the same as the Rancor's attack against a white dice, and not far off it against the black dice. In defence, they have a total of 16 health to the Rancor's 15, but because this is spread over two figures, they're likely to take at least one additional attack to kill. Finally, the meta seems very heavily in favour of ranged units, making the eGamorreans even more survivable. What does everyone else think? Are the eGamorreans likely to shake things up more than the Rancor?
  3. So, I started playing around with the new IA list builder http://tabletopadmiral.com/imperialassault/and something about the new Jabba expansion surprised me. Where the Rancor is getting loads of hype, it actually seems to me like the eGamorreans are more effective - especially for two points less. 2 red dice with a reroll is pretty much the same as the Rancor's attack against a white dice, and not far off it against the black dice. In defence, they have a total of 16 health to the Rancor's 15, but because this is spread over two figures, they're likely to take at least one additional attack to kill. Finally, the meta seems very heavily in favour of ranged units, making the eGamorreans even more survivable. What does everyone else think? Are the eGamorreans likely to shake things up more than the Rancor?
  4. Black market looks really good. RHC is two points to draw an extra command card this round, while Black Market cost just one point for so many potions. At the very least it provides critical information about what you can do next round, and whether strain is worth taking damage for. So much utility for a single point. Combine it with Jamba to get the points for extra attacks, combine it with Leila to recycle high cost cards for a rush deck. The more I think about it, the more it blows my mind!
  5. Inspired by the post about probability https://community.fantasyflightgames.com/topic/233951-the-galaxys-fate-in-my-hand-an-ia-probability-compendium/and the strength (or not) of the white dice https://community.fantasyflightgames.com/topic/233712-the-x-files-or-all-about-my-dislike-of-the-dodge-result/, I thought that I would take a look at just how strong the white dice really is. So, to start with I thought I'd look at how basic rStormtroopers and eStormtroopers fare - because these are the most numerous units in both campaign and skirmish. The chart below shows the probability of scoring at least a certain minimum amount of damage for each of these units against the two dice: https://flic.kr/p/PEDRP7 rStormtroopers are way better off attacking a white dice than a black dice. No matter how much damage you're aiming for, you're always more likely to get it against the white dice than the black. The dodge is no stronger than the triple block. For eStormtroopers, things are different. The white dice has roughly twice the probability of eliminating all damage. However, it's worth noting that there's still a 7.5% chance of getting no damage through with an eStormtrooper against the black dice. The conclusion is clear to me though. If probability is against you then you'll fluff plenty of attacks regardless of the defence dice, if you're playing with anything that hits no harder than an eStormtrooper. So those quoted cases of 6 dodges are just as bad as the 6 triple blocks when it comes to having defending figures survive key attacks. And this comes back to the reason for all the posts and discussion on the white dice in the first place. The dodge on the white dice feels much more significant than the triple block on the black dice. And to me, that's something to be celebrated. P.S. Of course, this doesn't hold at all for the big hitters like Vader and RGC. In these cases the white dice is simply a huge risk. However the Deadly ability of the Inquisitor renders the white dice even more frail (equivalent to just one evade). Going forward, a world where Deadly becomes the norm should see characters with a white dice plus built-in evade as far more valuable than the basic white dice.
  6. I guess that most people have seen the wonderful post here https://community.fantasyflightgames.com/topic/233951-the-galaxys-fate-in-my-hand-an-ia-probability-compendium/ Now that there is a more 'mathematical' basis for comparison, perhaps the impact of the dodge could be quantified more completely. I posit that black and white dice are effectively of equal worth for the majority of regular and elite attacks. However, for unique characters' high impact attacks, the dodge becomes excessively powerful. My thought is that if someone expands on the rStormtrooper example above, with eStormtrooper, RGC and High Inquisitor, then we'll clearly see that: 1. Black and White dice are similar for both r and eStormtrooopers 2. White dice are far more effective against RGC 3. High Inquisitor's Deadly ability evens out the black and white defence dice Of course, the maths could prove me wrong!
  7. Hi guys, thanks for a really interesting and eye-opening episode. I've not really been in to minature or card gaming before, and it was great to hear about some of the theory behind different lists. It was quite a different angle from the other (great) podcasts about IA, and well appreciated!
  8. When I first saw (in the Bespin announcement article) that there was a 0 cost upgrade that boosted unique-only squads, I thought that this would be a big boost to characters like Han and Chewie. Now that I see Heroic Effort, I think that it's a bit underwhelming. I hope that other similar upgrades are coming to give a decent incentive for hero builds.
  9. Hey guys, great job with the podcast. It's particularly encouraging to hear from your experiences that that the UK scene is growing.
  10. I would love to join, but unfortunately I'm not around then. I hope that there are some other IA events at Rules of Play in the future.
  11. One thing that I've been wondering about is th interaction between massive figures. From my understanding of the rules, Massive figures don't even block line of sight for each other. So if I have General Weiss standing behind an AT-ST, he can shoot through the AT-ST? It seems very strange!
  12. I was also toying with the idea of getting into the game now. Did you get any other responses, or have any other luck?
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