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Georgedpalpatine

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  1. Like
    Georgedpalpatine reacted to ManateeX in Andrew Navaro Q&A   
    I know we're beating a dead horse here again and again, and I know that we'll never know the difference one way or another, but there's not a whole lot else going on with this game so I'll keep talking anyway
     
    When people say that they think "business reasons" is a euphemism for "Hasbro reasons", nobody is implying that Hasbro out and out cancelled the game or anything like that.  Let's just say for argument's sake that their deal with Hasbro involved giving them a cut of whatever they make.  Say, $2 on each figure pack and $5 on each boxed expansion (I have no idea what actual margins are on board games, I'm just pulling these numbers out of the air to illustrate the point).  Similarly, they have to give up $5 from each copy of Rebellion or Outer Rim sold.
    Does it make sense to keep making Star Wars board games generally?  Well if they make $15 on each copy of Outer Rim that they sell and give Hasbro $5, they could very well decide that the Star Wars IP will sell enough games that it will be worth selling them for $10 a pop instead of a different game at $15.  For a time that was obviously true of Imperial Assault as well, as evidenced by the 40-some-odd expansions that exist.
    But now, enter Legion.  If you can sell an IA expansion for $10 or sell a Legion expansion to the same demographic and get the full $15, why not do the latter?  I mean if they had unlimited resources they could continue to do both, but that really doesn't seem to be the case at FFG.  They've only got so many people, so why waste those resources building two product lines that somewhat compete with one another when you could instead just concentrate on the one where you actually get to keep all the money you make.
     
     
    Now don't get me wrong, IA is my first and only love at FFG and I'm really disappointed that it's gone (speaking of competitive skirmish here, as I still can and do play campaign).  I don't know anybody who plays Legion, and even if I did I doubt I would buy in after being slow-rolled by FFG at the end of the IA lifespan.  But looking at it from their perspective, I can absolutely understand why they would cancel one game in favour of the other.  The only thing that leaves me a bit bitter is the way they went about doing it, leaving the fact that it's being discontinued to come out slowly over years, and in the end confirmation came only under the weight of fan pressure at a Q&A.  
  2. Like
    Georgedpalpatine reacted to Pollux85 in The Circle Is Now Complete   
    I want something that feels like a big finale for IA. A send off that it deserves. A celebration of everything that it is and can be for all of us.
    Endor/RotJ fills that role for the Star Wars movies, and so when I think of what the IA finale would look like, my mind goes to Endor.
  3. Haha
    Georgedpalpatine reacted to ornithologist in The Girl that Punctually Realizes Castles   
    My favorite deck so far by name is Purplecot, the Statistician Statistician - Logos, Sanctum, Mars
    second is : Nukeattack, the "Warlord" of Elves - Logos, Sanctum, Shadows - Note: there are no elves in the deck.
  4. Like
    Georgedpalpatine got a reaction from cnemmick in Cardiff Store Championship Report   
    Firstly, I’d like to say how blown away I was by Firestorm games in Cardiff. Their gaming centre is really impressive, with some of the best scenery I’ve ever set eyes on!
     
    The Store Championship had 8 competitors, with many making a fair journey to get there (kudos to you). And at least one player who was new to skirmish, which is really encouraging.
    I was running:
     
    Ahsoka
    Vinto + Prey on the Weak
    C3P0
    R2D2
    Gideon
    eClawdite
    eWeequays
    eJawa
    Temp Alliance
    Devious Scheme
     
    Command Cards:
    Assassinate
    Comm Disruption
    Tools for the Job
    Heightened Reflexes
    Primary Target
    Strength in Numbers
    Strategic Shift
    Intel Leak
    Right Back at Ya!
    Negation
    Take Initiative
    Element of Surprise
    Wild Attack
    Planning
    Stall for Time
     
    My first round was against Justin on Uscru, Priority Message
     
    Justin was playing
    Ahsoka
    Ko-Tun
    eRangers
    Hera
    Gideon
    C3P0
    R2D2
    On A Diplomatic Mission
     
    I have never played as cagey a game as this one! At the end of round 1 both my doors were closed (I had the bottom side, where the terminal is only 3 spaces away) and we had both powered up. With 2 focus, 2 hidden and 4 power tokens, I was a little ahead in the arms race. However, Justin’s materiel was mostly massed on the right-hand side (excluding a single ranger), whereas I had both Vinto and eJawa stuck behind a locked door.
    Start of round saw a hugely important move by Justin. After initiative had passed to me, he used Stall for Time to remove Strength in Numbers. This prevented me from focussing up an eQuay with C3P0 before immediately activating the pirates. Still, I opened by taking out R2 with my eQuays, but had to step an extra space forward to make range (and in the end I needed it). However, this allowed one to be removed by an eRanger, and the other by Ahsoka later in the round.
    Another key point was my eClawdite activation. He used Intel Leak to remove Negation from Justin’s hand, and I took the strain as 1 damage because I was yet to see the hunter cards. Then, a conspire roll saw 0 surges! This was critical because twice in the game I would then fail to kill a ranger by 1 damage. The stromash in my bottom right hand corner ended in round 3 with 2 eRangers, R2 and Gideon dead on Justin’s side, whilst my eQuays and Clawdite were gone - the Clawdite killed by a reroll that saw 7 damage get through from Ahsoka. If only I had burned a card earlier!
    In addition, my Vinto had taken out another eRanger in the middle of the board, but had his shot on 3P0 dodged. Both Vinto and the eJawa had fallen to Ko-Tun and Ahsoka.
    Going into the end of Round 3 I had Ahsoka to activate, and Justin had Ko-Tun. Justin was going to hit 41 from droids at the end of round, and I was 7 points behind. Justin had made 2 points from On A Diplomatic Mission though, so if I could kill Ko-Tun the game would be mine.
    Time for Ahsoka to shine!
    A big leap took her adjacent to Ko-Tun. Element of Surprise gave her a 54% chance to put 6 damage on Ko-Tun, which Right Back at Ya would turn into a kill. First roll, 5 damage. Reroll, and a second 54% chance. 3 damage. Oh dear. Justin took the shot on Ahsoka with Concentrated Fire and power tokens, but I couldn’t kill Ko-Tun, and Justin took the win!
     
    Second Round was against Peter on the Jawa map, with the 4 point stashes
     
    Peter was running:
    Han
    Ahsoka
    Gideon
    Hera
    Chopper
    eRangers
     
    I think having Ahsoka and Han is a problem. Peter had to activate Ahsoka a bit earlier in the round, so that he could position Hera and Han for an end of round attack. However, exposing Ahsoka allowed my tooled up eQuays to take her down in two attacks (using Wild attack and Element of Surprise). Although Han took out the eQuay, it pushed Peter onto the back foot. Second round I managed to remove an eRanger with Ahsoka, another with Vinto, whilst the final one survived an eQuay and eJawa shout with one health (and sensibly ran away!).
    Han took out one eQuay end of round 1 and put 11 damage on Ahsoka with his devastating attack, whom chopper finished off with a ram!
    My eClawdite strategic shifted a massive command card hand (post Planning) to further pressure Peter, and Intel leaked On the Lam (which allowed me to later use Vinto to kill Hera).
    An eClawdite kill on Gideon, eJawa kill on Chopper and objective points saw me make it to 40 points.
     
    Third round was Nal Hutta shielded against Rob.
     
    Rob was a new player (only playing his 4th skirmish game!) and had only the Core and Twin Shadows to build from. His list was:
    eStorms
    rStorms
    rStorms
    rHeavies
    rProbe Droid
    Kayn Somos
     
     
    Although Rob managed to get Firing Squad off with Kayn once, his Heavies kept failing to make range against hidden Vinto, who had devastated a squad of rStorms with back to back activations (end of round 1, start of round 2) and killed the rProbe. Kayn melted to an eQuay and the eClawdite, and objective points were enough to take me to 40.
    This game really showed me just how far off the power curve Kayn is.
     
    So, 2-1 in the end, as were a whole host of us! Strength of Schedule gave Justin the win, though a big shout-out needs to go to Sam Whiteankle, who really suffered on the SoS.
     
    Thanks to all who came, I hope we continue to see the skirmish scene building!
  5. Like
    Georgedpalpatine got a reaction from Ram in Cardiff Store Championship Report   
    Firstly, I’d like to say how blown away I was by Firestorm games in Cardiff. Their gaming centre is really impressive, with some of the best scenery I’ve ever set eyes on!
     
    The Store Championship had 8 competitors, with many making a fair journey to get there (kudos to you). And at least one player who was new to skirmish, which is really encouraging.
    I was running:
     
    Ahsoka
    Vinto + Prey on the Weak
    C3P0
    R2D2
    Gideon
    eClawdite
    eWeequays
    eJawa
    Temp Alliance
    Devious Scheme
     
    Command Cards:
    Assassinate
    Comm Disruption
    Tools for the Job
    Heightened Reflexes
    Primary Target
    Strength in Numbers
    Strategic Shift
    Intel Leak
    Right Back at Ya!
    Negation
    Take Initiative
    Element of Surprise
    Wild Attack
    Planning
    Stall for Time
     
    My first round was against Justin on Uscru, Priority Message
     
    Justin was playing
    Ahsoka
    Ko-Tun
    eRangers
    Hera
    Gideon
    C3P0
    R2D2
    On A Diplomatic Mission
     
    I have never played as cagey a game as this one! At the end of round 1 both my doors were closed (I had the bottom side, where the terminal is only 3 spaces away) and we had both powered up. With 2 focus, 2 hidden and 4 power tokens, I was a little ahead in the arms race. However, Justin’s materiel was mostly massed on the right-hand side (excluding a single ranger), whereas I had both Vinto and eJawa stuck behind a locked door.
    Start of round saw a hugely important move by Justin. After initiative had passed to me, he used Stall for Time to remove Strength in Numbers. This prevented me from focussing up an eQuay with C3P0 before immediately activating the pirates. Still, I opened by taking out R2 with my eQuays, but had to step an extra space forward to make range (and in the end I needed it). However, this allowed one to be removed by an eRanger, and the other by Ahsoka later in the round.
    Another key point was my eClawdite activation. He used Intel Leak to remove Negation from Justin’s hand, and I took the strain as 1 damage because I was yet to see the hunter cards. Then, a conspire roll saw 0 surges! This was critical because twice in the game I would then fail to kill a ranger by 1 damage. The stromash in my bottom right hand corner ended in round 3 with 2 eRangers, R2 and Gideon dead on Justin’s side, whilst my eQuays and Clawdite were gone - the Clawdite killed by a reroll that saw 7 damage get through from Ahsoka. If only I had burned a card earlier!
    In addition, my Vinto had taken out another eRanger in the middle of the board, but had his shot on 3P0 dodged. Both Vinto and the eJawa had fallen to Ko-Tun and Ahsoka.
    Going into the end of Round 3 I had Ahsoka to activate, and Justin had Ko-Tun. Justin was going to hit 41 from droids at the end of round, and I was 7 points behind. Justin had made 2 points from On A Diplomatic Mission though, so if I could kill Ko-Tun the game would be mine.
    Time for Ahsoka to shine!
    A big leap took her adjacent to Ko-Tun. Element of Surprise gave her a 54% chance to put 6 damage on Ko-Tun, which Right Back at Ya would turn into a kill. First roll, 5 damage. Reroll, and a second 54% chance. 3 damage. Oh dear. Justin took the shot on Ahsoka with Concentrated Fire and power tokens, but I couldn’t kill Ko-Tun, and Justin took the win!
     
    Second Round was against Peter on the Jawa map, with the 4 point stashes
     
    Peter was running:
    Han
    Ahsoka
    Gideon
    Hera
    Chopper
    eRangers
     
    I think having Ahsoka and Han is a problem. Peter had to activate Ahsoka a bit earlier in the round, so that he could position Hera and Han for an end of round attack. However, exposing Ahsoka allowed my tooled up eQuays to take her down in two attacks (using Wild attack and Element of Surprise). Although Han took out the eQuay, it pushed Peter onto the back foot. Second round I managed to remove an eRanger with Ahsoka, another with Vinto, whilst the final one survived an eQuay and eJawa shout with one health (and sensibly ran away!).
    Han took out one eQuay end of round 1 and put 11 damage on Ahsoka with his devastating attack, whom chopper finished off with a ram!
    My eClawdite strategic shifted a massive command card hand (post Planning) to further pressure Peter, and Intel leaked On the Lam (which allowed me to later use Vinto to kill Hera).
    An eClawdite kill on Gideon, eJawa kill on Chopper and objective points saw me make it to 40 points.
     
    Third round was Nal Hutta shielded against Rob.
     
    Rob was a new player (only playing his 4th skirmish game!) and had only the Core and Twin Shadows to build from. His list was:
    eStorms
    rStorms
    rStorms
    rHeavies
    rProbe Droid
    Kayn Somos
     
     
    Although Rob managed to get Firing Squad off with Kayn once, his Heavies kept failing to make range against hidden Vinto, who had devastated a squad of rStorms with back to back activations (end of round 1, start of round 2) and killed the rProbe. Kayn melted to an eQuay and the eClawdite, and objective points were enough to take me to 40.
    This game really showed me just how far off the power curve Kayn is.
     
    So, 2-1 in the end, as were a whole host of us! Strength of Schedule gave Justin the win, though a big shout-out needs to go to Sam Whiteankle, who really suffered on the SoS.
     
    Thanks to all who came, I hope we continue to see the skirmish scene building!
  6. Like
    Georgedpalpatine got a reaction from incognito22 in Cardiff Store Championship Report   
    Firstly, I’d like to say how blown away I was by Firestorm games in Cardiff. Their gaming centre is really impressive, with some of the best scenery I’ve ever set eyes on!
     
    The Store Championship had 8 competitors, with many making a fair journey to get there (kudos to you). And at least one player who was new to skirmish, which is really encouraging.
    I was running:
     
    Ahsoka
    Vinto + Prey on the Weak
    C3P0
    R2D2
    Gideon
    eClawdite
    eWeequays
    eJawa
    Temp Alliance
    Devious Scheme
     
    Command Cards:
    Assassinate
    Comm Disruption
    Tools for the Job
    Heightened Reflexes
    Primary Target
    Strength in Numbers
    Strategic Shift
    Intel Leak
    Right Back at Ya!
    Negation
    Take Initiative
    Element of Surprise
    Wild Attack
    Planning
    Stall for Time
     
    My first round was against Justin on Uscru, Priority Message
     
    Justin was playing
    Ahsoka
    Ko-Tun
    eRangers
    Hera
    Gideon
    C3P0
    R2D2
    On A Diplomatic Mission
     
    I have never played as cagey a game as this one! At the end of round 1 both my doors were closed (I had the bottom side, where the terminal is only 3 spaces away) and we had both powered up. With 2 focus, 2 hidden and 4 power tokens, I was a little ahead in the arms race. However, Justin’s materiel was mostly massed on the right-hand side (excluding a single ranger), whereas I had both Vinto and eJawa stuck behind a locked door.
    Start of round saw a hugely important move by Justin. After initiative had passed to me, he used Stall for Time to remove Strength in Numbers. This prevented me from focussing up an eQuay with C3P0 before immediately activating the pirates. Still, I opened by taking out R2 with my eQuays, but had to step an extra space forward to make range (and in the end I needed it). However, this allowed one to be removed by an eRanger, and the other by Ahsoka later in the round.
    Another key point was my eClawdite activation. He used Intel Leak to remove Negation from Justin’s hand, and I took the strain as 1 damage because I was yet to see the hunter cards. Then, a conspire roll saw 0 surges! This was critical because twice in the game I would then fail to kill a ranger by 1 damage. The stromash in my bottom right hand corner ended in round 3 with 2 eRangers, R2 and Gideon dead on Justin’s side, whilst my eQuays and Clawdite were gone - the Clawdite killed by a reroll that saw 7 damage get through from Ahsoka. If only I had burned a card earlier!
    In addition, my Vinto had taken out another eRanger in the middle of the board, but had his shot on 3P0 dodged. Both Vinto and the eJawa had fallen to Ko-Tun and Ahsoka.
    Going into the end of Round 3 I had Ahsoka to activate, and Justin had Ko-Tun. Justin was going to hit 41 from droids at the end of round, and I was 7 points behind. Justin had made 2 points from On A Diplomatic Mission though, so if I could kill Ko-Tun the game would be mine.
    Time for Ahsoka to shine!
    A big leap took her adjacent to Ko-Tun. Element of Surprise gave her a 54% chance to put 6 damage on Ko-Tun, which Right Back at Ya would turn into a kill. First roll, 5 damage. Reroll, and a second 54% chance. 3 damage. Oh dear. Justin took the shot on Ahsoka with Concentrated Fire and power tokens, but I couldn’t kill Ko-Tun, and Justin took the win!
     
    Second Round was against Peter on the Jawa map, with the 4 point stashes
     
    Peter was running:
    Han
    Ahsoka
    Gideon
    Hera
    Chopper
    eRangers
     
    I think having Ahsoka and Han is a problem. Peter had to activate Ahsoka a bit earlier in the round, so that he could position Hera and Han for an end of round attack. However, exposing Ahsoka allowed my tooled up eQuays to take her down in two attacks (using Wild attack and Element of Surprise). Although Han took out the eQuay, it pushed Peter onto the back foot. Second round I managed to remove an eRanger with Ahsoka, another with Vinto, whilst the final one survived an eQuay and eJawa shout with one health (and sensibly ran away!).
    Han took out one eQuay end of round 1 and put 11 damage on Ahsoka with his devastating attack, whom chopper finished off with a ram!
    My eClawdite strategic shifted a massive command card hand (post Planning) to further pressure Peter, and Intel leaked On the Lam (which allowed me to later use Vinto to kill Hera).
    An eClawdite kill on Gideon, eJawa kill on Chopper and objective points saw me make it to 40 points.
     
    Third round was Nal Hutta shielded against Rob.
     
    Rob was a new player (only playing his 4th skirmish game!) and had only the Core and Twin Shadows to build from. His list was:
    eStorms
    rStorms
    rStorms
    rHeavies
    rProbe Droid
    Kayn Somos
     
     
    Although Rob managed to get Firing Squad off with Kayn once, his Heavies kept failing to make range against hidden Vinto, who had devastated a squad of rStorms with back to back activations (end of round 1, start of round 2) and killed the rProbe. Kayn melted to an eQuay and the eClawdite, and objective points were enough to take me to 40.
    This game really showed me just how far off the power curve Kayn is.
     
    So, 2-1 in the end, as were a whole host of us! Strength of Schedule gave Justin the win, though a big shout-out needs to go to Sam Whiteankle, who really suffered on the SoS.
     
    Thanks to all who came, I hope we continue to see the skirmish scene building!
  7. Like
    Georgedpalpatine got a reaction from TheWelcomeMat88 in Cardiff Store Championship Report   
    Firstly, I’d like to say how blown away I was by Firestorm games in Cardiff. Their gaming centre is really impressive, with some of the best scenery I’ve ever set eyes on!
     
    The Store Championship had 8 competitors, with many making a fair journey to get there (kudos to you). And at least one player who was new to skirmish, which is really encouraging.
    I was running:
     
    Ahsoka
    Vinto + Prey on the Weak
    C3P0
    R2D2
    Gideon
    eClawdite
    eWeequays
    eJawa
    Temp Alliance
    Devious Scheme
     
    Command Cards:
    Assassinate
    Comm Disruption
    Tools for the Job
    Heightened Reflexes
    Primary Target
    Strength in Numbers
    Strategic Shift
    Intel Leak
    Right Back at Ya!
    Negation
    Take Initiative
    Element of Surprise
    Wild Attack
    Planning
    Stall for Time
     
    My first round was against Justin on Uscru, Priority Message
     
    Justin was playing
    Ahsoka
    Ko-Tun
    eRangers
    Hera
    Gideon
    C3P0
    R2D2
    On A Diplomatic Mission
     
    I have never played as cagey a game as this one! At the end of round 1 both my doors were closed (I had the bottom side, where the terminal is only 3 spaces away) and we had both powered up. With 2 focus, 2 hidden and 4 power tokens, I was a little ahead in the arms race. However, Justin’s materiel was mostly massed on the right-hand side (excluding a single ranger), whereas I had both Vinto and eJawa stuck behind a locked door.
    Start of round saw a hugely important move by Justin. After initiative had passed to me, he used Stall for Time to remove Strength in Numbers. This prevented me from focussing up an eQuay with C3P0 before immediately activating the pirates. Still, I opened by taking out R2 with my eQuays, but had to step an extra space forward to make range (and in the end I needed it). However, this allowed one to be removed by an eRanger, and the other by Ahsoka later in the round.
    Another key point was my eClawdite activation. He used Intel Leak to remove Negation from Justin’s hand, and I took the strain as 1 damage because I was yet to see the hunter cards. Then, a conspire roll saw 0 surges! This was critical because twice in the game I would then fail to kill a ranger by 1 damage. The stromash in my bottom right hand corner ended in round 3 with 2 eRangers, R2 and Gideon dead on Justin’s side, whilst my eQuays and Clawdite were gone - the Clawdite killed by a reroll that saw 7 damage get through from Ahsoka. If only I had burned a card earlier!
    In addition, my Vinto had taken out another eRanger in the middle of the board, but had his shot on 3P0 dodged. Both Vinto and the eJawa had fallen to Ko-Tun and Ahsoka.
    Going into the end of Round 3 I had Ahsoka to activate, and Justin had Ko-Tun. Justin was going to hit 41 from droids at the end of round, and I was 7 points behind. Justin had made 2 points from On A Diplomatic Mission though, so if I could kill Ko-Tun the game would be mine.
    Time for Ahsoka to shine!
    A big leap took her adjacent to Ko-Tun. Element of Surprise gave her a 54% chance to put 6 damage on Ko-Tun, which Right Back at Ya would turn into a kill. First roll, 5 damage. Reroll, and a second 54% chance. 3 damage. Oh dear. Justin took the shot on Ahsoka with Concentrated Fire and power tokens, but I couldn’t kill Ko-Tun, and Justin took the win!
     
    Second Round was against Peter on the Jawa map, with the 4 point stashes
     
    Peter was running:
    Han
    Ahsoka
    Gideon
    Hera
    Chopper
    eRangers
     
    I think having Ahsoka and Han is a problem. Peter had to activate Ahsoka a bit earlier in the round, so that he could position Hera and Han for an end of round attack. However, exposing Ahsoka allowed my tooled up eQuays to take her down in two attacks (using Wild attack and Element of Surprise). Although Han took out the eQuay, it pushed Peter onto the back foot. Second round I managed to remove an eRanger with Ahsoka, another with Vinto, whilst the final one survived an eQuay and eJawa shout with one health (and sensibly ran away!).
    Han took out one eQuay end of round 1 and put 11 damage on Ahsoka with his devastating attack, whom chopper finished off with a ram!
    My eClawdite strategic shifted a massive command card hand (post Planning) to further pressure Peter, and Intel leaked On the Lam (which allowed me to later use Vinto to kill Hera).
    An eClawdite kill on Gideon, eJawa kill on Chopper and objective points saw me make it to 40 points.
     
    Third round was Nal Hutta shielded against Rob.
     
    Rob was a new player (only playing his 4th skirmish game!) and had only the Core and Twin Shadows to build from. His list was:
    eStorms
    rStorms
    rStorms
    rHeavies
    rProbe Droid
    Kayn Somos
     
     
    Although Rob managed to get Firing Squad off with Kayn once, his Heavies kept failing to make range against hidden Vinto, who had devastated a squad of rStorms with back to back activations (end of round 1, start of round 2) and killed the rProbe. Kayn melted to an eQuay and the eClawdite, and objective points were enough to take me to 40.
    This game really showed me just how far off the power curve Kayn is.
     
    So, 2-1 in the end, as were a whole host of us! Strength of Schedule gave Justin the win, though a big shout-out needs to go to Sam Whiteankle, who really suffered on the SoS.
     
    Thanks to all who came, I hope we continue to see the skirmish scene building!
  8. Haha
    Georgedpalpatine got a reaction from Cremate in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  9. Haha
    Georgedpalpatine got a reaction from Bitterman in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  10. Haha
    Georgedpalpatine got a reaction from Ace_of_Spades in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  11. Like
    Georgedpalpatine reacted to Tvboy in Hypothetical IA 2nd edition   
    So you are suggesting they completely reboot the game every time they introduce a new mechanic? No thank you.
    Besides, the new mechanics are not campaign specific at all, you can bring Power tokens into a Core campaign via multiple methods including class decks, Agendas, deployment cards, heroes, allies, equipment, supply cards, etc. I am currently running a Core campaign for newer players and we have seen power tokens in several of our missions already. As for bubble shields and rubble tokens, those are tokens specific to a certain class deck/hero that defines its identity, that's kinda like complaining that you don't get to see device or recon tokens in the game if you don't bring Saska or Loku. 
    Point being, I don't think IA needs a reboot, and more importantly I don't think IA organized play would survive a 2nd edition. I've had my ear to the ground of social media lately, and a lot of die-hard X-Wing players are happy about 2.0, but a lot are also quitting over it. 
    What I would like to see is a new Skirmish focused Core set that is cheaper and more focused than the campaign Core set, aimed specifically at players that are either interested only in skirmish or that are already playing in a campaign using a friend's core set and want to try skirmish but don't want to buy a $90 box that their friend already owns. As someone who plays skirmish and runs campaigns for people, I am constantly hearing players say that they really like the skirmish mode after I demo it for them, but they have a hard time justifying a core set purchase when we are mostly just using my stuff anyway. I'm happy to lend out figures for people to play skirmish, but a strong community can't just be focused around 1 persons collection, FFG needs needs needs to make it easier for people to build their own skirmish collection without also having to buy campaign content that they're never going to use is already being provided to them by a friend. 
  12. Haha
    Georgedpalpatine got a reaction from Trevize84 in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  13. Like
    Georgedpalpatine got a reaction from defkhan1 in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  14. Haha
    Georgedpalpatine got a reaction from DerBaer in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  15. Like
    Georgedpalpatine got a reaction from viktr in Nerf Daniel Taylor   
    How many cards does DT need to design before he is credited as a Developer?!
  16. Haha
    Georgedpalpatine reacted to ThatJakeGuy in Worlds Lists 2018   
    I did get Blaze, SoS, Assassinate, Heightened, and some other cool stuff after Round 1 in one game, and I stayed calm. 
    Then I got hit with Strategic Shift.

  17. Like
    Georgedpalpatine reacted to Jedi Bendu in It's FRIDAY!!!!! Who will we see spoiled today??   
    https://twitter.com/@TheJodoCast
     

  18. Like
    Georgedpalpatine reacted to dietz057 in Twin Troopers 27: Strategy - Cadence and Rhythm   
    Fascinating you ask about notes.  I thought about sharing these, but decided against it. But since you've asked, here you go:

    Cadence and Rhythm
    At the beginning of game, you are playing a game of chicken with your opponent.  It is the most predictable point of the game in terms of decisionmaking - particularly as it relates to the relative safety of your figures.  However, it is the turn that matters most for the output of the game.
    Objectives
    If you advance, you put units at risk. Therefore, activating last is extremely valuable, because you can capture a resource without your opponent being able to respond.
    This is typically your most powerful figure, but it can depend on the relative utility of that figure
    Shyla may be my most powerful figure, but since she’s melee she probably won’t have the ability to threaten any of my opponent’s figures, so there’s no reason to hold her for the last activation
    In contrast, holding IG88 until the last activation is incredibly powerful, as he has an large threat range (7 movement points, min range 7 attack)
     
    DISCLAIMER: Because a lot of specific advice depends on the list you are running, what the opponent is running, and scenario/deployment zone drawn, we cannot give detailed advice. This is much more of an overview.
    Round 0: examine your opponent’s list. Ask to read any cards you are not familiar with. Be familiar with the command cards commonly used by your opponent’s figures
    At its core, Imperial Assault is a game that tests a player’s ability to maximize the value gotten out of the actions of each figure.
    Each figure will likely activate a maximum of 4 times (my experience)
    8 total actions - 8 opportunities to earn value
    Earn points for yourself
    Deny your opponent points
    4 total attacks (typical figures)
    The best players understand the order of their activations and how certain events may impact that order as the game progresses.
    EXAMPLE: Assume that Player 1 has Jedi Luke and a set of Rangers.  The Rangers can target Player 2’s IG88. Jedi Luke can only access Player 2’s set of Gammorrean Guards.  Typically, we would begin our activation with the rangers, hoping to remove IG88 before he activates. However, as an intervening event, assume that Player 2 had initiative and dealt 10 damage to Jedi Luke with the Gammorean Guards (not unlikely).  Also assume that Jedi Luke, could move to a safe position relative to Player 2’s figures.
    This situation may justify altering the order of activation! Saving Jedi Luke may be more important, depending on the game state.
    PRESENT DIFFICULT CHOICES. The more difficult decisions you can force opponents to make, the more likely they are to make a mistake that can be exploited.
    Let’s examine activation patterns.
    You could consider these best practices, but  think there’s room for the game to change, so for now let’s just call them patterns.
    Before looking at activation patterns, we should identify the influencing factors that apply to all rounds
    Relative safety of your figures
    Objectives
    Relative threat to opponent’s figures
    Next round considerations (positioning this round to enable you to accomplish one of the previous factors)
    Early Game: Round 1/ Round 2
    DEFINITION:
    Portion of the game where each player’s threat range is well-defined
    Players haven’t made their valuable figures vulnerable yet
    Setup and positioning
    CONSIDERATIONS:
    This is where activation count matters: no matter who had Initiative, the player with more acts will go last, being able to score some points or make an unanswered attack.
    Time to give units buffs
    Power tokens, focus, hidden tokens, movement points
    Hard passes and soft passes. Support units like Gideon, Threepio, and Officers allow you to make activations and see what the opponent is up to without putting figures at risk. Also the pass rule.
    Moving low value figures to objectives to force opponent into your threat range
    Saving powerful figures until the end of round.  This has two, intertwined purposes:
    Gain value through an end of round attack - if opponent moves to an objective or aggressive position, you can attack that figure
    Deter opponent from moving out on to the map and taking objectives - opponent will be prevented from moving within all spaces within your figure’s threat range
    Powerful figures are limited by threat range: Vader may be your most powerful unit, but his threat range is typically limited.
    Mid Game: Round 2/ Round 3
    DEFINITION:
    Game transitions to mid-game when shots start to be fired “in earnest” and engagement is joined.
    Portion of the game where players begin trading attacks with their valuable figures and/or capturing objectives with those figures
    Players are putting their valuable figures at risk for some gain
    This is when “stuff happens”. If the mid game hasn’t started already, it will start in the first activations of round 2 (most of the time). Unlike round 1, fighting units will be activated first here most of the time. If any units dive bombed, retreat them now (looking at you, Jedi Luke…)
    CONSIDERATIONS
    In contrast to the early game, players typically activate their most powerful figures first in order to remove an opponent’s figure before it can activate.
    Both sides will be trying to eliminate activations and score objective points. Which of these is more important really depends on your list and your opponent’s list
    Choosing targets when you activate figures is a key part of this
    Attack should focus on figures you can realistically remove (deny opponent’s offense)
    Sometimes you may choose to target a list’s most powerful figure, particularly if your opponent has left it in a vulnerable position after activating.
    Or to give it a harmful condition
    Mirroring the first point: you want to get value out of your powerful figures before they are removed.
    Huge consideration for this part of the game
    Using buffs: You’ve invested an activation in making a figure more powerful - it’s time to get value from that investment.
    Typically, you don’t want to be giving new buffs early in the round because you can’t predict if the figure receiving the buff will live to use it (unpredictable threat ranges)
    Command cards can influence activation order in a couple ways
    Similar to buffs, command cards with limitations can influence what you activate first
    If your Rancor is at risk of being eliminated and you have no other melee figures, you may need to activate it immediately to take advantage of Pummel, Death Blow, etc.
    Objective focused units will grab objectives
    Typically this happens at the end of round, since these figures typically aren’t as efficient for attacking
    Also happens at end of round, because an opponent has fewer opportunities to respond.
    **** these figures could activate first if powerful units are sufficiently safe and objectives can be lost to opponent (picking up crates)
    Round 3+: The late game
    Definition:
    A game generally progresses to the late game when a few activations on each side have been eliminated. At this point, one side or the other could be perceived as having an advantage. A definite “path to victory” can be discerned at this point.
    Or for the player that is behind, a “path to denying victory” emerges
    Considerations:
    WHEN THE GAME IS CLOSE: If multiple activations on both sides have been eliminated and the figures on the board and points are both still pretty close, late game begins.
    “All hands on deck”: support and objective figures are called in to assist the battle. You want to knock figures out even more than usual: no figures= no attacks or objectives = no points
    Find your victory condition and pursue it. For many lists it’s killing figures, but it could be trying to sweep objectives. It’s a subjective thing.
    May also mean denying points - hiding valuable or vulnerable figures
    IF YOU HAVE THE “ADVANTAGE”, the late game will be about consolidating your gains. You will want to keep up the pressure on your opponent, killing more units and gaining objectives in ways that prevent your opponent from making a comeback.
    Generally this consists of hiding your high point figures or finishing off your opponent’s fighters to prevent a comeback.
    Determine the necessary conditions for your opponent to win the game
    Does he need to remove a particular figure?
    Does he need to contest all the objectives?
    THis will dictate your actions
    IF YOU DON’T HAVE THE “ADVANTAGE”, it is time to play smart. First, DO NOT DESPAIR. There is almost always a way to come back. This is when you need to try to eliminate the opponent’s advantage, whether it’s an advantage of figures, points, or both.
    This is when list knowledge is most important: with the opponents you and your opponent have left, how can you best close the gap? What command cards has your opponent not played? What strategies will they use to prevent you from making a comeback?
    Remove their highest threat figures and grab what objectives you can.
  19. Like
    Georgedpalpatine reacted to ThatJakeGuy in Twin Troopers 25: Onar Koma   
    This week on Twin Troopers, Eric and I are covering a figure I enjoy so much, I based an RPG character on him: Onar Koma, the biggest, baddest Aqualish you ever did see.
    https://www.twintroopers.com/podcast/2018/2/25/episode-24-maul-remwp
  20. Like
    Georgedpalpatine reacted to aermet69 in Twin Troopers 24: Maul   
    I've been brewing on exactly such a list, and got to try it last week. It came well out of the gate. Then I made 20 mistakes and lost terribly. I've made some changes and want to try it again. Still think it has potential.
  21. Like
    Georgedpalpatine got a reaction from ThatJakeGuy in Twin Troopers 24: Maul   
    After listening to the episode I began to wonder whether a list could be built using self-focussing units (IG, BT, Maul), and also those for whom focus is not so effective due to lack of good, or limited, surge options (Gamorreans, Bossk, Rancor, etc.)
    The idea is that this could free up the 6 points from Jabba/RCP into more offensive units. Or perhaps to make efficient use of the eClawdite as a semi-support unit.
    Has anyone tried something like this?
  22. Like
    Georgedpalpatine got a reaction from kennydkbrown in Zion's Finest - Episode 021 - God Save The Queen! And All Them Brilliant Brits!   
    Thanks for the kind words in the podcast!
     
    I totally agree that Ashoka is a really strong figure, who makes great use out of Focus. Her basic attack is slightly worse than Luke’s (discounting rerolls), but she outperforms him when they are both focussed.
    Often it seems that my opponents who use Luke to run in, perform one attack and then move him back out of harm’s way get the most value out of him. Considering that Ashoka has greater movement range than Luke, then at 4 points cheaper she seems a bit of a steal!
    I had never thought of taking advantage of her Twin Sabers ability to run Wild Attack - that’s a stroke of genius!
     
    I think that the other huge advantage in your list is the ability to Stun fairly reliably with a Focussed Lando. His stunning of Greedo was one of the key points in our game, and something that completely blindsided me.
  23. Like
    Georgedpalpatine got a reaction from ryanjamal in Zion's Finest - Episode 021 - God Save The Queen! And All Them Brilliant Brits!   
    Thanks for the kind words in the podcast!
     
    I totally agree that Ashoka is a really strong figure, who makes great use out of Focus. Her basic attack is slightly worse than Luke’s (discounting rerolls), but she outperforms him when they are both focussed.
    Often it seems that my opponents who use Luke to run in, perform one attack and then move him back out of harm’s way get the most value out of him. Considering that Ashoka has greater movement range than Luke, then at 4 points cheaper she seems a bit of a steal!
    I had never thought of taking advantage of her Twin Sabers ability to run Wild Attack - that’s a stroke of genius!
     
    I think that the other huge advantage in your list is the ability to Stun fairly reliably with a Focussed Lando. His stunning of Greedo was one of the key points in our game, and something that completely blindsided me.
  24. Like
    Georgedpalpatine got a reaction from GottaBadFeelingAboutThis in Zion's Finest - Episode 021 - God Save The Queen! And All Them Brilliant Brits!   
    Thanks for the kind words in the podcast!
     
    I totally agree that Ashoka is a really strong figure, who makes great use out of Focus. Her basic attack is slightly worse than Luke’s (discounting rerolls), but she outperforms him when they are both focussed.
    Often it seems that my opponents who use Luke to run in, perform one attack and then move him back out of harm’s way get the most value out of him. Considering that Ashoka has greater movement range than Luke, then at 4 points cheaper she seems a bit of a steal!
    I had never thought of taking advantage of her Twin Sabers ability to run Wild Attack - that’s a stroke of genius!
     
    I think that the other huge advantage in your list is the ability to Stun fairly reliably with a Focussed Lando. His stunning of Greedo was one of the key points in our game, and something that completely blindsided me.
  25. Like
    Georgedpalpatine reacted to ThatJakeGuy in Twin Troopers 23: Riot Troopers   
    This week, we're back to our roots with a unit review of the new Imperial work horses: the Riot Troopers. We discuss strengths, weaknesses, strategy, and what situations to use the regulars vs the elites. Enjoy!
    https://www.twintroopers.com/podcast/2018/2/25/episode-23-riot-trooper
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