-
Content Count
537 -
Joined
-
Last visited
Posts posted by RogueCommander
-
-
I can give CO a shot... I never run it. HA is also totally valid as well, and will certainly make them hesitate in over extending. Maybe.
-
-
2 minutes ago, Ardaedhel said:Nice, I'm working on an extremely similar fleet here. I'd definitely put Dodonna on Admonition: Yavaris will usually die; Admonition usually won't.
Beyond that, I'd be interested to see how this works for you. I really want to get Adar in my own build, but can't find the points for him. I think you're going to struggle getting Yavaris set up without neither FC/FCT nor Relay support for it. I'll also be interested to see how well your squadron defense holds up with only 2 escorts and neither GH nor JF to increase survivability.
Those are the two big sticking points for me in my list that I want to drop the points from but feel like I can't.
What objectives are you looking at?
Huh. I wonder if I saw that earlier and it planted an idea... there was definitely a thread that was pushing Hera in the last week or so.
Anyway, I totally agree, Dodonna needs to be on Admo, especially without Relay. If luck holds, I may get two Yavaris salvos off befor it dies, and I can move Admo into a finisher role after the squads have hopefully pulled some shields and hull down off my primary target.
not sure on the other objectives. I’ve been running 2x VCXs for so long, I want to try and break the habit of always picking sensor net and fire lanes.
Off the top of my head, Superior Positions and... I don’t know for the yellow? Ions?
-
Yet another iteration of the Big D(odonna) and trying to find a way to work Hera into some lists. Thoughts?
Dodonna (387/400)
RebelsCommander: General Dodonna
Objectives: Precision Strike
[flagship] Nebulon-B Escort Frigate (57)
- General Dodonna (20)
- Yavaris (5)
= 82 total pointsGR-75 Medium Transports (18)
- Bright Hope (2)
- Toryn Farr (7)
= 27 total pointsGR-75 Medium Transports (18)
- Bomber Command Center (8)
- Adar Tallon (10)
= 36 total pointsGR-75 Medium Transports (18)
- Comms Net (2)
= 20 total pointsMC30c Torpedo Frigate (63)
- Admonition (8)
- Assault Proton Torpedoes (5)
- H9 Turbolasers (8)
- Ordnance Experts (4)
= 88 total pointsSquadrons (134/134):
1x Hera Syndulla Ghost (28)
2x Scurgg H-6 Bomber (32)
1x Moldy Crow - Jan Ors (19)
1x Rogue Squadron X-wing Squadron (14)
2x X-Wing Squadron (26)
1x Lancer-class Pursuit Craft (15) -
Everyone calm down! The new Sid Meier’s Civilization article is up!
-
3 minutes ago, ianediger said:http://www.fantasyflightgames.com/en/news/2017/11/17/a-master-strategist/
Here are the cards:
I'm really sorry, please don't kill me. I hope that there actually is an article today. Love you guys ?
?
....
?
-
-
Does this work in theory? Have two speedy ships, one with the commander the other with an effective speed 5. Split them in opposite directions, force a choice, then get one of behind your primo target to deploy the LMC80?
Raddus Gambit
Faction: Rebel Alliance
Points: 388/400
Commander: Admiral Raddus
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 59 total ship cost
MC80 Battle Cruiser (103 points)
- Gunnery Team ( 7 points)
- Engine Techs ( 8 points)
- H9 Turbolasers ( 8 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 136 total ship cost
[ flagship ] MC30c Torpedo Frigate (63 points)
- Admiral Raddus ( 26 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 121 total ship cost
3 YT-2400s ( 48 points)
1 Tycho Celchu ( 16 points)
Card view link
-
V Wing Airspeeder?
-
I thinks it's possible as a thought exercise, and like others have said, a good way to experiment with formation flying, distances, etc. So, something as simple as, "How would I fly a gunline against a Tie Swarm list?" And sticking to the basic idea, you should learn some things.
I guess it's like any other solo game, if you're honest, you'll at least be entertained.
I mean, there's been mornings where I'm having my breakfast and have the bases and maneuvering tool out to test out some fancy flying ideas.
That's normal, right?
Right? ?
Tiberius the Killer reacted to this -
14 minutes ago, mcworrell said:Yeah....decided I did need that second Assault Frigate after all.
Three is even better...
-
There are two per pack. Confirmed and in hand. The wiki is wrong.
GrandAdmiralCrunch reacted to this -
2 hours ago, Snipafist said:The nightmare scenario for me is having the same crippling "ruin your life then flip this card over" crits hit you multiple times due to Dodonna and the Boarding Engineers. Comms Noise, Projector Misaligned, Structural Damage, etc. Could be pretty nasty.
I've seen that happen once. It was soul crushing to watch.
-
My first run with them wasn't great, but that's more on me than the ships I think.
First match, I had them lined up for a round 4-6 finishing role on an Ackbar guppy gunline I got in front of, but Admo and Dodonna did so much heavy lifting as the point ship, that my opponent conceded before I could see what they'd do (seriously, I drew 4 back to back Structurals and took out 1, and was a whisker away from taking out Ackbar with Admo alone, and received no significant damage in return)
Things were lined up well though, and I think they would've easily finished off the other guppy and Ackbar as I had already won the squad game, so that would be some extra damage coming from there also.
Second match, I tried to flank and instead got squeezed in the corner. Speed three on the HH hurts a bit, especially when you're used to Speed 4 CR90s.
They're fragile, and holy crap VSD2's with DispCap and Vader are just stupid. I got two HH caught in the front arc and with Gunnery Teams, my opponent almost one shot them both (4 damage cards each).
Anyway, that was my fault, as I miscalculated my flanking run just a bit.
As usual, they're going to take some time to figure out. I think they'll have a place in lists and want to keep testing them.
A concurrent game where a player was running them got them on the nose of an MC80, and between ramming, ER, and boarding engineers it folded remarkably fast. They can definitely roll as a pack very well.
-
22 hours ago, Undeadguy said:This is a list I came up with to utilize red bomber dice before the FAQ dropped. I think it's what your list you posted above was looking to do.
X's and E's
Faction: Rebel Alliance
Points: 399/400Commander: General Dodonna
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Intel SweepAssault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Skilled First Officer ( 1 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 92 total ship cost[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship costCR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship costGR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship costGR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost1 Jan Ors ( 19 points)
2 E-Wing Squadrons ( 30 points)
1 Wedge Antilles ( 19 points)
1 Norra Wexley ( 17 points)
2 X-Wing Squadrons ( 26 points)
1 Biggs Darklighter ( 19 points)It used to have 2 BCC, but can't anymore so you're anti-ship attacks are a bit weaker. Luckily, I was using that second BCC about 25% of the time. With TRC nerfed, you could drop the naked TRC90 for a Torp HH and put ER or Flechette Torps on it. The list works well going first or second. The AF and Toryn Farr are your carriers. You should take a squad token first round on both which will let you activate all 8 squads in 2 activations. That leaves BCC and both TRC90s as activation padding so you can force your opponent to activate their squads first, which you can easily hold off with Biggs, GH and Jan, or force their ships into range.
The 3 objectives are defensive. I like to place stations in corners and force my opponent to come at me from 1 side. A TRC90 can be the objective ship from Intel Sweep.
I think this could be your generic Sloane buster. It's very hard to kill the squads and with 2 TRCs, it has some pretty good damage output from ships. I think this list will immediately die to a Sloane ISD list, just because they can alpha strike you from a longer range and an ISD can easily kill an AF.
I like it. I was wondering if leaning in Yavaris was what was holding the other list back.
thanks!
-
20 minutes ago, TheEasternKing said:Yep, my usual has :
Soontir : Counter 4 + swarm reroll
Mauler : Counter 2 + swarm reroll
Rudor : Counter 2 + swarm reroll
Howlrunner : Counter 1 + swarm reroll
Vader : Counter 1 (75% chance of damage)
DengarVader sits covering Dengar and Howlrunner. getting 2 rounds of activations with everyone but Vader gaining 2 dice is nasty, he gains 1 and man, 4 blue 1 black combining Vader + Sloanes abilities is ...ugh!
I'm starting to think some E Wings are in order....
-
Best of luck to you.
-
Im not worried about bombers, I'm thinking about how to absorb and counter a Sloane alpha with a bunch of low hull Ties, which we're likely to see a lot of.
And like I said, XWings will likely be a good substitute for the YTs, if I feel I need to put the pedal to the medal. Additionally, I might know a few things about flying tight formations at speed three.
>shrug< it's an idea to test
-
15 minutes ago, jorgen_cab said:This is exactly the kind of squadron ball that Sloan will be good at cracking with Ties throwing 5-6 blue dice and Sabre Squadron sniping Jan Ors with 6 blue dice. You can most likely kill two to three aces in one turn with just some small luck. No one would bother shooting at the YT-1300 until the aces are gone.
The problem is that the fleet becomes very slow and you are very likely to become out positioned by the opposing fleet. At least if you are pushing your squadrons around with Galant Haven and Yvaris. No one in their right mind will go straight in against them unless they come at you with two ISD or something which Galant Haven will never be able to deal with.
They send their bombers after your flotillas to draw out your fighter squadrons away from Gallant Haven, in a threat axis that means your fleet is moving away and you might loose control. Depends on how the ships formation looks like. The major problem is short control radius of the squadrons and slow squadrons which means a slow unwieldy fleet.
In my opinion a Madine fleet using MC30 and a more spread out squadron defense and offensive squadrons would be more effective, not to mention less vulnerable to several large ship fleets. The point would be to not allow Sloan to concentrate her forces too easily and having to split the Ties to cover the more offensive capable Rebel fighters from supporting the more maneuverable Madine ships. Would work well with Rieekan too.
The above fleet are just too vulnerable to a slew of other types of fleets as well... in my opinion.
I think you're being overly optimistic with the idea that 2-3 aces are going to go down in a turn. You also seem to be ignoring two double blue AAs that will help bring down squads as well.
but I guess we'll see - a whole new chance to experiment is upon us!
-
2 minutes ago, Drasnighta said:Yes on the first point.
No on the Second.
¡Gracias!
-
If ship with Point Defense and Toryn in range, am I correct that if a Toryn re-roll results in a crit, that I can re-roll that same die again with PDR?
And with PDR, if I keep re-rolling into crits, I can keep re-rolling until I get either a hit or an accuracy. Right? Right?!?
-
Here's my first attempt at something that might absorb a Sloane alpha.
Probably overdoing it with the YTs, but I've wanted to do something like that for a long time for a laugh. Could easily see trading out for two X Wings for a little more bomber.
I feel kind of gross using Rieekan, but eh, he's been knocked down a notch, so I won't feel too bad.
Might try to find a way to make room for BCC.
Sloane who?
Faction: Rebel Alliance
Points: 400/400Commander: General Rieekan
Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom ObjectiveAssault Frigate Mark II A (81 points)
- Gallant Haven ( 8 points)
- Walex Blissex ( 5 points)
- Gunnery Team ( 7 points)
- Point-Defense Reroute ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
= 120 total ship cost[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Rieekan ( 30 points)
- Yavaris ( 5 points)
= 92 total ship costGR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 32 total ship costGR-75 Medium Transports (18 points)
- Adar Tallon ( 10 points)
= 28 total ship cost1 Ten Numb ( 19 points)
1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)
1 Wedge Antilles ( 19 points)
4 YT-1300s ( 52 points)Card view link
Fleet created with Armada Warlords
-
*furiously taking notes*
-
4 minutes ago, Caldias said:Don't get me wrong, I think she's going to be strong. I just don't think she's going to be unbeatable or somehow problematic.
I'm in the same boat. Not panicking, more thinking about counters.

Hera.Will be.Worth it.
in Star Wars: Armada Fleet Builds
Posted
Oh, and yes @Ardaedhel, it was your list that got me thinking about Hera! Lol