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Everything posted by randydiv

  1. Yes, this was filmed before FFG lost the rights. It is also the reason that copies of the game can still be found at some Barnes & Noble branches, as they stocked up ahead of the Table Top episode(s).
  2. 1. when an event card says play "immediately or at dawn" does it have to be the next dawn or any future dawn? Immediately or ANY dawn. A card will say "next dawn" if that is the intention. 2. Also is an encounter card placed on the initial space? No. This is a common mistake, and was played wrongly in the TableTop youtube demo. 3. Can dracula place two road blocks on the same road? The rules are unclear. You have to house rule it. 4. If you read Cancel in the reference a combat card is placed face down and remains in the play area...only Dracula's right? Yes. Hunter plays a normal. 5. Is combat with an exposed vampire when it is revealed or at dawn dusk? Combat with encounter Vampires is always immediate, resolving an Ambush or Search action. Combat with Dracula (character) is always at Dawn/Dusk. 6. when you ambush with a vampire is it discarded after one combat? Vampire Encounters are not automatically discarded - they stay with damage if not defeated. See the Rules Reference entry. (The encounter card text should note this, but fails to.)
  3. The HIDE card says: "Place this card facedown on the trail. If the location card to the right of this space is revealed, reveal this card too." In the situation you described, the location card to the right WAS revealed, so you should have revealed HIDE as well. In other words, HIDE does not conceal you from hunters at your location.
  4. Basic Hunter Tactics (culled from discussions over at Board Game Geeks): 1) Use events and Mina's "radar" as well as physical searching. 2) Stock up on items and rail tickets in advance. When you do locate Dracula, you will have one chance to do damage -- don't blow it. 3) A well timed and placed Consecrated Ground can make a HUGE difference - and Wolf Form can't move through it. Using what you know from trail locations can help you with effective placement. 4) Remember that the Trail locations block Dracula's movement (Misdirect aside) and use that to pen him in. 5) Ideally, the hunters don't want to move onto Dracula, they want to force Dracula to move to them. This forces a DAWN combat, followed by a multi-hunter DUSK combat. (Using the LONG NIGHT event at the right moment can accomplish this.) 6) Combat with well-equipped hunters (more than one!) is the goal. Have tickets and items ready. The earlier in the turn (of the 4 hunters) you can reveal Dracula, the better the opportunity to get more than one hunter there. If a hunter can't reach the combat site, can they block a potential "Flee as Bat" location? (see #5). 7) A wounded Dracula will have trouble using a SEA escape. Put Rufus Smith (ally) in play to limit his options. 8) HEROIC LEAP! A hunter armed with this event is big trouble for Dracula. 9) Position Mina so that her "Drac-sense" can be used the turn after Drac bolts, to halve the potential locations. 10) Don't forgot those slowly maturing encounters! Game Balance: If your hunter group is inexperienced, you may want to weaken Dracula's abilities somewhat. No power cards, one-use Power Cards, no Wolf-Form, restrictions to sea movement. Remove the restrictions when the hunters start winning.
  5. We use small colored cubes (from games like Lords of Waterdeep). Dracula can put his current location on his mini-map (behind a screen) with one color cube, and mark his trail with a another cube. (This cuts down on the need to peek on the trail.) The hunters can mark places ON THE MAIN MAP they have ruled out (by travel, events, proximity to know locations, Mina's radar) or mark places that may be Dracula's current location, and remove cubes as possibilities are eliminated. (For instance, finding a particular city to not be on the trail at all -- or visa versa -- can eliminate a bunch of possible Drac paths.)
  6. This is clear from the turn structure. Combat between Dracula and Hunters always takes place at either Dawn or Dusk (whichever comes first). Having played the event card "Long Night" the hunters are moving during their Night turn. One (or more) moves onto Dracula's location. Then it is Dracula's turn. He takes his regular move, which could be to leave the current location and avoid combat (unless he moves to another city with a hunter). Or, he could use a Power Card (Feed, Hide, Dark Call) to stay on the location. After Dracula's turn is over, it is Dawn. Only if Dracula and a hunter(s) are in the same city at this time does combat occur. In other words, at night Dracula has the opportunity to leave town before combat occurs.
  7. The card of a hunter defeated in combat does not resolve. The Rules Reference for "Combat" addresses this in two places. A. In Combat Step 5, "Resolve Dracula’s Effect", there is a note that "†† If all hunters in the combat are defeated after Dracula resolves his revealed card’s effect, the combat immediately ends." So clearly if there is only one hunter currently in the combat, his card does not resolve. But this leaves some ambiguity in the case where there are other hunters still in the fight. B. In Combat Step 6, "Resolve Hunter’s Effect", the rule reads "Each hunter in the combat resolves the effect of his revealed card." Since hunters not at the current location would never have played a card to begin with, the only reason to specify "hunter in the combat" is to exclude defeated hunters from having their cards resolve.
  8. Good luck with that. The rules are available in PDF form, however, and with an editing program you can insert the FAQ/errata yourself (though version 1.0 certainly does not cover all issues raised).
  9. Here is a photo of the game set up on a table with players around it, to give you an idea.
  10. Some changes between editions: 1) COMBAT a) Complete overhaul of the combat system. No die rolls. Card cancellation system has some connections to 2nd edition, but streamlined and sometimes both sides hit. b) Combat with Vampires (encounters) as well as Dracula. c) Initiator of combat usually fights at a disadvantage (hunter at night, Dracula at day). 2) REGIONS - the map is divided into 7 regions. Cards and abilities may tell whether Dracula is in a region. 3) TURN SEQUENCE - rather than 2nd Eds week of day, then week of night, every weekday has a DAY and NIGHT turn phase. 4) ENCOUNTERS - the information needed to place and resolve the encounter is right on the encounter CARD - no need to look up the chit pic in the rulebook. 5) EVENTS - Some of the random overpowered events have been removed: no Dracula teleport and no auto-cancellation of other sides events. 6) CHARACTER ABILITIES - each of the hunters has a special ability which differentiates them more. Mina's ability to scan regions especially stands out. 7) FURY OF DRACULA ability -- starting week 4, Dracula gets points just for moving to a new (non-sea) city. This puts a clock on the endgame. 8) STREAMLINING. In lots of little ways, the game has been streamlined so that 5 hour marathons should not happen, and 2 hour games are possible. 9) RAIL MOVEMENT: a ticket system has replaced die roll movement by rail. This is hailed by most as improving a frustrating and random 2nd ed. flaw. How Dracula moves is almost unchanged from 2nd edition, though slight changes in his power cards (see MISDIRECT) open up more options to move. Slight changes in the map also have some impact. Those are the things I can think of immediately. I have 2nd edition, which I found hard to get on the table due to length and need to play through to understand opaque combat system. I bought 3rd edition because I believe it fixes a lot of the things that either I didn't like or found to be impediments to getting other people to try the game.
  11. The official ruling is in (FAQ 12/4/15): Q: What happens to a power card when it falls off the trail or if the hideout is cleared? A: It is returned to the location deck with the other power cards. As far as Wolf Form, hunter moves to attack during day, combat/Escape as Bat (clearing location containing Wolf Form), move again using Wolf Form. That seems to work. However, Escape as Bat will remain on the trail, so more difficult to pull off a second time.
  12. As of December 4, 2015, this is officially "errata'd" on version 1.0 of the official FAQ, found elsewhere on this site.
  13. From the Rules Reference on Vampires: "If a hunter either resolves a search action or is ambushed in a hideout or lair and an encounter card is revealed that reads, 'fight this vampire,' a combat occurs." Fighting an encounter vampire always takes place immediately after a hunter move (if Dracula ambushes) or a search. From the Rules Reference on Search actions: "When a hunter performs a search action, Dracula must reveal any encounter cards that are not already revealed from the hideout or lair the hunter currently occupies. Then, he resolves the text on that encounter card, ignoring any matured effect, in the order of the hunter’s choice." There is no delay. The only difference between the two is if there is more than one encounter on the hideout. Dracula chooses the order of resolution in an ambush, the Hunter chooses the order in a search.
  14. D4L3W is correct. In summary, there is never more than one vampire (including Dracula) in a fight at any one time. But it is possible for there to be several fights in the same day.
  15. It exists, except for the app part (which I hope one day will be added): https://www.boardgamegeek.com/boardgame/2511/sherlock-holmes-consulting-detective
  16. What he said. ^ To be more precise, the timing is something like this: 1) Hunter moves to new location. 2) Dracula checks the trail. If the location is on the trail, flip the location (but not encounters) face up. If it is Dracula's current location, place his figure on the board. 3) Dracula now has an opportunity to AMBUSH (for each encounter card present). If he chooses to ambush, he flips the encounter and resolves its effect. It is then discarded, unless it is a vampire (new or reckless) which leads to immediate combat. (If the vampire wins or escapes, the encounter remains.) After resolving any other effects, encounters are discarded (except for rats/saboteurs, which have card text saying to put them back, and special ways to get rid of them). Dracula can also decide NOT to ambush, in which case an encounter stays face down (until a search action, it matures off the trail, or another hunter moves to the location -- new ambush chance). 4) If there was an AMBUSH involving the new or reckless vampire encounter, that combat is resolved immediately (day). 5) Other hunters, if any, take their DAY actions. 6) It's now Dusk. Advance the time marker to NIGHT, and combat occurs between the hunter(s) and Dracula. 7) If the Hunter survives combat with Dracula, he takes night action (as do other hunters). He might SEARCH, revealing any remaining encounters, resolving them as above (except with night effects/combat conditions, if any). 8) Dracula's turn. He could FEED or HIDE or DARK CALL to stay put, in which case there will be a new fight with the hunter(s) at DAWN. Or he can move to a new location...
  17. If you are using the advanced rules, Dracula has a power card called Misdirect which can be used to achieve what you want to do. Misdirect clears any location on the trail -- with the Misdirect card replacing the cleared location. Then you place a location card in the first slot as normal. So as long as Dracula is adjacent to the cleared location, he could move to it on that turn. P.S. You will not find a RULE prohibiting Dracula from doubling back on his trail, because the GAME MECHANICS prevent him from doing so (except as above with Misdirect). To move to a location, he places it's location card in the first slot. If he has already been there, that card is already played on his trail (and there is only one copy) so he can't do it.
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