Jump to content

randydiv

Members
  • Content Count

    17
  • Joined

  • Last visited


Reputation Activity

  1. Like
    randydiv got a reaction from mhschonen in Newbie: hide in city with hunter   
    The HIDE card says: "Place this card facedown on the trail. If the location card to the right of this space is revealed, reveal this card too."
    In the situation you described, the location card to the right WAS revealed, so you should have revealed HIDE as well.
    In other words, HIDE does not conceal you from hunters at your location.
  2. Like
    randydiv got a reaction from Velvetelvis in Essential hunter strategies, and effective combat combos - help needed for beginners!   
    Basic Hunter Tactics (culled from discussions over at Board Game Geeks):
    1) Use events and Mina's "radar" as well as physical searching.

    2) Stock up on items and rail tickets in advance. When you do locate Dracula, you will have one chance to do damage -- don't blow it.

    3) A well timed and placed Consecrated Ground can make a HUGE difference - and Wolf Form can't move through it.  Using what you know from trail locations can help you with effective placement.

    4) Remember that the Trail locations block Dracula's movement (Misdirect aside) and use that to pen him in.

    5) Ideally, the hunters don't want to move onto Dracula, they want to force Dracula to move to them. This forces a DAWN combat, followed by a multi-hunter DUSK combat.  (Using the LONG NIGHT event at the right moment can accomplish this.)

    6) Combat with well-equipped hunters (more than one!) is the goal.  Have tickets and items ready. The earlier in the turn (of the 4 hunters) you can reveal Dracula, the better the opportunity to get more than one hunter there.  If a hunter can't reach the combat site, can they block a potential "Flee as Bat" location? (see #5).

    7) A wounded Dracula will have trouble using a SEA escape. Put Rufus Smith (ally) in play to limit his options.

    8) HEROIC LEAP! A hunter armed with this event is big trouble for Dracula.

    9) Position Mina so that her "Drac-sense" can be used the turn after Drac bolts, to halve the potential locations.
     
    10) Don't forgot those slowly maturing encounters!

    Game Balance:
    If your hunter group is inexperienced, you may want to weaken Dracula's abilities somewhat. No power cards, one-use Power Cards, no Wolf-Form, restrictions to sea movement. Remove the restrictions when the hunters start winning.
     
  3. Like
    randydiv reacted to Sorastro in Your Painted Figures   
    Nice work Fulkren!  I love the bases - and especially the way you've tied the color of the bases to the individual characters
     
    I've just painted mine but ended up leaving the bases a plain grey.  I might try adding a cobble effect or something.. anyway here's my set:
     

  4. Like
    randydiv reacted to keschnell in Your Painted Figures   
    I wasn't looking forward to painting these miniatures again, having painted them for version 2 already,  so I painted some replacement ones from Reaper Miniatures (with some Green Stuff modifications).  They are larger, but still work fine on the main map.
  5. Like
    randydiv reacted to Hipsu in Your Painted Figures   
    Here are mine. I'm especially proud of the bases!
    (Click for even bigger size if you want)

  6. Like
    randydiv reacted to DeepOneRisen in Your Painted Figures   
    For the record, I hate you all! Why must I be blessed with a love for games and miniatures but cursed with no talent for painting! I'm so green with envy a coworker just asked me to sing "Rainbow Connection."
  7. Like
    randydiv reacted to DOT in Dracula's mini map   
    Hi to all
    A handy tip for FOD fans,
    what I do with all my thin card sheets ,character sheets etc is to laminate them to protect from grubby paw prints and extend their life. 
    What comes in handy with FOD mini map is to use a non permanent marker pen to plot my trip round Europe .
    At the end of the game it's fun to show the hunters how close or how far off the trail they were, and its cheaper than photocopying the map
    Hope this is useful
    DOT
  8. Like
    randydiv reacted to Steve-O in Rules question   
    In the first case, you could hide in your current location for a turn.  The Heavenly Host token will be cleared next turn and then you can move again.
    In the second case, you would have to move and die, assuming that's your only legal option.
    If there are no legal options whatsoever...
     
    Rulebook, page 7:
    Dracula Errors
    If a player discovers that Dracula has committed an error (e.g., moved between two cities that are not connected by a road or if he is unable to make a legal move when placing a card on the trail during the Dracula phase), Dracula suffers a penalty by following these steps:
    1. Dracula reveals his current location.
    2. Dracula clears all hideouts on the trail, leaving his current location on the first space of the trail if it was not already there.
    3. Dracula suffers 5 damage.
     
    The moral of the story being: don't let yourself get stuck in a position where you can't make a legal move.
     
    PS: the FAQ says Dracula is not allowed to skip his turn.  You must move, or pay the penalty for making an error if you can't.
  9. Like
    randydiv got a reaction from Steve-O in Worth picking up if you already own 2nd edition?   
    Some changes between editions:
    1) COMBAT
    a) Complete overhaul of the combat system. No die rolls. Card cancellation system has some connections to 2nd edition, but streamlined and sometimes both sides hit.
    b) Combat with Vampires (encounters) as well as Dracula.
    c) Initiator of combat usually fights at a disadvantage (hunter at night, Dracula at day).
    2) REGIONS - the map is divided into 7 regions. Cards and abilities may tell whether Dracula is in a region.
    3) TURN SEQUENCE - rather than 2nd Eds week of day, then week of night, every weekday has a DAY and NIGHT turn phase.
    4) ENCOUNTERS - the information needed to place and resolve the encounter is right on the encounter CARD - no need to look up the chit pic in the rulebook.
    5) EVENTS - Some of the random overpowered events have been removed: no Dracula teleport and no auto-cancellation of other sides events.
    6) CHARACTER ABILITIES - each of the hunters has a special ability which differentiates them more. Mina's ability to scan regions especially stands out.
    7) FURY OF DRACULA ability -- starting week 4, Dracula gets points just for moving to a new (non-sea) city. This puts a clock on the endgame.
    8) STREAMLINING. In lots of little ways, the game has been streamlined so that 5 hour marathons should not happen, and 2 hour games are possible.
    9) RAIL MOVEMENT: a ticket system has replaced die roll movement by rail. This is hailed by most as improving a frustrating and random 2nd ed. flaw.
     
    How Dracula moves is almost unchanged from 2nd edition, though slight changes in his power cards (see MISDIRECT) open up more options to move. Slight changes in the map also have some impact.
     
    Those are the things I can think of immediately. I have 2nd edition, which I found hard to get on the table due to length and need to play through to understand opaque combat system. I bought 3rd edition because I believe it fixes a lot of the things that either I didn't like or found to be impediments to getting other people to try the game.
  10. Like
    randydiv got a reaction from Mbweha in If a Power card is on a cleared hideout, do you get it back?   
    The official ruling is in (FAQ 12/4/15):

    Q: What happens to a power card when it falls off the trail or if the hideout is cleared?
    A: It is returned to the location deck with the other power cards.
     
    As far as Wolf Form, hunter moves to attack during day, combat/Escape as Bat (clearing location containing Wolf Form), move again using Wolf Form. That seems to work. However, Escape as Bat will remain on the trail, so more difficult to pull off a second time.
  11. Like
    randydiv got a reaction from DyingTickles in Combat vs. Multiple Vampires?   
    From the Rules Reference on Vampires: "If a hunter either resolves a search action or is ambushed in a hideout or lair and an encounter card is revealed that reads, 'fight this vampire,' a combat occurs." Fighting an encounter vampire always takes place immediately after a hunter move (if Dracula ambushes) or a search.
     
    From the Rules Reference on Search actions: "When a hunter performs a search action, Dracula must reveal any encounter cards that are not already revealed from the hideout or lair the hunter currently occupies. Then, he resolves the text on that encounter card, ignoring any matured effect, in the order of the hunter’s choice."  There is no delay.
     
    The only difference between the two is if there is more than one encounter on the hideout. Dracula chooses the order of resolution in an ambush, the Hunter chooses the order in a search.
  12. Like
    randydiv got a reaction from D4L3W in Combat vs. Multiple Vampires?   
    From the Rules Reference on Vampires: "If a hunter either resolves a search action or is ambushed in a hideout or lair and an encounter card is revealed that reads, 'fight this vampire,' a combat occurs." Fighting an encounter vampire always takes place immediately after a hunter move (if Dracula ambushes) or a search.
     
    From the Rules Reference on Search actions: "When a hunter performs a search action, Dracula must reveal any encounter cards that are not already revealed from the hideout or lair the hunter currently occupies. Then, he resolves the text on that encounter card, ignoring any matured effect, in the order of the hunter’s choice."  There is no delay.
     
    The only difference between the two is if there is more than one encounter on the hideout. Dracula chooses the order of resolution in an ambush, the Hunter chooses the order in a search.
  13. Like
    randydiv reacted to Pirke in Upgrading Hideouts to Lairs   
    To get more encounters on the board, to discard non-vampire encounter cards (many rats on a lair!), bascially why not do it when the encounter doesn't have a good maturation effect?
     
    If you get back to a lair you can place a third encounter on it. After 6 moves make it into a lair again, a fourth encounter is added. This can become pretty dangerous for any hunter.
  14. Like
    randydiv reacted to Locnar2570 in Does Item cards get back to your hand during battle?   
    You get your items back at the end of combat, unless they say otherwise (Garlic for example.)
     
    During combat, you get your combat cards back except the one you just played. For example, If I played Pistol one round, the next round Pistol stays out and is unavailable to me. After I play a card in the next round, I get Pistol back. To make that simple: You can't play the same combat card twice in a row. 
  15. Like
    randydiv reacted to mrbeankc in Hunters backtracking at sea   
    Yeah I might add this as well. It seems like such a thematic common sense rule I was very surprised to see it not in the rulebook. I would love to hear an official comment on this so to speak. Was this a purposeful change or simply an accidental omission?
     
    Aside from that I really like the changes in the new edition. Some really clever solutions to issues with the second edition
  16. Like
    randydiv reacted to Fulkren in Unnatural Fog - Wax Cylinders   
    it also states in the book that revealed encounters can still be played as an ambush. Wax Cylinders just shows the hunters what encounters are on that location.
  17. Like
    randydiv reacted to Fulkren in Your Painted Figures   
    A place to post pictures of your Painted Fury of Dracula Models! id thought id share what i did for my models to give other hobbiest ideas .
     

     
  18. Like
    randydiv reacted to D4L3W in Combat vs. Multiple Vampires?   
    And if there is a vampire and Dracula on the location the vampire is fought as soon as it ambushes or is found by search. Dracula is fought at dawn or dusk
  19. Like
    randydiv reacted to DyingTickles in Rules Question: Maturing Vampire and he word "Clear"   
    When a location is cleared, encounter cards are discarded according to the Rules Reference entry on "Hideouts" (the last bullet point under the entry).
  20. Like
    randydiv reacted to DyingTickles in Unnatural Fog - Wax Cylinders   
    Wax Cylinders says to reveal the encounter cards, not resolve them, so the fog is not placed on the board.
×
×
  • Create New...