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RogueCommander

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Posts posted by RogueCommander


  1. I am having a tougher time making a new list than I anticipated, with all the new fleet building toys available. Anyone else?

    I think part of the issue is trying to come to grips with these new ships and what they can do. Also, the new upgrades and commanders and how they function together with ships new and old. Plus, revisiting old ideas and ships and looking for new synergies. It all feels very exponential this time, much more than earlier waves.

    By the way, love the new ships. With flotillas this game just got even better. A bit worried about the speed shenanigans that are incoming, but I can't wait to ***** slap an Imperial with that Liberty!


  2. I really like this idea.

    I've got a variant I'll try out tomorrow. Thoughts? Basically trading Admonition for a carrier combo that packs a wallop when you get up on it. Still jousting, still Mothma.

    Mothma the Jouster

    Faction: Rebel Alliance 
Points: 398/400 


    Commander: Mon Mothma

    Assault Objective: Precision Strike

    
Defense Objective: Fire Lanes 


    Navigation Objective: Superior Positions

    [ flagship ] Assault Frigate Mark II B (72 points)
-  Mon Mothma  ( 30  points) 
-  Adar Tallon  ( 10  points) 
-  Flight Controllers  ( 6  points) 
-  Expanded Hangar Bay  ( 5  points) 
-  Electronic Countermeasures  ( 7  points) 
= 130 total ship cost

    Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points) 
-  Intel Officer  ( 7  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
= 72 total ship cost

    Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Raymus Antilles  ( 7  points) 
= 69 total ship cost

    2 X-Wing Squadrons ( 26 points) 
1 Jan Ors ( 19 points) 
4 B-Wing Squadrons ( 56 points) 
2 YT-1300s ( 26 points) 


    Fleet created with Armada Warlords


  3. Maybe Lando on Foresight and add redundant shields with the remainder? Or this?

    Ackbar Scouting In Force 2

    Faction: Rebel Alliance

    Points: 395/400

    Commander: Admiral Ackbar

    Assault Objective: Opening Salvo

    Defense Objective: Fire Lanes

    Navigation Objective: Superior Positions

    [ flagship ] MC30c Scout Frigate (69 points)

    - Admiral Ackbar ( 38 points)

    - Foresight ( 8 points)

    - Intel Officer ( 7 points)

    - Gunnery Team ( 7 points)

    - Turbolaser Reroute Circuits ( 7 points)

    - Assault Proton Torpedoes ( 5 points)

    = 141 total ship cost

    MC30c Scout Frigate (69 points)

    - Admonition ( 8 points)

    - Walex Blissex ( 5 points)

    - Ordnance Experts ( 4 points)

    - Turbolaser Reroute Circuits ( 7 points)

    - Assault Proton Torpedoes ( 5 points)

    = 98 total ship cost

    MC30c Scout Frigate (69 points)

    - Intel Officer ( 7 points)

    - Ordnance Experts ( 4 points)

    - Turbolaser Reroute Circuits ( 7 points)

    - Assault Proton Torpedoes ( 5 points)

    = 92 total ship cost

    4 YT-2400s ( 64 points)

    Card view link

    Fleet created with Armada Warlords


  4. So, wanted to do something fun, a high risk, high reward thing.

    I figure if these get on a flank or rear, someone's going to be fish food.

    Thoughts? Glaring 'mistakes'? Fun maximizers?

    Ackbar Scouting in Force

    Faction: Rebel Alliance 
Points: 400/400 


    Commander: Admiral Ackbar

    Assault Objective: Advanced Gunnery 


    Defense Objective: Hyperspace Assault 


    Navigation Objective: Superior Positions

    [ flagship ] MC30c Scout Frigate (69 points)
-  Admiral Ackbar  ( 38  points) 
-  Admonition  ( 8  points) 
-  Walex Blissex  ( 5  points) 
-  Ordnance Experts  ( 4  points) 
-  Redundant Shields  ( 8  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 144 total ship cost

    MC30c Scout Frigate (69 points)
-  Foresight  ( 8  points) 
-  Intel Officer  ( 7  points) 
-  Ordnance Experts  ( 4  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 100 total ship cost

    MC30c Scout Frigate (69 points)
-  Intel Officer  ( 7  points) 
-  Ordnance Experts  ( 4  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 
= 92 total ship cost

    4 YT-2400s ( 64 points) 


    Fleet created with Armada Warlords


  5. Hmmm. Ok, thanks for the tips. I'm liking this.

    Still would like to get at least 2 YT-2400s (for their rogue) as a screen, but I think even trying to squeeze a single A WIng in here will be tough. Actually, I think I'd have to scrap one of the Vette's, at which point that build changes a lot, so if I did that.....I'd likely add 4 YT-2400s and I'd beef up the other ships (starting with the Shrimps).

    Cracken' On

    Faction: Rebel Alliance

    Points: 396/400

    Commander: General Cracken

    Assault Objective: Opening Salvo

    Defense Objective: Fleet Ambush

    Navigation Objective: Dangerous Territory

    [ flagship ] CR90 Corvette A (44 points)

    - General Cracken ( 26 points)

    - Jainas Light ( 2 points)

    - Turbolaser Reroute Circuits ( 7 points)

    CR90 Corvette B (39 points)

    - Leia Organa ( 3 points)

    - SW 7 Ion Batteries ( 5 points)

    GR-75 Medium Transports (18 points)

    - Slicer Tools ( 7 points)

    MC30c Scout Frigate (69 points)

    - Foresight ( 8 points)

    - Ordnance Experts ( 4 points)

    - Turbolaser Reroute Circuits ( 7 points)

    - Assault Proton Torpedoes ( 5 points)

    MC30c Torpedo Frigate (63 points)

    - Admonition ( 8 points)

    - Ordnance Experts ( 4 points)

    - Assault Proton Torpedoes ( 5 points)

    MC30c Torpedo Frigate (63 points)

    - Ordnance Experts ( 4 points)

    - Assault Proton Torpedoes ( 5 points)

    Fleet created with Armada Warlords


  6. I'm looking forward to using Cracken in this kind of fleet but I think one of the points of using the GR75's is for cheap squadron pushing not just activation boosting or a demolisher shield. I'd drop a CR90 for at least 4 A-wings or drop a CR90 and 1 slicer tools for 3 X wings and Jan.

    I don't think you really need a screen with Cracken. As long as you keep up to speed 3.

    Bear in mind that Cracken's ability doesn't work against squadrons so you will still be vulnerable to a Rhymer ball. (even if going speed 3).

    >face palm<

    LOL


  7. Yep. Like that better. Lost an activation, but still have 29 points to mess with. For this a healthy bid is probably necessary, though. I could throw XI 7s on the titled Shrimp, maybe? Any other ideas on how to spend 14 points and leave a nice 15 pt bid?

    Cracken v. 2

    Faction: Rebel Alliance

    Points: 371/400

    Commander: General Cracken

    Assault Objective: Opening Salvo

    Defense Objective: Hyperspace Assault

    Navigation Objective: Dangerous Territory

    [ flagship ] CR90 Corvette A (44 points)

    - General Cracken ( 26 points)

    - Turbolaser Reroute Circuits ( 7 points)

    CR90 Corvette A (44 points)

    - Turbolaser Reroute Circuits ( 7 points)

    MC30c Torpedo Frigate (63 points)

    - Admonition ( 8 points)

    - Ordnance Experts ( 4 points)

    MC30c Torpedo Frigate (63 points)

    - Foresight ( 8 points)

    - Ordnance Experts ( 4 points)

    MC30c Torpedo Frigate (63 points)

    - Ordnance Experts ( 4 points)

    GR-75 Medium Transports (18 points)

    - Slicer Tools ( 7 points)

    Fleet created with Armada Warlords


  8. I'm looking forward to using Cracken in this kind of fleet but I think one of the points of using the GR75's is for cheap squadron pushing not just activation boosting or a demolisher shield. I'd drop a CR90 for at least 4 A-wings or drop a CR90 and 1 slicer tools for 3 X wings and Jan.

    I don't think you really need a screen with Cracken. As long as you keep up to speed 3.


  9. I really think he could be nasty. Might swap one of the GR75s for jamming field.

    Thoughts?

    Wave 4 Raiders

    Faction: Rebel Alliance 
Points: 394/400 


    Commander: General Cracken

    Assault Objective: Opening Salvo

    Defense Objective: Fire Lanes

    
Navigation Objective: Dangerous Territory

    [ flagship ] CR90 Corvette A (44 points)
-  General Cracken  ( 26  points) 
-  Jainas Light  ( 2  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 


    CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 


    CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 


    MC30c Torpedo Frigate (63 points)
-  Foresight  ( 8  points) 
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points)

    MC30c Torpedo Frigate (63 points)
-  Admonition  ( 8  points) 
-  Ordnance Experts  ( 4  points) 
-  Assault Proton Torpedoes  ( 5  points) 


    GR-75 Medium Transports (18 points)
-  Quantum Storm  ( 1  points) 
-  Slicer Tools  ( 7  points)

    GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points) 
-  Slicer Tools  ( 7  points)

    Fleet created with Armada Warlords


  10. "... If you cannot position your own ships/squadrons to cover possible move areas for Demolisher, that is not a game balance issue, that is a player issue."

    Yep. That must be it.

    People have generally come to terms with what Demolisher is and how to approach it, but you'd have to be delusional to suggest that it's not at all OP. It freely gets around a significant mechanic that every other ship is bound by.

     

    Freely, is of course, at the cost of 10 points at a minimum.

    Yes. Freely is probably not the right word.


  11. "... If you cannot position your own ships/squadrons to cover possible move areas for Demolisher, that is not a game balance issue, that is a player issue."

    Yep. That must be it. >end sarcasm<

    People have generally come to terms with what Demolisher is and how to approach it, but you'd have to be delusional to suggest that it's not at all OP. It freely gets around a significant mechanic that every other ship is bound by.


  12. As an exercise, I toyed around with possible Rebel Counters to the Triple tap. Now, this is entirely based on what I actually have in terms of ships, the advice in these posts, and a hatred for CR90 swarms.

    Anti-Demolisher Ackbar

    Faction: Rebel Alliance 
Points: 395/400 


    Commander: Admiral Ackbar

    Assault Objective: Advanced Gunnery 
Defense Objective: Fire Lanes

    Navigation Objective: Superior Positions

    [ flagship ] MC80 Assault Cruiser (114 points)
-  Admiral Ackbar  ( 38  points) 
-  Home One  ( 7  points) 
-  Engine Techs  ( 8  points) 
-  Electronic Countermeasures  ( 7  points) 
-  XI7 Turbolasers  ( 6  points) 
-  Leading Shots  ( 4  points) 


    CR90 Corvette B (39 points)
-  Dodonnas Pride  ( 6  points) 
-  Nav Team  ( 4  points) 
-  Leading Shots  ( 4  points) 


    CR90 Corvette A (44 points)
-  Jainas Light  ( 2  points) 
-  Nav Team  ( 4  points) 
-  Enhanced Armament  ( 10  points) 


    1 Dash Rendar ( 24 points)

    1 Han Solo ( 26 points)

    
3 YT-2400s ( 48 points) 


    Fleet created with Armada Warlords

    I'm going to try to rest this soonish, and wanted to see what feedback you had. The idea is quick response to hotspots with the CRs, coverage two flanks between them and the squads and Home One to make sure Acky doesn't whiff as often.

    As always, a purpose built list can be very weak against other lists, but I think this could be fun.

    Thoughts?


  13. Personally, I think the only rule a forum needs is one for these situations. If you want to flame someone, do it the pertinent threads, but don't create a thread around trolling an individual. It's petty and demeaning. It is also the kind of thing that could lead to moderators taking a more active roll here.

    Most of us are adults. Let's act like it, even when one of us may be having difficulties. If you want to silence someone on the Internet, just stop responding to them. Continuing to call them out does nothing other than draw more negative attention.

    >shrug<

    I know I've lost my temper from time to time, and it certainly doesn't help to have someone pick at you for it.


  14. I'm not saying that Rebels can't win because of this, of course. It's an observation that the Rebels got 1 rogue and the Imps 2, one of which has that lovely 'bomber' designation.

    I'm not talking about anything other than a baseline parity of ship type that would open up other options for Rebels. I'm not even sure it's a complaint, or moaning about it not being fair, it would just be a nice tactical option.

    I really don't understand why the Scurggs didn't get Rogue. It certainly would make them worth their price point. Maybe it would bring the squadron game out of whack, But maybe not. Maybe I'm thinking greedy. >shrug<

    I totally get the (largely Imperial) POV on this, though. Three squad command control Wave 1 ships with bomber X, Y and B, compared to 1 on the Imp side, just the Tie/B I believe.


  15. You know what I meant ;)

    I'm not sure I do.

    How are the Rebels inherently designed? Independent and flexible platforms that are stronger on their own than with some 'combo'? If that's the inherent design, then a rogue bomber makes sense.

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