I don't agree with this conceit that miniature games lack tokens, cards, etc. Warmahordes, where most of the devs from AMG migrated from, used tons of tokens and cards. I daresay more tokens than Legion uses to mark AOEs, buffs, etc. I also think tokens add to the experience, not detract, and let your mind not worry about tracking tons of things at once. 3rd ed 40k suffered from this greatly to the point that I'd sometimes forget which units activated.
I'm in the camp of thinking Crisis Protocol has fine minis and decent ideas, but ultimately created a collectible game with boring objectives. Some ideas were great, but I found all games I played to be overly dicey and boring. I think Legion struck a nice balance between randomness and static, and they were good about iterating on their rules. Outside of Kill Team, best minis game I've played.
I don't think anyone wants to see AMG fail here. But I also don't want to see a Legion 2.0 with new models/rules. Best of both worlds would be keep Legion going as is while adding their own signatures to it and create a separate skirmish game like Crisis Protocol but make the missions interesting.