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RogueCommander

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Posts posted by RogueCommander


  1. There we go.

     

    Campaign Fleet 3A (500/500)
    Rebels  - Author: RogueCommander 

    Commander: General Dodonna

    Objectives: Precision Strike, Superior Positions, Fighter Ambush

    [flagship] MC80 Assault Cruiser (114)
     - General Dodonna (20)
     - Defiance (5)
     - Electronic Counter Measures (7)
     - Reinforced Blast Doors (5)
     - Leading Shots (4)
     - Skilled First Officer (1)
     - Engine Techs (8)
     - Quad Battery Turrets (5)
    = 169 total points

    Nebulon-B Escort Frigate (57)
     - Yavaris (5)
     - Flight Commander (3)
     - Fighter Coordination Team (3)
    = 68 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Toryn Farr (7)
    = 30 total points

    GR-75 Medium Transports (18)
     - Bomber Command Center (8)
     - Adar Tallon (10)
    = 36 total points

    GR-75 Medium Transports (18)
     - Comms Net (2)
     - Ahsoka Tano (2)
    = 22 total points

    Hammerhead Torpedo Corvette (36)
     - Garel's Honor (4)
     - Boarding Engineers (2)
     - External Racks (3)
    = 45 total points

    Squadrons (130/167):
    1x Ten Numb B-Wing Squadron (19)
    4x B-Wing Squadron (56)
    1x Norra Wexley Y-wing Squadron (17)
    1x HWK-290 (12)
    2x X-Wing Squadron (26)


  2. Maybe something more like this. I was wondering if the Bs could zap things quick enough.

     

    Campaign Fleet 3A (500/500)
    Rebels  - Author: RogueCommander 

    Commander: General Dodonna

    Objectives: Precision Strike, Superior Positions, Fighter Ambush

    [flagship] MC80 Assault Cruiser (114)
     - General Dodonna (20)
     - Defiance (5)
     - Reinforced Blast Doors (5)
     - Electronic Counter Measures (7)
     - Leading Shots (4)
     - Skilled First Officer (1)
     - Engine Techs (8)
     - Quad Battery Turrets (5)
    = 169 total points

    Nebulon-B Escort Frigate (57)
     - Yavaris (5)
     - Flight Commander (3)
     - Fighter Coordination Team (3)
    = 68 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Toryn Farr (7)
    = 30 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Adar Tallon (10)
    = 33 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Ahsoka Tano (2)
    = 25 total points

    Hammerhead Torpedo Corvette (36)
     - Garel's Honor (4)
     - Boarding Engineers (2)
     - External Racks (3)
    = 45 total points

    Squadrons (130/167):
    1x Ten Numb B-Wing Squadron (19)
    4x B-Wing Squadron (56)
    1x Norra Wexley Y-wing Squadron (17)
    1x HWK-290 (12)
    2x X-Wing Squadron (26)


  3. 3 hours ago, Ginkapo said:

    Can swop out Entrapment and TRC's out for Intensify Firepower when that comes out.

    Lots of squads, lots of squad multipliers, limited reliance on flotillas

    Pelta Fleet Command Carrier
    Author: Ginkapo

    Faction: Rebel Alliance
    Points: 400/400

    Commander: General Dodonna

    Assault Objective: Close-Range Intel Scan
    Defense Objective: Hyperspace Assault
    Navigation Objective: Superior Positions

     

    Modified Pelta-class Command Ship (60 points)
    -  Veteran Captain  ( 3  points)
    -  Fighter Coordination Team  ( 3  points)
    -  Entrapment Formation!  ( 5  points)
    = 71 total ship cost

     

    Nebulon-B Escort Frigate (57 points)
    Yavaris  ( 5  points)
    -  Flight Commander  ( 3  points)
    -  Fighter Coordination Team  ( 3  points)
    = 68 total ship cost

     

    GR-75 Medium Transports (18 points)
    Bright Hope  ( 2  points)
    -  Toryn Farr  ( 7  points)
    -  Bomber Command Center  ( 8  points)
    = 35 total ship cost

     

    [ flagship ] CR90 Corvette A (44 points)
    -  General Dodonna  ( 20  points)
    Jainas Light  ( 2  points)
    -  Turbolaser Reroute Circuits  ( 7  points)
    = 73 total ship cost

     

    Hammerhead Torpedo Corvette (36 points)
    Garel's Honor  ( 4  points)
    = 40 total ship cost

     

    2 E-Wing Squadrons ( 30 points)
    3 B-Wing Squadrons ( 42 points)
    2 Y-Wing Squadrons ( 20 points)
    3 Z-95 Headhunter Squadrons ( 21 points)

    Card view link

     I like it, but why close range intel?


  4. Looking for feedback on this bad boy.

     

    Campaign Fleet 3A (500/500)
    Rebels  - Author: RogueCommander 

    Commander: General Dodonna

    Objectives: Precision Strike, Sensor Net, Fire Lanes

    [flagship] MC80 Assault Cruiser (114)
     - General Dodonna (20)
     - Defiance (5)
     - Reinforced Blast Doors (5)
     - Electronic Counter Measures (7)
     - Leading Shots (4)
     - Skilled First Officer (1)
     - Engine Techs (8)
    = 164 total points

    Nebulon-B Escort Frigate (57)
     - Yavaris (5)
     - Flight Commander (3)
     - Fighter Coordination Team (3)
    = 68 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Toryn Farr (7)
    = 30 total points

    GR-75 Medium Transports (18)
     - Comms Net (2)
    = 20 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
     - Adar Tallon (10)
    = 33 total points

    GR-75 Medium Transports (18)
     - Expanded Hangar Bay (5)
    = 23 total points

    Squadrons (162/167):
    3x VCX-100 Freighter (45)
    1x Ten Numb B-Wing Squadron (19)
    7x B-Wing Squadron (98)

     

     


  5. Maybe in a 500 point list...?

    Phoenix Squadron Campaign (499/500)
    Rebels  - Author: RogueCommander 

    Commander: Commander Sato

    Objectives: Opening Salvo, Navigational Hazards, Planetary Ion Cannon

    [flagship] Modified Pelta-class Command Ship (60)
     - Commander Sato (32)
     - Phoenix Home (3)
     - Entrapment Formation! (5)
     - Boosted Comms (4)
     - Ahsoka Tano (2)
     - Hondo Ohnaka (2)
     - Engine Techs (8)
    = 116 total points

    CR90 Corvette A (44)
     - Jaina's Light (2)
     - Turbolaser Reroute Circuits (7)
    = 53 total points

    CR90 Corvette A (44)
     - Turbolaser Reroute Circuits (7)
    = 51 total points

    CR90 Corvette A (44)
     - Turbolaser Reroute Circuits (7)
    = 51 total points

    Hammerhead Torpedo Corvette (36)
     - Garel's Honor (4)
     - External Racks (3)
     - Ordnance Experts (4)
    = 47 total points

    GR-75 Medium Transports (18)
     - Bright Hope (2)
     - Bomber Command Center (8)
     - Toryn Farr (7)
    = 35 total points

    Squadrons (146/167):
    1x Hera Syndulla Ghost (28)
    3x A-Wing Squadron (33)
    1x Dutch Vander Y-Wing Squadron (16)
    1x Gold Squadron Y-wing Squadron (12)
    1x Wedge Antilles X-Wing Squadron (19)**slight cheat 
    1x YT-2400 (16)
    1x Ketsu Onyo Shadow Caster (22)


  6. On 11/24/2017 at 0:26 PM, Ardaedhel said:

    I really like this. I might lift this outright and give it a shot. Half the time I'm forgetting to use FCT anyway... :)

    I’ll be interested in your feedback, especially after reading up on the Black Sheep thread. I’m interested if you think Han is missed vs the addition of Rogue Sq and a Lancer.


  7. 1 hour ago, MandalorianMoose said:

    This looks like so much fun! Paint your targets with A-wings and then spam black dice at long range... And good call with engine techs to keep the flagship mobile, that’s a lot of points for such a little ship hahaha

    Yeah, that is one fat target. But I just can’t put Sato anywhere else because theme.


  8. Great advice all around. Thanks all!

     

    Phoenix Squadron  (398/400)
    Rebels  - Author: RogueCommander 

    Commander: Commander Sato

    Objectives: Opening Salvo, Planetary Ion Cannon, Navigational Hazards

    [flagship] Modified Pelta-class Command Ship (60)
     - Commander Sato (32)
     - Phoenix Home (3)
     - Entrapment Formation! (5)
     - Boosted Comms (4)
     - Ahsoka Tano (2)
     - Hondo Ohnaka (2)
     - Engine Techs (8)
    = 116 total points

    CR90 Corvette A (44)
     - Jaina's Light (2)
     - Turbolaser Reroute Circuits (7)
    = 53 total points

    CR90 Corvette A (44)
     - Turbolaser Reroute Circuits (7)
    = 51 total points

    CR90 Corvette A (44)
     - Turbolaser Reroute Circuits (7)
    = 51 total points

    CR90 Corvette B (39)
     - SW-7 Ion Batteries (5)
    = 44 total points

    Squadrons (83/134):
    1x Hera Syndulla Ghost (28)
    5x A-Wing Squadron (55)


  9. Haven’t seen one of these in awhile. Not optimized, but could be fun.

     

    any ideas for objectives?

     

    Phoenix Squadron  (398/400)
    Rebels  - Author: RogueCommander 

    Commander: Commander Sato

    [flagship] Modified Pelta-class Command Ship (60)
     - Commander Sato (32)
     - Phoenix Home (3)
     - Entrapment Formation! (5)
     - Boosted Comms (4)
     - Engine Techs (8)
    = 112 total points

    CR90 Corvette A (44)
     - Jaina's Light (2)
     - Turbolaser Reroute Circuits (7)
    = 53 total points

    CR90 Corvette A (44)
     - Ahsoka Tano (2)
     - Turbolaser Reroute Circuits (7)
    = 53 total points

    CR90 Corvette A (44)
     - Hondo Ohnaka (2)
     - Turbolaser Reroute Circuits (7)
    = 53 total points

    CR90 Corvette B (39)
     - SW-7 Ion Batteries (5)
    = 44 total points

    Squadrons (83/134):
    1x Hera Syndulla Ghost (28)
    5x A-Wing Squadron (55)


  10. 7 hours ago, DrakonLord said:

    Ok so this wednesday myself and 3 others are doing a 2vs2 battle......

    I will be playing the rebellion allied with the CIS faction....

    VS

    The old republic and the republic.

    Confusing hey? Lol but it shows something really important..... MOAR FACTIONS should be added, cause they work!! ;)

    Anyway we each will be bringing a 500pt fleet, normal listbuilding rules apply, meaning it will result in a 1000pt vs 1000pt game with 4 different factions from 3 eras.....

    It will be epic.

    But more importantly, with the higher squadron points,i decided to bite the bullet and add in hera + 2 scurrgs to try them. 

    Sounds fun!

     

    I definitely like the take that @BrobaFett had on how to approach her flexibility. I think it’s that huge swing in use that makes her worth it.


  11. 17 minutes ago, BrobaFett said:

    I know in my game with Ard the key was being able to activate the Scurrgs from Yavaris or giving them Rogue. That flexibility was important.

    However, the caveat to this is making sure each of the flotillas has an important roll that they want a command other than squad for. By using rogue to free up his (ard) flotillas for navs it made the jamming and slicer flotillas that much more dangerous.

    If you aren't making the most of their commands, to the point you may as well have just been running squad commands, then I still think paying the premium for rogues is unnecessary.

    DA00923C-59CF-484C-BE60-BA4AE6E867EF.gif.8ab42a92dfc6dc1818493fc8007425fe.gif

    wicked. 


  12. 19 minutes ago, MandalorianMoose said:

    I really like this last iteration of the list and the idea of Hera, 2 scurggs and a lancer as a rogue bomber group that can move in after all ships have activated and really lay the hurt. It could be worth getting a bid for first though so you can follow up with a Yavaris-tap on the bombers before your opponent can react

    Yeah, I’m leaning more towards the bid, though 10 points isnt a guaranteed first, more often than not, it should be. If I keep anythzing, it’ll be FC. I think it might be important without relay and making sure that Yavaris is in Comms range when it has to be.

    I’ll (eventually) test ‘em both.


  13. Here’s one with even more elements of you Fleet minus Han. With 13 points that can be stripped if I want a bid. 

     

    Dodonna (400/400)
    Rebels

    Commander: General Dodonna

    Objectives: Precision Strike, Contested Outpost, Superior Positions

    [flagship] MC30c Torpedo Frigate (63)
     - General Dodonna (20)
     - Admonition (8)
     - Assault Proton Torpedoes (5)
     - H9 Turbolasers (8)
     - Ordnance Experts (4)
    = 108 total points

    Nebulon-B Escort Frigate (57)
     - Yavaris (5)
     - Flight Commander (3)
    = 65 total points

    GR-75 Medium Transports (18)
     - Bright Hope (2)
     - Jamming Field (2)
     - Toryn Farr (7)
    = 29 total points

    GR-75 Medium Transports (18)
     - Bomber Command Center (8)
     - Adar Tallon (10)
    = 36 total points

    GR-75 Medium Transports (18)
     - Quantum Storm (1)
     - Slicer Tools (7)
     - Hondo Ohnaka (2)
    = 28 total points

    Squadrons (134/134):
    1x Hera Syndulla Ghost (28)
    2x Scurgg H-6 Bomber (32)
    1x Rogue Squadron X-wing Squadron (14)
    2x X-Wing Squadron (26)
    1x Lancer-class Pursuit Craft (15)
    1x Moldy Crow - Jan Ors (19)


  14. 6 hours ago, Ardaedhel said:

    Played a game against @BrobaFett last night that saw Hera (28), Han (26), and Morna (27) all on the table.  It was... unique.  I'm actually really coming around on Hera, she brings some seriously ridiculous flexibility to the table.

    Any discoveries in particular? I’ve never used her and figured it’d largely come down to positioning her for the next round.

    How’d you do?


  15. 4 minutes ago, Vergilius said:

    CO is a great objective if you want to avoid strategic.  I've long run lists without strategic, and have long run CO.  I like it because it usually nets me a few points, but it nets me a lot in positioning.

    I think I got burned by CO a couple of times when I was learning the game, and I shied away from it after that.

     

     

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