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TehHandsomeDan

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  1. Here's a CRAZY idea -just include the one template piece that's actually new. It'll have the dividing center line on it, so that we can see just how life-changingly amazeballs that is in practical usage. If we find that it really comes in handy, we'll make a decision to buy the new core set. The damage decks... Really should be either included in the conversion kits, or at the very least sold separately. ****, I'd mail in proof of purchase or an old damage deck to swap so they know I'm an existing customer. Maybe I've missed it, but I don't see any info about epic damage decks around -will those still be valid, will they be replaced? What's the deal there? Will the conversion kits include new movement templates for them? The new core obviously won't. I personally have... Too many core sets. I started with one of each. Then I got an extra red set on sale and thought "good deal, for all the components, dice, and bits you get in there... Why not?" Then even later, I grabbed a fourth which still sits in shrink as a planned gift for... I don't even know who. But now I best gift it FAST. Haha. My point is, I actually really like having extra maneuver templates -its super handy not having to reach across the table or pass them back and forth. I'm a little irritated that I'm going to have to get a new core set just for one template set... I've already got so many X-Wings and TIEs, more than the conversion kit will ever allow me to use unless I double down on those too. Ugh. And dice. I like having plenty for each player, especially in 2v2 games, but I don't need any more and it feels like I'm almost being bullied into it if I want my collection to stay relevant for events and such. So I'm basically going to be shelling out, what, about $200 dollars (after tax) just to keep SOME of the ships I already have usable? I'll need a conversion kit for each faction, plus a core set at minimum, realistically just for the new movement tracks and a small damage deck. The whole thing just seems a little off-putting to me.
  2. I think if someone(s), were to put something together that we could use in Descent -using ONLY the little expansion/army packs from RuneWars, they'd really have something. Something requiring the core game though... Well that's a much larger investment, and I've been avoiding RuneWars on purpose, because of the effect being a completionist on Descent, Imperial Assault, and X-Wing had on my wallet. I'm glad I didn't get QUITE as sucked in to Armada *whew*. Honestly, Asmodee/FFG would be really smart to do this the way they did there Arkham Horror minis a while back: 100% compatible with 3+ games. If you took that further, and included the necessary cards to deploy certain units in multiple games, you might really have a big seller -now that things are digitally backed on the Descent side, they could even say something like "if you buy these three or four enemy packs, the app will unlock a new campaign that uses them", aside from tiles and tokens, it wouldn't be that much different from the boxed expansions of yore. Personally, I've got more heroes than I can shake a stick at, especially if I incorporate the conversion kit, unless they're going to give us the last couple unexplored multiclass kits, I'm not too worried about just growing the enemy variety. And, if I found that I'd picked up, say, 4-5 packs that ALSO worked with another title, I'd probably be more keen to shell out for that core game (and future packs that were still cross-compatible would only be an easier sell.) But back to the earlier discussion idea, maybe see if someone can generate something reasonable on the cheap with expansion units? You'd have to figure out reasonable equivalencies and skills for the enemies, but I'm sure there have been some units between the two games that are at least a LITTLE close to each other, which could be used as a basis for any mathematical conversion purposes at the least.
  3. Looking at things, they do seem a bit more open to significantly longer gaps between product releases -especially if something isn't necessarily selling gangbusters. I mean, they came back and did an X-Com expansion after a pretty significant period of time from the original. I think Asmodee is reworking things in a way that they think might cannabalize their own sales a bit less. It might not make the most sense, for example, to push out a new boxed expansion for Descent when you know you're gearing up for a big new product release in the same universe a la Rune Wars. I'm not holding my breath here, but I also wouldn't be surprised if we still saw another boxed expansion pop up in the next 6-12 months. Perhaps a larger one, to signal larger content drops further apart... Maybe even something like a revised core box. I could see them doing a new core that would be COMPATIBLE with everything from the current releases, but maybe has a new core campaign and is more dependent on the app (encouraging digital purchases). The idea of a third edition might be tempting... But if you could effectively introduce a new method of play that depends on the app further, and still allows you to continue selling the product you've already developed... It might not be a bad idea to maintain compatibility in some form or another. Sure, you can sell more new content with a third edition -but you've got to develop and lay all that out first, and that takes time and labor. I'm learning to just be more patient between releases, enjoy more of a variety of other games while I wait for my next addiction releases, and ultimately snickering at the fact that Asmodee's new owners (in their infinite wisdom) think this strategy of theirs will net them more, or even a similar amount of money from my checkbook.
  4. As the FFG IA app goes -I would ABSOLUTELY believe that they've committed to more than they can legally do. Have you looked at the licensing/copyright info on the FFG Star Wars dice app? Hasbro and EA got their names on that thing without contributing in any way to the app, or the games it supports. They're literally making licensing fees off FFG "because they can". Translation: someone(s) threatened a very costly legal battle over some pretty ambiguous grey licensing issues, and it was better to just give them a cut than try to fight things in court. EA has held a pretty tight reign on the license for Star Wars since acquiring it. They've shut down several open source and free projects that used the Star Wars name -something Lucasarts never did, so long as people weren't trying to profit from it. You can bet that EA would drag FFG straight to court if they didn't get a licensing fee for each downloaded copy of an IA app. And of course, Hasbro would probably jump right in with their army of lawyers who don't have to be right to cost you a lot of money... And also consider the fact that you really can't get away with charging for such an app outright. Especially not after Descent got it's version for free. Even if the app itself is free, you can bet EA and possibly Hasbro would point to the sales boost that came from doing one with Descent, and they'd have plenty of extra leverage to demand some steep license arrangement over the whole mess. Curiously, I haven't seen FFG actually put any kind of specifics out in writing regarding the app -none at all. It's all been verbal "confirmations" so far as I can tell. (I think some light reference might have been mentioned via their Twitter account at one point, but nothing detailed.) I mean hell, it doesn't take 2+ years to make one of these things -especially when the groundwork is already their from Road to Legend. The serious lack of info for so long really doesn't make sense as a development issue, it just smells a whole lot like FFG either trying to figure out a perfect legal line to follow, or trying to negotiate with Hasbro and EA behind closed doors. And frankly, I could imagine that EA or Hasbro could easily demand more than is reasonable from FFG, which would effectively sink the project.
  5. I think that if one keeps a couple things in mind, the scenario makes a lot more sense and offers a degree of hope too. The Asmodee purchase has affected a lot of how FFG does business. To be blunt, FFG products seem to constantly be in and out of stock marketwide for months at a time. FFG is clearly ordering smaller batches of both new and reprinted products, which is why it might be impossible to find a particular "Hero and Monster Collection" at MSRP this month (thank you, scalpers) but be readily available everywhere next month. I've observed this across their product lines for the past year or so now. Asmodee, as a company, doesn't seem to 'believe' in updating content as frequently as olde FFG has done in the past. Whereas we might have seen a big box and one or two small boxes a year (depending on the product line), most lines have now trickled down to a single box per year -I couldn't help feeling like MoM's last expansion was kind of a joke, after being spread out so far, only ONE new monster class and ONE new scenario? Ugh. Lastly, Asmodee has a bit of a reputation for purchasing companies and then culling back to just the main top selling product lines. This is where Descent throws a wrench into the mix. Prior to the app, Descent sales appeared to have been slowing down to crawl. It was enough that many retailers we're beginning to reduce their inventories with pretty frequent discounts on expansions and miniature packs -notably more often than most product lines. After several years and expansions, nobody would have faulted you for saying that the product was winding down. But then the app happened. The whole thing was a bit of an experiment, one that FFG had likely been pouring money into long before the buyout, making it difficult for Asmodee to justify cancelling. When you're that close, it would be a waste not to finish it up and see what happens. And when that app launched, it renewed interest in the line. Those of us who had all the expansions were ecstatic about new content for our existing stuff, those who didn't have everything suddenly had reason to want to get the rest of the product line right away. And whether you had just the base game, a couple expansions, or a giant collection, even the paid additional app content seemed worthwhile to most. Descent suddenly turned back into a gold mine. So what happened? Why stop making content for it? There's a lead time from development to finalized product. And the most logical guess is that Asmodee pulled any resources that might have been working on physical Descent expansions, to work on other products -new lines like the recent Rune Wars miniatures game, or just existing lines that had previously been selling better than Descent. Management would likely be apprehensive about moving people back to an older product like Descent, likely wanting to see sustained sales, to be sure this wasn't just a brief fluke. Once people get reassigned to make new Descent content, it could be a good year before they're even ready to send things to the printers in China. Factor in quality control, internal testing, etc., and you've got a pretty big gap in time between releases. Also, consider that FFG/Asmodee might want to give their newest Terrinoth product the limelight for a 6-12 Month period, so as not to cannibalize their own sales. So if something is nearly done with development, they might be keeping tight-lipped about it so as not to hurt RW sales. Given the renewed success of D2e since RtL, I do think more expansions will arrive. But I think we may not hear about them until later this year, with release potentially next year. All of this is of course speculative, but it all makes logical sense.
  6. Okay, if we could get a box where the heroes are imperial I would be all over that. Hell, if they don't want to upset Disney/LFL they could make it Imperials on a campaign that takes them through heavy merc/bounty hunter/"scum" territory -that could be a really interesting twist on things. I'm not holding my breath on it, but it feels like a solid idea that may not be TOTALLY off the table... Especially if you've seen the trailer for Battlefront II, wherein the campaign appears to be from an Imperial perspective. I think that's the first Imperial driven campaign I've seen in an proper star wars product since TIE Fighter in the 90's. As I said, I'd love to be wrong about the app concerns -I want to be wrong. But I've been exposed to the back end of software development and licensing, and everything that's occurred in a public sense really smells of a company that realizes it can't publish something, but would rather just try not to talk about it in the hopes that their customers forget. Fun fact: historically speaking, the customers never forget, and they never stop asking until the product either releases or the company admits there were issues from day one.
  7. Okay -that is more encouraging. I had Google for info on it, and could only find reference to last August. It's nice to hear something more recent. That makes me cautiously optimistic. I'm still curious as to how they intend to worm around the game software licensing issue, EA isn't going to care if they technically give the app away for free -as the license holders, they're still going to expect to get paid. That leaves FFG in a challenging position... If you have to pay licensing to release the app, can you really release it free and hope to make money back on dlc, or do you have to break down and charge for it up front? I know that a lot of people would scream bloody murder over that, but knowing how the licensing issue works, and how aggressive EA is about enforcing that license, I would personally be okay with purchasing the all if that meant I could play a RtL style experience with my Imperial Assault collection.
  8. Great question, with a very simple answer: That was shortly after "Road to Legend" came out, and it is unlikely that they were very far into actual development if it had even begun at all yet. With licensed software it's common practice to develop a basic prototype, so that you can review it with the appropriate licensors and legal teams -its difficult to get a proper definitive "yes" or "no" to move forward without showing exactly what you intend to produce. At the time this question was answered, it's entirely likely that consumer interest in RtL sparked research and early development of a similar app for IA. But given that the statement was made all the way back in August, and given that FFG has been entirely silent on the matter -not so much as a hint since then, the most likely conclusion is that they had to can the idea over legal/licensing issues. The nature of this app is actually not immensely complex as programming and design goes. Add to that the fact that mechanically a lot of the groundwork has already been ironed out by creating the RtL app. From there, you just need to convert existing digital content and do some basic testing. If you have a team of devs working on this (and if you look at the credits for RtL and MoM, you can confirm that these aren't being done in a garage by one or two people), there's really no reason they wouldn't have something at least nearly complete by now -with more than ample content to show off to their customers. Nothing is ever definitive, but the strongest likelihood points toward "not happening". I'd love to be wrong about this one, because I enjoy RtL, and Imperial Assault is my preferred game over Descent. But as much as I want to be wrong, it's hard to ignore the data here.
  9. I'll admit that I didn't read EVERY post line for line (there are THREE PAGES of "wouldn't it be cool if?" comments after all, it's like a very long very bad Chris Farley sketch.) That said, I did skim a lot of it, and it seems that for all the drooling and hypothesizing going on here, there's a lot of reality people haven't given any thought to. I hate to step on people's dreams -wait, that's a lie. It's kind of fun to point out this sort of thing. So here we go: The idea of an Endor box is being largely floated on the idea that FFG has already given us rebel rangers were intended as a precursor to that of sorts... But when has that EVER been their way of doing things? That's right, never. FFG does a box followed by supporting/associated packs. Always. Honestly, if anything the release of rebel rangers who look very much like something from the scenes on Endor in RotJ are logically indicative that FFG probably considered and developed some of an Endor expansion... And then scrapped it. The rebel rangers, while strongly heralding RotJ can be used in just about any other locale just as effectively for purposes of the game world (unpainted miniatures even lend themselves to a looser concept of their clothing, the idea that perhaps those garments are much thicker different material if you're deploying them somewhere like Hoth). The same can be said with Rebels, since we've gotten a number of blister pack characters already it would seem to indicate that FFG might have been working on something there, but subsequently scrapped it and released some of the figures independently to recoup development costs. I personally saw Rogue One as a huge wasted opportunity for FFG. The film is more deeply engrained in the ground level action of Imperial Assault than any other Star Wars film I can think of. It really would be a perfect campaign setup. Judging by the turnaround times for things to be manufactured and shipped here, I'm starting to suspect that FFG might not have the manufacturing capabilities to get something produced and shipped stateside in less than 18-24 months... Which might also explain why it took SO LONG for us to get most of the Force Awakens related X-wing content that was released long after the film. Timeliness is not their strength, it's a big detriment for them. The whole "app" thing is a bit of a quagmire. They've said through official channels that an Imperial Assault app, something akin to the Road to Legend app, was in the works. But that's a vague statement. There's also the issue of legality. FFG has had to work around and even with Hasbro on a few occasions to get things released. Imperial Assault is a "miniatures game" for example, not a "board game". Never mind the fact that that the core box is a self contained campaign with everything you technically need, like many other board games, lol. The dice app was launched with legal info that included Hasbro and EA logos, perhaps that has changed now, I haven't looked at their dice app in a while. The point is that there's a lot of licensing interaction in the form of Hasbro and Electronic Arts wanting to be paid because they own the license for Star Wars boardgames and for Star Wars video games (avalanche produced Star Wars content for Disney Infinity as a directly owned subsidiary of Disney, which would explain why they didn't have to worry about the license issue.) If FFG releases a companion app, they'll have to pay a licensing fee to at least one of these two companies. We know that it's a pretty serious deal because it's had something to do with why FFG can't sell their current Star Wars role playing books as PDFs. This would indicate that either the amount of money EA wants for the 'electronic entertainment' portion of the Star Wars license is so big that it isn't worth doing for FFG, or that EA simply isn't willing to negotiate on this at all for some reason. Either way, it puts a pretty big damper on the hopes of an Imperial Assault app we've all been hoping to see for a while now. But, I think it's possible FFG may learn something else from Descent's later successes: consumers are perfectly happy buying campaign-content-only expansions. Smaller, cheaper expansions that can be run as print on demand like the three co-op campaigns, or the hardcover "Heirs of Blood" campaign book. FFG clearly didn't expect these products to sell as well as they did, but customers are clearly hungry for more adventures with these products. If the company can produce this sort of thing at a lower risk/cost that way... Why wouldn't they? I recall an interview, I want to say about a year ago, where an FFG representative was asked if they had any such plans for Imperial Assault, and he confirmed that products were indeed in the works, but he couldn't give more detailed specifics at that stage. I think that with the tense legal lines they have to tread for this license, campaign books and print on demand card-based content may be the way to go for FFG, in order to keep fans interested between clearly slowed development cycles (a statement that appears to be true of similar product lines like Descent and Mansions of Madness, which are clearly not putting out content at a rate like they used to, despite then still selling quite well at retailers). So... Maybe a book soon? I'd love to see a campaign/scenario book that used the core box, and maybe additional campaign books that use the core box and a particular expansion throughout each book. I'd love a campaign that used tiles and such from multiple expansions, but it would preclude customers who didn't have all that content, so it might be a less enticing concept for FFG to produce.
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